![]() |
Graal facebook application
Facebook currently has over 40 million registered users and according to an article I read they are growing at 2.4% a month which would be a huge chance to draw new customers/players into Graal and introduce new developers and players into the PC version of graal.
Has anyone considered creating it as a facebook application and then utilizing the payment methods that Facebook offers that other social games use like the ever so popular 'Farmville' and 'CafeWorld'. Using facebooks api you can make it more interactive by pulling information from facebook and using it in game. I just think that creating a good flash version of Graal that is open to many more users would draw in a lot more revenue because I know quite a few people who spend money on applications like Farmville and other facebook applications. Maybe it could possibly bring in more money than you are currently getting from the iPhone Graal application. I know there used to be a flash version of Graal on the main site but I also know that it required you to have Graal already installed on your hard drive so I'm highly doubtful that that could be modified to work with facebook. I'm on facebook no matter where I go I always find an excuse to get on it and so is just about everyone I know. Discuss? |
You can become a fan of Classic iPhone on Facebook, and follow it's Twitter Feed, it's gotten so Web 2.0.
|
|
Lol ^
|
I like your idea though, it's something I've thought about myself.
|
It's 400 millions, not 40.
|
That's actually a really good idea, there's already a Flash (?) applet for it on the website. It'd be pretty cool if you could link both the client and Flash version to Facebook so you could eventually post updates from the client (reaching milestones, whatever).
|
I was more or less suggesting making an application like farmville which you actually play on facebook that can interact with the standalone client players, it would look like graal and be exactly like it just directly on facebook.
|
Quote:
|
It is a really good idea and could be a great opportunity to attract new players to Graal. We would have to see how feasible it would be to make a flash version out of it. If I am not wrong there used to be a Java version floating around, so it can most probably be achieved.
|
Stefan would basically have to rewrite the entire game engine as a Java applet (I'm not sure what language the iPhone app is written in, so that may not actually be very difficult).
Seems excessive, though. |
Facebook applications have more regular players than Graal iPhone does. I searched facebook for a mmo like Graal for about an hour before I made this post just to have something to compare it to and I couldn't find one. And graal is by far much better and more addicting than those other facebook games.
|
I would like to see stefan or certain server managers advertise (if it is allowed) on facebook and ask for possible future staff to help work on servers, maybe show samples of the graphics and let people know "this is the quality we are looking for" and you may draw people to help out or give ideas at the very least.
Seeing that there is much more than just an iphone graal, you will get more people to play graal kingdoms, PC classic and even get bomy islands finished a bit faster. |
http://developers.facebook.com/credits this could be used to buy in game gelats and I know a lot of people who pay for stupid applications like farmville so I sure Graal would be a big hit.
|
I actually like the idea of graal as a facebook application. For what we know. Graal is a online chat where you do random things to let players be happy. It's a casual game... GUESS WHAT FACEBOOK GAMES ARE PEOPLE. In a business point of view this would be a gold mine.
Skip to... 1:25 in the video to see what I am trying to say (I will say yeah... to the females possibly here, The before playing image kind of shows it off but this is a video about Video games and the female audience.) This shows my point at the point I said to play the video from. Feel free to watch the whole video for it is pretty good. Warning to Younger Audience: A bit racy for some. One more note. If you've seen farmvile, the graphics are not up to par. If facebook app lovers saw the fun in this kind of game as a chat and an "adventure" for the casual player eye you guys could make a bundle. tl;dr version: Cubical has the right idea I'm just going into more detail and the video shows how it is a valid argument as to why it should be considered. |
Quote:
|
Quote:
|
gk is the only server in my opinion that isnt a casual game.
|
Quote:
|
Quote:
I'll list my personal ideas on the servers Graal Kingdoms: 2D styled RPG game, Can be considered a casual play for competition itself is no where. Zone: This is a shooter and therefore not a casual play UN: No real story or theme, just plain gone wacky. Easily a Casual play ERA: Same as Zone except for its theme. Not really a casual play (unless you are like me and just drive around all day) Valikoria (don't know how to spell the name): A RPG server that is somewhat incomplete on becoming towards a Zodiac type RPG. But for right now since its text based RPG it is easily a casual play but who knows if they ever complete what they need to complete gets completed. Zodiac: Has some competition and other elements that do not belong in a casual play so therefore not a casual play. Classic: (Which they know of from iPhone): Can easily be a casual play for there is little to no theme or story (that i've seen really) and a lot of social activities from the looks of things so it is a casual play there. So let's go down my checklist. Please correct me on any I am wrong or just a tad shaky on. 1.50/50 Yes/No 2.No 3.Yes 4.Iffy but a 50/50 of Yes/No (to me) otherwise No 5.25/75 Yes no to me but no to anybody else (I look for casual possiblities and they are extremely limited with all the gunfire) 6.25/75 Yes no to me but no to anybody else (I look for casual possiblities and they are extremely limited with all the spells and swordplay) 7. Yes Conclusion. For what we see It is and it isn't but graal as its concept and what has been done shows this is a real casual game. Just been given prices that even MMORPGs wouldn't stagger on a prescription basis. **** any Java scripters out there? We could have this running in no time. |
You make terrible posts.
Casual is a vague term, and I have no idea how you can just say "nonlinear = casual" and use the same blanket term the applies to Bejeweled and Farmville on Graal servers just because you can't recognize gameplay. And, regarding that nauseating video you posted before, you're taking it as some great, credible source, when it, like you, mistakes a simple form a gameplay as "lol casual"; casual games can be sims, but just because a game is a simulation does not make it casual. |
Quote:
Facebook as we know is a big pool but not completely excluding of other kinds of games OF CASUAL GAMES. In other words games which are to be taken to a non serious level. The games can be jumped on and off of for playing later. Is that better description for you? Graal can easily fill that spot in a heartbeat. It's not a source. But it's making a point, But I do like seeing your vulnerability in trying to strike down my post by saying I am being too vague and completely glomped onto the video for proof. The proof is in the game retard and we all play that game. It'd be pretty nice to see a few thousand see this game and go "Oh this looks pretty fun I'll try it." Than see how obviously right I am. While you sir just made a bit of an ass of yourself for no reason. You completely took the idea of casual from the video wrong. He mentioned more than just simulations. But this topic is about Facebook Applications and as for what we know they are pretty casual don't you think? |
Quote:
|
Yeah but let's face it. There's a reason why theres competitive gaming. Because not everybody does, Even though that is how it's supposed to be done. It isn't at all. So your point is invalid.
Now so I can go on topic. This game would be a tad hard to fit into a java game for there is a major **** load of content. But this could be easily placed in by packages. With all the heads and bodies we have we could have enough "updates" to the game for months on months so new updates to the game wouldn't be a problem. Biggest issue would be having people code the game unless Stefan would want to do it alone as usual. |
What I mean by GK isn't casual means, you cant just log on and play for a little bit you have to spend weeks grinding to actually play the server. Where every other server you can just hop right into and play/get to the maximum level in a few hours. Casual games are games that you can just log onto and play without having to spend and an abnormal amount of time on. Pretty much something to kill time.
|
Quote:
|
Quote:
|
Quote:
|
Facebook is definitely interesting, although technology-speaking not so much (would need to use Flash to reach a wide audience).
|
yeah ive never heard of graal for flash
owait :P |
Quote:
|
Quote:
Wouldn't it be more simple to bring it to something as simple as facebook? You'd get more people than you can handle. |
Quote:
However, Flash would be a complete re-write from the ground up. |
Quote:
|
wat
|
Quote:
tl;dr: You underestimate the people and or are too lazy to give the idea a chance. Also development may not be anywhere near needed for this graal for it'd be all set up. I mean sure have graal police and an FAQ or two and a events hoster or few but other than that Not a damn thing else is needed. One more edit: I might not have been clear but I am too busy to even edit. |
Quote:
|
Quote:
|
All this talk of Flash is invalid because I already posted the solution several times. :rolleyes:
|
Quote:
But I agree with corey. If we were to do this we should go back to where it all began as a Java client. |
All times are GMT +2. The time now is 02:17 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.