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-   -   Gang Ideas x2 lol (https://forums.graalonline.com/forums/showthread.php?t=134258723)

iRedemption 04-11-2010 06:28 AM

Gang Ideas x2 lol
 
I posted a few gang ideas that nobody really replied to a couple weeks ago... but I thought I'd give staff a few more cheap easy ideas that could boost the playercount + PK.

1) Delete gang beds + disable food in bases. Why? So that raids go back and forth. Gangs would probably use different tactics to hold a base. (it would also force people to dodge a few bullets to stay alive haha)

2) Hire a really active, non-biased ET to host gang events when they can. Prize or no prize they're fun as hell and it would be nice to see more of them hosted.

3) Add gang guns. BUTTTTTTTT make the stats suck at first. Gradually make gangs work to make there gun better. Maybe by getting a little buff every 1,000 points?
p.s- this is ramsfan <3

Vman13x 04-11-2010 07:04 AM

I agree with all of these. However, by disableing food does that include cookies?

Dnegel 04-11-2010 04:31 PM

Quote:

1) Delete gang beds + disable food in bases. Why? So that raids go back and forth. Gangs would probably use different tactics to hold a base. (it would also force people to dodge a few bullets to stay alive haha)
I agree with this, but it will probably not happen though.
Quote:

2) Hire a really active, non-biased ET to host gang events when they can. Prize or no prize they're fun as hell and it would be nice to see more of them hosted.
Yeh, I agree with this. ET's should be active, and dont act like a bunch of noobs.
Quote:

3) Add gang guns. BUTTTTTTTT make the stats suck at first. Gradually make gangs work to make there gun better. Maybe by getting a little buff every 1,000 points?
p.s- this is ramsfan <3
Wouldn't that make a gangs gun way too good if they get many points? And maybe the other gangs dont do so well and still got a gang gun with bad stats?

Trak 04-11-2010 05:05 PM

Don't like idea #1.

Seems like gang raids would be simply run in, die, run back, die over and over again. It would get quite repetative. Instead I think they should make it heal less, maybe +5 rather than +10.

CharlieM 04-11-2010 05:19 PM

#1 - Not a bad idea, but will decrease raiding because of the k/d people are obsessed with.
#2 - I've offered to help with gang events, but I'm always unable to get on when there done, and you can really only use an ET who "knows" what their doing.
#3 - tbh, I was for gang guns being removed, and for them being put in a store. Gang guns are fine, but the only way to do them is make them available to every single person in the gang.

DarknessShadow 04-11-2010 06:28 PM

Quote:

Originally Posted by iRedemption (Post 1568446)
I posted a few gang ideas that nobody really replied to a couple weeks ago... but I thought I'd give staff a few more cheap easy ideas that could boost the playercount + PK.

1) Delete gang beds + disable food in bases. Why? So that raids go back and forth. Gangs would probably use different tactics to hold a base. (it would also force people to dodge a few bullets to stay alive haha)

Defenders defend off a bunch of guys and can't heal in base so they have to stop defending leave and heal or wait for the guys to come back and beat them when they have low HP.
You really didn't think this idea through.

Quote:

Originally Posted by iRedemption (Post 1568446)
2) Hire a really active, non-biased ET to host gang events when they can. Prize or no prize they're fun as hell and it would be nice to see more of them hosted.

There should be coded events that allow just gangs to join and ET's can start etc.
But I don't see Chris actualy doing anything productive though.
Quote:

Originally Posted by iRedemption (Post 1568446)
3) Add gang guns. BUTTTTTTTT make the stats suck at first. Gradually make gangs work to make there gun better. Maybe by getting a little buff every 1,000 points?
p.s- this is ramsfan <3

Gang guns shouldn't be readded.
On this idea though,if a gang has most of the good players and dominates another or both other gangs it will just keep getting buffs over and over.Not much thought put into that one.

deathbarrier99 04-11-2010 07:06 PM

Quote:

Originally Posted by iRedemption (Post 1568446)
2) Hire a really active, non-biased ET to host gang events when they can. Prize or no prize they're fun as hell and it would be nice to see more of them hosted.

And I guess that means I'm biased right?

iRedemption 04-11-2010 09:31 PM

Raids may be different without any healing, but thats the whole point guys. The constant dieing + rushing back to see how long you could stay alive. I'm 100% up for cutting off the exits in gang bases so there is absolutely no leaving at all. This would make sure people dont just run outside and leave when they're low.

And if points were completely based off kills and not kill/death ratios, every gang would be able to get the 1,000 kills for a buff.

oh btw, Lexus for (Era Gang Events Admin) lol.

CharlieM 04-12-2010 12:18 AM

problem is, I remember LC reallly likes to run points up by getting people in other gangs to let them kill them, so yeah..no

Old_Days 04-12-2010 01:30 AM

Quote:

Originally Posted by CharlieM (Post 1568574)
problem is, I remember LC reallly likes to run points up by getting people in other gangs to let them kill them, so yeah..no

I think that LC's real name should be Los Carlos.

iRedemption 04-12-2010 03:19 AM

Actually, that's partialy true, I removed 1/2 my gang so they would join BB and we could rape them

Wasn't about the points tho sister

Vman13x 04-12-2010 04:35 AM

All you guys do is eat cookies

mcgyver ate like 10 cookies one time, 5 of those came from h
me hitting him once with my snow cannon.

papajchris 04-12-2010 06:32 AM

Quote:

Originally Posted by Vman13x (Post 1568620)
All you guys do is eat cookies

mcgyver ate like 10 cookies one time, 5 of those came from h
me hitting him once with my snow cannon.

hey hes macgyver (assuming you spelled it wrong) he doesn't have to use cookies. He can make a bomb out of a pop can and a paperclip. He can find other ways to take you guys down :p

Demisis_P2P 04-12-2010 07:34 AM

Era has less than a third of its original playercount.
I'd say it'd be hard pressed supporting 3 gangs.

Reduce the number of gangs to 2 or 3. If activity still doesn't improve then remove the gang facet of the game completely and reinstate Global Guilds and let people do their own ****.

CharlieM 04-12-2010 01:55 PM

Quote:

Originally Posted by Demisis_P2P (Post 1568653)
Era has less than a third of its original playercount.
I'd say it'd be hard pressed supporting 3 gangs.

Reduce the number of gangs to 2 or 3. If activity still doesn't improve then remove the gang facet of the game completely and reinstate Global Guilds and let people do their own ****.

There already is 3 you should know that
Quote:

Originally Posted by iRedemption (Post 1568605)
Actually, that's partialy true, I removed 1/2 my gang so they would join BB and we could rape them

Wasn't about the points tho sister

Quote:

Originally Posted by iRedemption (Post 1568446)
3) Add gang guns. BUTTTTTTTT make the stats suck at first. Gradually make gangs work to make there gun better. Maybe by getting a little buff every 1,000 points?


Dnegel 04-12-2010 02:51 PM

Quote:

Originally Posted by papajchris (Post 1568644)
hey hes macgyver (assuming you spelled it wrong) he doesn't have to use cookies. He can make a bomb out of a pop can and a paperclip. He can find other ways to take you guys down :p

Rofl, yes. :D

I remember one of my friends made a cartoon on a paper, and macgyver was trapped in a hut with a girl, a little piece of wood and some thread.

Boom, then Macgyver made a ferrari (rofl) and drove out of the hut. xD

Eclipse 04-12-2010 07:04 PM

There should only be 2 Gangs

salesman 04-12-2010 09:18 PM

It doesn't really matter how many gangs there are...reducing the number is only going to be a temporary fix to the problem -- gangs have nothing to do.

If you give them a purpose, it won't matter how many there are or how many players are in each one, they'll be active.

Old_Days 04-12-2010 10:35 PM

Quote:

Originally Posted by salesman (Post 1568802)
It doesn't really matter how many gangs there are...reducing the number is only going to be a temporary fix to the problem -- gangs have nothing to do.

If you give them a purpose, it won't matter how many there are or how many players are in each one, they'll be active.

Yeah I like this, I think the amount of gangs though should be at a ratio with the average playercount.

Eclipse 04-13-2010 12:23 AM

era sucks nothing ever gets fixed or updated what u expect

Trak 04-13-2010 02:51 AM

Quote:

Originally Posted by Eclipse (Post 1568884)
era sucks nothing ever gets fixed or updated what u expect

Could be because staff are working on so called New Era.

Old_Days 04-13-2010 02:53 AM

Quote:

Originally Posted by Trak (Post 1568906)
Could be because staff are working on so called New Era.

A magical place where we all get togather, hold hands, and sing "Kumbaya" at unstick me.

Even you and me Eclipse, even you and me.

iRedemption 04-13-2010 03:04 AM

well i'm confident that these small little add on / removals will increase raiding and the playercount lol.

Eclipse 04-13-2010 03:40 AM

Quote:

Originally Posted by iRedemption (Post 1568912)
well i'm confident that these small little add on / removals will increase raiding and the player count lol.

i agree with u alot, but no matter how many ideas get brought up staff don't even attempt any and just give the excuse of "well do it on new era" too bad era has been using that excuse for about 2 years !pissed!

Old_Days 04-13-2010 03:55 AM

Quote:

Originally Posted by Eclipse (Post 1568924)
i agree with u alot, but no matter how many ideas get brought up staff don't even attempt any and just give the excuse of "well do it on new era" too bad era has been using that excuse for about 2 years !pissed!

Wheres that one idea with the Era Iphone? I'm guessing they had to give that up for the fact that its quite hard to work on two dev servers and maintain a regular server at once...

I think staff are great for the ideas, I think they are terrible in following through with them. Like with the Era Iphone "hey we are going to do this!" a few weeks later its like the idea never existed.

DarknessShadow 04-13-2010 04:20 PM

Quote:

Originally Posted by iRedemption (Post 1568912)
well i'm confident that these small little add on / removals will increase raiding and the playercount lol.

I hate to be so negative but idea 1 and 3 are horrible.
Removing gang beds and healing just destroys the point of defending.
Also cutting off all exits is stupid when much better systems could be placed,such as slowdown with lower hp,so people can actualy catch up with runners.

KrimsonSky 04-13-2010 04:33 PM

Approved, except for #1, should think a bit harder on that suggestion

iRedemption 04-14-2010 01:30 AM

The point off blocking off the exits is not only to make them stop running, but it's to basiclly make them keep on DEFENDING the base even though they're probably low hp with no healing ability. That means you might need to get a little better Darknessshadow / Krim :(

salesman 04-14-2010 01:34 AM

Quote:

Originally Posted by iRedemption (Post 1569089)
The point off blocking off the exits is not only to make them stop running, but it's to basiclly make them keep on DEFENDING the base even though they're probably low hp with no healing ability. That means you might need to get a little better Darknessshadow / Krim :(

I agree with no beds because they just lead to ***s (i.e. Black Holst) camping the healing room, however, I don't agree with food being disabled.

Demisis_P2P 04-14-2010 07:46 AM

maybe they should host a two hour gang event every weekend or two.
that will surely make gangs active the other 166 hours of the week.

DarknessShadow 04-14-2010 06:36 PM

Quote:

Originally Posted by salesman (Post 1569090)
I agree with no beds because they just lead to ***s (i.e. Every gang)

Fixed that for you,your referencing one base because its the one that gets raided most often,what happens when LC is raided?
Heal camping,everyone knows how bad LC's base is,including the heal room for defend laming.BB hasn't got so much of a lame heal,but its still camped.

Quote:

Originally Posted by iRedemption (Post 1569089)
The point off blocking off the exits is not only to make them stop running, but it's to basiclly make them keep on DEFENDING the base even though they're probably low hp with no healing ability. That means you might need to get a little better Darknessshadow / Krim :(

You want them to defend wave after wave without healing?
It has nothing to do with skill,your not going to go flawless every wave,if your gang can't win a base without removing the ability to heal from the defenders then theres something wrong with your gang:
Its players.
Stop making up lame ideas that make things worse and then trying to justify them.

Trak 04-14-2010 09:00 PM

Quote:

Originally Posted by Old_Days (Post 1568907)
A magical place where we all get togather, hold hands, and sing "Kumbaya" at unstick me.

Even you and me Eclipse, even you and me.


I lol'ed

iRedemption 04-15-2010 12:24 AM

Quote:

Originally Posted by DarknessShadow (Post 1569197)
Fixed that for you,your referencing one base because its the one that gets raided most often,what happens when LC is raided?
Heal camping,everyone knows how bad LC's base is,including the heal room for defend laming.BB hasn't got so much of a lame heal,but its still camped.



You want them to defend wave after wave without healing?
It has nothing to do with skill,your not going to go flawless every wave,if your gang can't win a base without removing the ability to heal from the defenders then theres something wrong with your gang:
Its players.
Stop making up lame ideas that make things worse and then trying to justify them.

K, first of all BH has camped every heal room not just their own over the past month. And secondly I'm not justifying anything i'm proving your arguements against the idea are wrong. In raids, alot of the time one gang will outnumbers the other. If the larger gang is not able to heal, the small gang still has a chance. I mean seriously, you may say this routine of going back and fourth is boring but you know how pointless it is when 8 guys rush 4 ignoring the bullets hitting them because they know as long as they don't die they can just eat 2 donuts after and hold the base.

So basiclly if you want to improve PKing alone, delete both food and heal rooms. If you want to get rid of laming, delete gang beds.

Old_Days 04-15-2010 01:01 AM

Quote:

Originally Posted by Trak (Post 1569233)
I lol'ed

lol me too, see I just did it!


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