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A few -easy- suggestions
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the other ideas are good though, no doubt should be implemented |
The gang doors should only open/close by use of the switches. If you run up to a door that's switch/code/print locked and it opens, why can't anyone just open it o.O This would probably solve your running problem with the clientside opening gang only doors.
My 5 cents: Logging out on gang tag and/or in a gang base on gang tag should remove 4 points. I've seen many people willing to waste a minute of their life logging out and back in (dying anyway) to save those 2 points. Even people *picks on Donark* who log out and come back on a guest to wait till its clear then log back in. Its lulz :noob:. |
Yeah, logging off and setting nicks seems to be the kewl thing to do. However, if you don't lose points, I don't think people would care to log off and run as much. I'm probably wrong though.
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Good ideas. Gang points should actually do something.
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at least try it, if it doesn't work undo it. It's not hard!
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On a side note, I feel dying and losing points does not work. I don't know how many different gang leaders run their gang based off points. Points are completely inaccurate to determine a gang's strength. Most of the players on the top points list are people who run or log off in raids. Gang leaders also encourage players not to defend if they are slightly outnumbered because they don't want to lose points. This ruins the concept of gangs competing against each other. Another thing I'd like to see added to the points system is a gang should be rewarded for holding the other gang's base. There are some small problems with this though. I am pretty sure in the PKing thread Demisis had a good solution for it. |
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Even if you could intercept the press of the escape key, there's nothing stopping them from clicking the close button on the window. Stefan would need to rescript the "Would you like the game to stay in the tray" window so that neither of the options are clickable for a few seconds. But even then they could just make a batch file to terminate the graal.exe process and hotkey it as Windows+1 or something. I remember on Enjaku we tried to make another workaround for this and Chrisz made it so that when you logged out an NPC of your character was placed where you were standing. After 5 seconds it sent the health of the NPC to a database and then destroyed the NPC. When you logged back in your health was set to whatever was in the database. It was fairly clunky and that same database was used to store a whole heap of crap so that players could sell/trade items while offline and eventually the whole thing was scrapped because it caused too much lag (more than Hachi's mail system). |
Having an NPC after a player logs off might be possible, I'll look into that.
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Era has access to the accounts folder now, so putting an NPC down when the player logs off (only once been attacked within 30 seconds or so...?) shouldn't cause lag. Just modify the accounts folder when the NPC is destroyed (after 5 seconds, or once it dies)
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Regardless, there are ways now to change attributes for offline players (see the code gallery, fowlplay4 had a nice post). |
noob protection
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The 'starter kit' that included some guns, ammo and explosives for brand new players took care of the same problem without the potential for abuse. I don't know if it exists anymore though; haven't seen many people with those gold uzis for quite a while. |
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To fix the running idea: Is there a way to make it so players on gang tag can't enter no pk zones at all if they are hit by bullets or below 60 hp? This could pretty much help solve the solution to running. I think this could be difficult to do. Maybe use Salesman's idea to put HP doors inside the base, just anything to assure that players can't run anymore. |
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Heres a good one, no scripting needed:
Legalize Scamming |
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shell digging is also only done in PK zones and also pays about $40 a minute, if you pick shells on the beach outside the shell hut until you're full. mail delivery is done mostly in pk zones as well. you get paid $5-7 per letter and letters can take from 20 to 90 seconds to deliver. this job isn't really worth doing in its current state. i was going to balance it when we made pizza making, but i wanted to make it so you got a bag of 6 letters that showed as a list on the side of your screen, and you had to deliver the whole bag in less than 3 minutes and get back to the post office and you got paid $30+ however much time was left in seconds. trash picking is done in PK zones as well, but doesn't pay as consistently as other jobs. trash picking comes down to luck and how many other people are trash picking, since trash only spawns every hour and the amount is trash is based on the current playercount. i used to run around for 15 minutes every hour and pick trash, ignoring tires in favor of newspapers because you can carry more of them. i'd make about $600 each run, which makes about $40 a minute as well. car missions take place in pk zones as well, they have the biggest entry cost and an ongoing fuel cost. the amount you get paid is relative to the amount of time it takes you to pick up and drop off the NPC, where the time allowed is based on the mission. I've only ever gotten $11-15 for these missions, and they take about 30-40 seconds each. so again it pays slightly worse than other jobs and is kind of fun to start with but gets boring eventually. mining is one of the safe jobs, but it has an entry cost (drill and batteries). it also pays slightly worse than other jobs. at level 1 it takes 50-60 seconds to mine 1 rock. mining is capped at level 120, where it would take 15 seconds to mine one rock. and even then you'd need every rock to be gold or better to make $40 a minute so it's probably not worth doing mining if you're just looking to sell minerals to the shop, but you can make a fair bit selling iron and lead to the player businesses. pizza making is the other safe job and it pays about $40 a minute if you make supreme pizzas. it's close to unstick me but for some reason people don't use it as much. i'm guessing because it's not well known, or very repetitive. so as you can see most jobs are done in only pk zones. shell digging is even scripted so that you can't dig at unstick me because it's no-pk. And if you read through all that you'll probably see that pizza making is probably the best job, at least until mining, car missions and mail delivery get balanced to $40 a minute. |
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1. Flower picking, is about accurate due to using a boomerang (Claimed to be 2x faster) the average is 87$ a minute when Reece ran tests on it at a nonstop robotic pace. But it encompasses the entire gmap and you're generally always moving in areas people don't generally hang out and pk, so your death chances are less likely than shovelling. 2. Shell digging has a small entry fee, and you need to include the cost of continuously repairing shovels, plus the valuable time it takes to run in, and grab 10$ from the ATM or sell 10$ worth of shells to repair it. Also shell digging usually involves staying in the same small general arena along the beach near the shack, which is a popular pking area for parties and newbs. 3. Mail delivery also has you usually moving, and you can even use your skateboard to get it done faster. If you're familiar with era, you can usually deliver them in under 30 seconds going from the central post office. Not the best job. 4. Car missions, usually done for fun at first but not really worth the price of a car and gas. But despite being in a pk zone, you're in a freaking car... if you manage to die then you must have had .5 hp. 5. Mining can be boring but it a safe job, it can be done by multiple people at once, and doesn't really cost that much to keep your drill charged. Plus it is the only job that has room for improvement. Wall mining is only realistic from levels 1-10ish because during that time it takes the same amount of time to do TNT as wall mining so its not worth the 15$. But after that point it gets a lot faster, eventually turning into the best job on the server. If you happen to check out the new mining stats, you get on average 9.66$ per rock. And when at level 120 you have a distinct possibility to 1 hit a rock a good percentage of the time which can give you 10$ every few seconds. 6. Pizza making (obviously your favorite job) is actually well known.. I've seen :noob:s with under a hour figure out where it is and how to do it. But as you said it is verrrry repetitive but doesn't really make as much as you predict. The only upside is it is a safe job, and probably better than level 1-5 mining. (the slow start) tl;dr He lies! |
Mining is probably the best job. There are some stats here as well (it was "buffed" recently).
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Car missions are the best!!!!
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Unfix cars so they can stolen again
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I feel like my eyes would shrivel up and fall out if I got to 251 mining.....
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ya so my point was that its stupidly difficult for a noob like me to start off on era because im the majority of the worthwhile jobs i'm too busy getting my ass pked by some 3000 hour douchebag.
and yes im being specific about this 3000 hour person because it actually did happen and completely ruined it for me and a friend if mining is good then ill pick up on that i guess...or pizza making |
Who pked you pluffy?
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I PERSONALLY BELIEVE THAT CARS SHOULD DO DMG AGAIN WHEN YOU HIT SOMEBODY. |
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Was he using his Crizen? (shoots big blue bullets) I remember for about a month straight any time I was running around killing people, Nex would just pop out from behind a tree somewhere when one or both of us were on low health and jump into the fight stealing my kills. |
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Nex is a classic, running around with his fat crizen, shooting at everyone he sees. And when he's low on health he run away and eats donuts. :cool: He can also axe your face though. Attachment 51067 |
putting hp on the doors inside the base even for the members of the gang that owns the base? that's just stupid.
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It's really not that big of a deal either way...it was just a suggestion to spice things up a bit. People will always find ways to lame or run. Hopefully now that points aren't lost when you die people might actually stay and fight. |
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I think it's a good idea, because running is basically all that happens in raids. That and the use of endless event items such as cookies, super, sewers, etc. As of now I don't see many other options to prevent running aside from not allowing players on gang tag to enter non-pk zones when fighting. This still wouldn't completely eliminate running though, some players will run across the gmap for an eternity because they don't want to die once. |
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But as long as it takes less time to heal than it does to die and walk back people are going to have an incentive to run. |
When the exclamation mark pops up in the left hand corner, i think it would be benefical to have something along the lines pop up when you hover your mouse over it, "You are in PK mode, you can be killed in non-pk zones. Refrain from hurting others to exit PK mode." Im sure players could figure out what it's for after a while, but i think an explanation would still be nice.
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I thought they were going to add an NPC to players if they log off. If that is the case then they wouldn't log off either. Removing deaths would help out some, but I still think some people run just to make other players angry. |
Nex is funny and cool :D, sorry that he pks you pluffy. :(
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