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-   -   Playerworld Starter Pack Release (https://forums.graalonline.com/forums/showthread.php?t=134259156)

fowlplay4 05-13-2010 08:29 PM

Playerworld Starter Pack Release
 
1 Attachment(s)
Hello,

This is a small collection of levels, scripts, and small imagery that I hope can replace the single level that is included with every newly rented server.

I'd like to thank everyone who helped:

Levels
- Vima
- Imperialistic

Scripts
- Ben (even though I did his work due to a miscommunication)
- Switch for providing GS2 versions of scripts

Graphics
- Soala (even though I didn't end up using the lantern)

Anyway here's the files. Enjoy.

Support for the pack will be handled through the GDT, as well as any improvements/update.

xAndrewx 05-13-2010 08:43 PM

I don't want to sound negative, but is this the project you guys have been working on over the past several months?

papajchris 05-13-2010 08:52 PM

I like how you mention other people but then say they were basically useless, nonetheless, this pack should hopefully get the ball rolling on the alot of new servers

fowlplay4 05-13-2010 08:55 PM

Quote:

Originally Posted by xAndrewx (Post 1575834)
I don't want to sound negative, but is this the project you guys have been working on over the past several months?

I'm not part of that group anymore but yes, it took around two months (a lot longer than I expected but **** happens) of volunteer-effort (majority of it was me and Vima though) to complete. It also should of been released at the start of the month, but they never did so I decided to post it.

Quote:

Originally Posted by papajchris (Post 1575835)
I like how you mention other people but then say they were basically useless

Those aren't my intentions just stating what exactly happened.

Clockwork 05-13-2010 09:02 PM

Looked through it, proceeded to lol.

fowlplay4 05-13-2010 09:07 PM

Quote:

Originally Posted by Clockwork (Post 1575839)
Looked through it, proceeded to lol.

Thanks, you're really helpful to the cause!

LordSquirt 05-13-2010 09:09 PM

Since you're no longer with the team does that mean we won't be getting anything new from the GDT?

Also, I was looking at the list of the members and a lot of them don't even seem to log on player anymore
Wan
Hell Raven
Streety (quit)
Imperialistic (quit)
Jerret (quit)

Rufus 05-13-2010 09:13 PM

A good start. Would eventually hope to see some more things added to this such as scripted "default" movement, sword work, signs, qmenu, weapons, and baddies. That, for a lot of people, would really start off their playerworld.

salesman 05-13-2010 09:14 PM

Definitely a step in the right direction. Graal needs more things like this (starting content, tutorials, documentation) if it ever wants to succeed as a development platform.

fowlplay4 05-13-2010 09:16 PM

Quote:

Originally Posted by LordSquirt (Post 1575843)
Since you're no longer with the team does that mean we won't be getting anything new from the GDT?

I'm not the GDT so I can't really answer that question but I hope that maybe someday they will but right now it just seems like the only help is on an individual-level where people may be helping with random things.

Quote:

Originally Posted by Rufus (Post 1575844)
A good start. Would eventually hope to see some more things added to this such as scripted "default" movement, sword work, signs, qmenu, weapons, and baddies. That, for a lot of people, would really start off their playerworld.

I was hoping to provide scripted versions of the default weapons but time did not permit and near the end it was just a push to get it done but the concrete has been laid for them to provide add-on packs and so on to provide different functionality.

DrakilorP2P 05-13-2010 09:25 PM

How about some screenshots/video so I know what I get before I download?

xAndrewx 05-13-2010 09:28 PM

Two months... wow.

Anyway, least it's something. Good work guys

Wan's doing offline things at this moment in time and Hell Raven works on UN @ Squirt

DustyPorViva 05-13-2010 09:31 PM

It's disappointing how you guys used pure black tiles in the cave openings and door's and such... level makers need to up the contrast/brightness so they can see those errors!

xAndrewx 05-13-2010 09:46 PM

If anyone is wondering, the time system works as

Every five minutes is one hour, every two hours is one day.

Bell 05-13-2010 10:16 PM

Thanks guys for your participation in this.

I've asked that this thread get stickied and I'll see to it that its also put in the Bible. For those that would like to see more things added there is also this train of thought. Being too free with completed items will make people lazy and they won't learn how to do anything themselves. This was meant to be VERY basic, just to save them a little time and to give them something more than a single level of nothingness to start off with.

xAndrewx 05-13-2010 10:33 PM

Quote:

Originally Posted by Bell (Post 1575864)
Thanks guys for your participation in this.

I've asked that this thread get stickied and I'll see to it that its also put in the Bible. For those that would like to see more things added there is also this train of thought. Being too free with completed items will make people lazy and they won't learn how to do anything themselves. This was meant to be VERY basic, just to save them a little time and to give them something more than a single level of nothingness to start off with.

I agree, it's helped them slightly but not much...

They've gave out scripts, which is good, but they've not gone in to alot of functions which are vital for a playerworld to suceed.
  • player joined classes
  • adding player weapons (how to add a weapon...)
  • connecting to a database NPC
  • connecting to an SQL system (a bank, spar ranks etc)

Although, it's taken a couple of months to create, it's not much at all. To be honest, I was expecting more. Showing very simple ways on how to create scripts will inspire other developers to modify & create their own.

Maybe I'm just too picky?

Soala 05-13-2010 10:38 PM

This starter pack will hopefuly replace the playerworld default files, which is supposed to help everyone renting out a server.

Thanks for this great idea again Jerret.

Quote:

Originally Posted by LordSquirt (Post 1575843)
Since you're no longer with the team does that mean we won't be getting anything new from the GDT?

I'd like to point out that when someone really helpful to a team quit doesn't mean that this team will stop all activities.
We are currently building ourselves a strong headquarter which will hopefuly bring people in and make any of you request whatever you'd like.

Quote:

Originally Posted by xAndrewx (Post 1575872)
I agree, it's helped them slightly but not much...

They've gave out scripts, which is good, but they've not gone in to alot of functions which are vital for a playerworld to suceed.
  • player joined classes
  • adding player weapons (how to add a weapon...)
  • connecting to a database NPC
  • connecting to an SQL system (a bank, spar ranks etc)

Although, it's taken a couple of months to create, it's not much at all. To be honest, I was expecting more. Showing very simple ways on how to create scripts will inspire other developers to modify & create their own.

Maybe I'm just too picky?

All those things will be explained in various tutorials that we could eventualy advertise to anyone renting a playerworld aswell.

xAndrewx 05-13-2010 10:41 PM

That's good, don't give tutorials, add it to the starter pack. ^^

Bell 05-13-2010 10:41 PM

As Jerret pointed out, this is a start. It was never intended to give anyone a full working server from the moment they rent a server. I would hope although I know this is not the case that those that rent servers have some basic knowledge of scripting and the ability to figure things out. Much of that additional information should be documented on the Wiki. Skyld has updated his site with scripts as well.

I guess my question is this, are you volunteering your services Andrew since you're picky? :D

cbk1994 05-13-2010 10:46 PM

Ultimately I like the idea, and bravo on helping out new servers. This is probably more useful than the majority of Code Gallery posts, or even tutorials.

On the contents of the package:
  • The graphics are a nice idea.
  • Not sure about the levels since I can't open them right now, but I wonder if there's any use for more than one starting level? They won't actually be able to use the levels as content.
  • Scripts
    • event_spar: I think this is too specific to be included in a base package. It would be deleted by most people.
    • object_chest, object_door, etc (all of the objects): I like these, nice job :).
    • shop_basic: A good starting point definitely.
    • -Time: Seems too specific to be included. Probably best to release it in the code gallery instead.

It might be a good idea to include some staff tools. As much as they're frowned upon, it saves server owners the trouble of wasting time inevitably finding/making their own. Just a simple boots scripts would be good.

Also, might be a good idea to include an online level editor.

Nice work, again.

Quote:

Originally Posted by Soala (Post 1575877)
All those things will be explained in various tutorials that we could eventualy advertise to anyone renting a playerworld aswell.

When?

MrName 05-13-2010 10:46 PM

Quote:

Originally Posted by fowlplay4 (Post 1575832)
I hope can replace the single level that is included with every newly rented server.

What is wrong with this small level? I actually like this level.

xAndrewx 05-13-2010 10:48 PM

Quote:

Originally Posted by Bell (Post 1575883)
I guess my question is this, are you volunteering your services Andrew since you're picky? :D

Hi hi gawjus, I don't mind offering a few hours a week, that's no problem.
I don't log on to GDT IRC much, but by all means I don't mind giving a hand if you're going to produce something like this.

I also recommend Rufus as an idea's guy but that's up to you guys ^^

Bell 05-13-2010 10:55 PM

Quote:

Originally Posted by xAndrewx (Post 1575890)
Hi hi gawjus, I don't mind offering a few hours a week, that's no problem.
I don't log on to GDT IRC much, but by all means I don't mind giving a hand if you're going to produce something like this.

I also recommend Rufus as an idea's guy but that's up to you guys ^^

Stefan prefers that ideas be discussed on the open forums by everyone. Although admittedly the starter pack wasn't but then it was fowlplays project before it became a GDT project. Technically Rufus and anyone else with an idea for something useful that can actually be implemented is considered by the GDT. Open discussion prior to making anything though helps work out the bugs on it and see if its something that would actually be wanted in general.

xAndrewx 05-13-2010 10:58 PM

Ah- I see!

If you guys are doing another project similar by all means count me in ^^

Dnegel 05-13-2010 11:04 PM

This is good stuff, great too see something that can help new people.

Soala 05-13-2010 11:47 PM

Quote:

Originally Posted by Bell (Post 1575897)
Technically Rufus and anyone else with an idea for something useful that can actually be implemented is considered by the GDT. Open discussion prior to making anything though helps work out the bugs on it and see if its something that would actually be wanted in general.

What Bell said - I've been saying this way too much, anyone can contact me anytime to request help or throw in ideas.

Quote:

Originally Posted by cbk1994 (Post 1575884)
When?

Quite a lot of things should be worked on as soon as I finish our headquarter, but I can't say when exactly, I've found myself in the most busy week of my life but things should work out better in a day or two.

Seeya 05-14-2010 12:10 AM

Quote:

Originally Posted by Soala (Post 1575941)
our headquarter,

what exactly is the GDT headquarters?

Soala 05-14-2010 12:21 AM

Quote:

Originally Posted by Seeya (Post 1575954)
what exactly is the GDT headquarters?

Basicly, I'm setting up our own forums which will serve as a help center where anyone can request help or suggest something we could work on.
It will also make it easier for the whole team to keep track of everything. Our subforums here is getting bigger and bigger, and mixing everything is not the best solution (projects, new members, applications)

Inverness 05-14-2010 01:02 AM

I'll also note that I pointedly disagree with the idea of us having separate forums. We only need sub forums here, imho.

coreys 05-14-2010 01:27 AM

Quote:

Originally Posted by DustyPorViva (Post 1575851)
It's disappointing how you guys used pure black tiles in the cave openings and door's and such... level makers need to up the contrast/brightness so they can see those errors!

The levels were pretty 'meh' in general anyways.

Guys, come on, this is all you have to show? :( I'm not impressed.

salesman 05-14-2010 01:34 AM

Quote:

Originally Posted by Inverness (Post 1575986)
I'll also note that I pointedly disagree with the idea of us having separate forums. We only need sub forums here, imho.

Agree 100%

Matt 05-14-2010 04:14 AM

Nice starter pack. ^^

Imperialistic 05-14-2010 04:18 AM

Please realize that the only people that did any work was Vima and Jerret. I created one or two levels and thats it. Don't ever give credit to Soala or anyone else for this project.

And the reason the project took so long, was because lazy worthless members couldn't participate.

coreys 05-14-2010 04:34 AM

Quote:

Originally Posted by Imperialistic (Post 1576075)
And the reason the project took so long, was because lazy worthless members couldn't participate.

Like you?

DaBoss 05-14-2010 07:35 AM

Quote:

Originally Posted by coreys (Post 1576078)
Like you?

Agreed

Lord Sephiroth 05-14-2010 09:19 AM

As morally pissed off with coreys as I am still I agree with him. Not about the whole Imperialistic thing (or maybe I do I dunno I didn't read it), the levels are just meh. A 3x3 grid of "bland but okay". The cliffs are nice to a point, the town itself is terrible and the buildings are unattractive. The three bottom levels are essentially just water, aa-00 is essentially just trees and poorly tiled grass, the top levels are water + filler tiles, in that whoever designed the level just needed something to put at the top and had no ideas so they made it deep water, even though its on top of a cliff pouring into a tiny stream, which doesn't make much sense unless it's a water filled volcano... but I digress.

I don't assume the levels were up for criticism, but the package as a whole. The point I'm trying to make (I think), from a levelers point of view, is that they aren't quality enough to just replace the default level.

I say this just because you're asking whoever deals with the default files on server rentals to replace 1 level with 9 essentially sub-par levels. There's not really that much incentive, I would think.

Also I hope whoever leveled for 2 months didn't come out with these. This is like 2 days work.

Just sayin'.

Grey 05-14-2010 11:22 AM

After reading the first post I promptly skimmed through the remaining pages anticipating the "loljk" part but was a bit disappointed not to find it.

Waste of resources imo, even if only a subset of the GDT were involved. There are several threads in the Graphics and Code Gallery section for free-to-use graphics and scripts respectively. As for levels I feel that, besides the issues already raised with them, that they should be individual to a server and it is rather pointless releasing anything in this dev area.

A better use of time would have been to create/expand guides for each development area, and that is especially relevant to levels/graphics.

Imperialistic 05-14-2010 11:25 AM

Grey,
You should really read what you type before posting, you didn't even make sense.


Quote:

Originally Posted by coreys (Post 1576078)
Like you?

Like me? What are you talking about (or do you even know what you're talking about)?

Quote:

Originally Posted by Lord Sephiroth (Post 1576147)
Also I hope whoever leveled for 2 months didn't come out with these. This is like 2 days work.

Just sayin'.

Vima made these levels pretty quickly (wayy less than 2 months), also as he is busy with his own server.

It was more like waiting on everyone else to do their part.

Don't think anything was really made to be super quality but enough quality to be a base or structure to develop and learn from.

Grey 05-14-2010 11:31 AM

Quote:

Originally Posted by Imperialistic (Post 1576157)
Grey,
You should really read what you type before posting, you didn't even make sense.

I don't see any issues with it but if you want anything clarified you are welcome to send me a forum PM. :)

Lord Sephiroth 05-14-2010 11:34 AM

Quote:

Originally Posted by Imperialistic (Post 1576157)
Don't think anything was really made to be super quality but enough quality to be a base or structure to develop and learn from.

Not saying they aren't a good structure to develop or learn from, what I'm saying is that it's more or less not good enough to bother with changing what is already the default. What's the point in switching out an old, sub-par level, for 9 new, sub-par levels?

As a tutorial or an example pamphlet or something, yeah sure they work to a point, but in terms of having those 9 levels be the default on every single new rental server? Not without serious improvement.


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