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Gang Ideas x2 lol
I posted a few gang ideas that nobody really replied to a couple weeks ago... but I thought I'd give staff a few more cheap easy ideas that could boost the playercount + PK.
1) Delete gang beds + disable food in bases. Why? So that raids go back and forth. Gangs would probably use different tactics to hold a base. (it would also force people to dodge a few bullets to stay alive haha) 2) Hire a really active, non-biased ET to host gang events when they can. Prize or no prize they're fun as hell and it would be nice to see more of them hosted. 3) Add gang guns. BUTTTTTTTT make the stats suck at first. Gradually make gangs work to make there gun better. Maybe by getting a little buff every 1,000 points? p.s- this is ramsfan <3 |
I agree with all of these. However, by disableing food does that include cookies?
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Don't like idea #1.
Seems like gang raids would be simply run in, die, run back, die over and over again. It would get quite repetative. Instead I think they should make it heal less, maybe +5 rather than +10. |
#1 - Not a bad idea, but will decrease raiding because of the k/d people are obsessed with.
#2 - I've offered to help with gang events, but I'm always unable to get on when there done, and you can really only use an ET who "knows" what their doing. #3 - tbh, I was for gang guns being removed, and for them being put in a store. Gang guns are fine, but the only way to do them is make them available to every single person in the gang. |
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You really didn't think this idea through. Quote:
But I don't see Chris actualy doing anything productive though. Quote:
On this idea though,if a gang has most of the good players and dominates another or both other gangs it will just keep getting buffs over and over.Not much thought put into that one. |
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Raids may be different without any healing, but thats the whole point guys. The constant dieing + rushing back to see how long you could stay alive. I'm 100% up for cutting off the exits in gang bases so there is absolutely no leaving at all. This would make sure people dont just run outside and leave when they're low.
And if points were completely based off kills and not kill/death ratios, every gang would be able to get the 1,000 kills for a buff. oh btw, Lexus for (Era Gang Events Admin) lol. |
problem is, I remember LC reallly likes to run points up by getting people in other gangs to let them kill them, so yeah..no
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Actually, that's partialy true, I removed 1/2 my gang so they would join BB and we could rape them
Wasn't about the points tho sister |
All you guys do is eat cookies
mcgyver ate like 10 cookies one time, 5 of those came from h me hitting him once with my snow cannon. |
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Era has less than a third of its original playercount.
I'd say it'd be hard pressed supporting 3 gangs. Reduce the number of gangs to 2 or 3. If activity still doesn't improve then remove the gang facet of the game completely and reinstate Global Guilds and let people do their own ****. |
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I remember one of my friends made a cartoon on a paper, and macgyver was trapped in a hut with a girl, a little piece of wood and some thread. Boom, then Macgyver made a ferrari (rofl) and drove out of the hut. xD |
There should only be 2 Gangs
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It doesn't really matter how many gangs there are...reducing the number is only going to be a temporary fix to the problem -- gangs have nothing to do.
If you give them a purpose, it won't matter how many there are or how many players are in each one, they'll be active. |
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era sucks nothing ever gets fixed or updated what u expect
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Even you and me Eclipse, even you and me. |
well i'm confident that these small little add on / removals will increase raiding and the playercount lol.
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I think staff are great for the ideas, I think they are terrible in following through with them. Like with the Era Iphone "hey we are going to do this!" a few weeks later its like the idea never existed. |
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Removing gang beds and healing just destroys the point of defending. Also cutting off all exits is stupid when much better systems could be placed,such as slowdown with lower hp,so people can actualy catch up with runners. |
Approved, except for #1, should think a bit harder on that suggestion
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The point off blocking off the exits is not only to make them stop running, but it's to basiclly make them keep on DEFENDING the base even though they're probably low hp with no healing ability. That means you might need to get a little better Darknessshadow / Krim :(
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maybe they should host a two hour gang event every weekend or two.
that will surely make gangs active the other 166 hours of the week. |
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Heal camping,everyone knows how bad LC's base is,including the heal room for defend laming.BB hasn't got so much of a lame heal,but its still camped. Quote:
It has nothing to do with skill,your not going to go flawless every wave,if your gang can't win a base without removing the ability to heal from the defenders then theres something wrong with your gang: Its players. Stop making up lame ideas that make things worse and then trying to justify them. |
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I lol'ed |
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So basiclly if you want to improve PKing alone, delete both food and heal rooms. If you want to get rid of laming, delete gang beds. |
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