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Imperialistic 03-21-2010 12:31 PM

Boot Rights
 
-GP
-FAQ
-GAT

Why does those departments get boots? There is pretty much no need at all for them for these staff.

(thread based on most servers, not every single one)

Fulg0reSama 03-21-2010 01:43 PM

Quote:

Originally Posted by Imperialistic (Post 1563819)
-GP
-FAQ
-GAT

Why does those departments get boots? There is pretty much no need at all for them for these staff.

(thread based on most servers, not every single one)

GPs, Some servers these guys act as a part FAQ, Helps them get around to aid someone.

FAQ, basically same reason for GPs but more likely abused.

GAT, You got me there.

Crono 03-21-2010 02:47 PM

y not~

Crow 03-21-2010 02:48 PM

'Cause when yer feet are naked, they'll get cold.

Fulg0reSama 03-21-2010 03:02 PM

Quote:

Originally Posted by Crow (Post 1563834)
'Cause when yer feet are naked, they'll get cold.

I forgot that reason! Good call crow.

Grey 03-21-2010 03:05 PM

Small privilege of being staff. Plus, it actually comes in useful for all dev. areas I've found. GP/FAQ has already been justified.

and..
Quote:

Originally Posted by Crono (Post 1563833)
y not~


Unkownsoldier 03-21-2010 04:19 PM

Most staff use it only when needed however, I noticed that on UN boots are often abused by staff members mostly in the FAQ field for what ever reason.

Cubical 03-21-2010 04:31 PM

Quote:

Originally Posted by Unkownsoldier (Post 1563847)
Most staff use it only when needed however, I noticed that on UN boots are often abused by staff members mostly in the FAQ field for what ever reason.

Does it really matter? It's not like it's a paid position...

Vima 03-21-2010 04:40 PM

Is this really worth discussing about?
I think it's up to each Manager and server to decide if it's needed for some staff to have boots. My personal opinion is that they should have boots, since they are a part of the staff team. It's like saying why does does LATs, GATs, NATs need a tag?

DrakilorP2P 03-21-2010 07:39 PM

Quote:

Originally Posted by Vima (Post 1563853)
It's like saying why does does LATs, GATs, NATs need a tag?

Why do they?

Soala 03-21-2010 08:26 PM

Quote:

Originally Posted by DrakilorP2P (Post 1563894)
Why do they?

to be proud while they idle

Fulg0reSama 03-21-2010 08:36 PM

Quote:

Originally Posted by alexandralove (Post 1563905)
to be proud while they idle

You also forgot because LATs wanna be able to look over stuff quick, GATs they just get it as a perk. FAQs i think i mentioned. NATs probably if they have a quest and they want to get past something or speed through

DustyPorViva 03-21-2010 09:10 PM

I don't like to go on tag. All it does is get me a bunch of annoying PM's to deal with while trying to actually work.

However, tags are useful for letting players know that one guy walking on walls and invincible(or pretty much any perk one staff may gain) actually works for the server, and is not hacking or something like that.

Deas_Voice 03-21-2010 09:19 PM

Quote:

Originally Posted by DustyPorViva (Post 1563919)
I don't like to go on tag. All it does is get me a bunch of annoying PM's to deal with while trying to actually work.

This.

Quote:

Originally Posted by DustyPorViva (Post 1563919)
However, tags are useful for letting players know that one guy walking on walls and invincible(or pretty much any perk one staff may gain) actually works for the server, and is not hacking or something like that.

Agreed.

Imperialistic 03-21-2010 09:55 PM

Quote:

Originally Posted by Fulg0reSama (Post 1563826)
FAQ, Helps them get around to aid someone.

Warpto player, and please elaborate on how it aids someone?

coreys 03-21-2010 11:56 PM

I didn't get staff boots when I was GAT on Maloria. I can see both sides of it, though.

Imperialistic 03-22-2010 12:41 AM

On Unholy Nation, the only time I see staff boots being used.. is when it's not needed. LATs/GPs just having their boots on walking over houses and etc for the fun of it. It's quite irritating to see, let alone 5-6 staff members just sitting on top of a house idling.

gravator 03-22-2010 01:13 AM

The only staff that should even have boots are GP, If you need staff boots as a faq, you are NOT a good faq and should just quit now.


A good faq knows about the zone they are hired for, knows how to get through the quests, where everything is, and the best way to get through those quests/locations without having to actually BE there.


On many servers that had been revived for the short time they were up (years ago mind you, the game sucks right now and i don't even have it installed) a staff would just warp me through the quest to the finish, that's just not good for the player at all.

And gats? Don't they just get things animated and looking neat? Why in the world would ANY gat need staff boots? A player says the windmill isn't spinning when it should? Ok, walk yourself to said player, it's not hard, What's that? You don't know the way? I thought a requirement for certain staff was lots of hours but that may just be a mild suggestion these days if you have staff that can't find their way around the zone they work on without help, and that's a darn shame.

DustyPorViva 03-22-2010 01:17 AM

The whole, "Graal did it better years ago" doesn't really apply here... staff(ya, ALL staff) have been abusing their tools since it was just GP's.

MysticX2X 03-22-2010 02:36 AM

GP and FAQ are PR related and thus it does come in handy depending on the situation such as help in quests, or anything else.

GAT: I have no clue. I guess it's a benefit?

All other positions really need it for dev related purposes especially LAT's when constructing levels around npc barricades or blocking tiles, or just navigating easier.

Imp, you really expect too much finesse out of a bunch of graalians who aren't getting paid.

Imperialistic 03-22-2010 03:08 AM

Quote:

Originally Posted by MysticX2X (Post 1563995)
Imp, you really expect too much finesse out of a bunch of graalians who aren't getting paid.

You have two choices:
Work without compensation
or
Don't work at all

Loriel 03-22-2010 03:21 AM

Literally everybody seriousposting in this thread needs to get the hell away from running playerworlds

Mark Sir Link 03-22-2010 03:33 AM

I'm an expert on this stuff and I think staff should not only have boots but reset, ban, etc

LoneAngelIbesu 03-22-2010 04:28 AM

Quote:

Originally Posted by Loriel (Post 1564002)
Literally everybody seriousposting in this thread needs to get the hell away from running playerworlds

forreals. i <3 my boots, editplayer command, invisibility, etc. etc. they're pretty much the only reason to stay on the staff team. :cool:

Cloven 03-22-2010 04:55 AM

Boots are fine if you have a dev server I guess. I can't see any real reason a staff member would need boots on a live server though.

DustyPorViva 03-22-2010 05:02 AM

Quote:

Originally Posted by Cloven (Post 1564028)
Boots are fine if you have a dev server I guess. I can't see any real reason a staff member would need boots on a live server though.

Walls are a ***** to navigate around regardless of server status.

Cloven 03-22-2010 05:12 AM

Quote:

Originally Posted by DustyPorViva (Post 1564032)
Walls are a ***** to navigate around regardless of server status.

Why do you need to navigate through walls with boots on a live server though, and, why boots over some other sort of (possibly less offensive) wNPC? I'm just having trouble thinking of any practical, logical purpose.

Don't get me wrong, I enjoy the novelty of staff boots. ;P

DustyPorViva 03-22-2010 05:17 AM

Quote:

Originally Posted by Cloven (Post 1564035)
Why do you need to navigate through walls with boots on a live server though, and, why boots over some other sort of (possibly less offensive) wNPC? I'm just having trouble thinking of any practical, logical purpose.

Don't get me wrong, I enjoy the novelty of staff boots. ;P

What exactly is offensive? Boots are not offensive... staff using them have the potential to be, though. In that case, deal with the staff, not the tools. There are, of course, lines to draw with staff tools... but staff boots are way down on the list. Also, you can take steps to prevent abusive use of things like boots. Disabling the sword/weapons while using them, for example.

Cloven 03-22-2010 05:39 AM

Quote:

Originally Posted by DustyPorViva (Post 1564036)
What exactly is offensive? Boots are not offensive... staff using them have the potential to be, though. In that case, deal with the staff, not the tools. There are, of course, lines to draw with staff tools... but staff boots are way down on the list. Also, you can take steps to prevent abusive use of things like boots. Disabling the sword/weapons while using them, for example.

I don't disagree, but that still doesn't really answer my question regarding the 'why' factor... what are some practical purposes for having them on a live server (other than selective conveniences)? The fact that an item in this case can be rendered relatively harmless does not necessarily justify its existence and subsequent usage. That's all I'm saying. :p

LoneAngelIbesu 03-22-2010 05:41 AM

instead of asking "why?", man should ask, "why not?" the world would be a much more interesting place.

DustyPorViva 03-22-2010 05:47 AM

Quote:

Originally Posted by Cloven (Post 1564041)
I don't disagree, but that still doesn't really answer my question regarding the 'why' factor... what are some practical purposes for having them on a live server (other than selective conveniences)? The fact that an item in this case can be rendered relatively harmless does not necessarily justify its existence and subsequent usage. That's all I'm saying. :p

Why are they useful on an UC server and not a live server? ET's, for example, use them for monitoring events. On Classic, CTF's and such spanned multiple levels. It's easier for an ET to stay out of the way(on a tree), and to quickly navigate around to see what's going on. I mean... any instance is useful on a live server just as much as it is an UC server. Live servers get worked on(ya I know it's hard not to laugh at), too.

Cloven 03-22-2010 05:54 AM

Quote:

Originally Posted by DustyPorViva (Post 1564045)
Why are they useful on an UC server and not a live server? ET's, for example, use them for monitoring events. On Classic, CTF's and such spanned multiple levels. It's easier for an ET to stay out of the way(on a tree), and to quickly navigate around to see what's going on. I mean... any instance is useful on a live server just as much as it is an UC server. Live servers get worked on(ya I know it's hard not to laugh at), too.

Two things:

- I agree and your particular example is one of the reasons why I personally allow staff boots (though I can still think of other non-boot tools that could be used instead).

- I only distinguish between live/dev solely out of ideology. The reality of course is that it doesn't matter if average players have the ability to access either.



Just wanted to play devil's advocate a bit, in any regard. Thanks for the discussion. :)

DarkCloud_PK 03-22-2010 08:36 AM

seriously if you are honestly crying so hard about staff walking on some walls, you have some serious priority issues in your life.

no one cares.

James 03-22-2010 09:04 AM

ya just imagine your dreaming

Imperialistic 03-22-2010 09:38 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1564072)
seriously if you are honestly crying so hard about staff walking on some walls, you have some serious priority issues in your life.

no one cares.

Do you think I'm really crying hard or whining about it? I'm just so curious on the point of having them for non-dev staff pretty much.

Thanks for the advice though.

xAndrewx 03-22-2010 10:03 AM

the real question is "What's the point in FAQ's!"

Demisis_P2P 03-22-2010 11:29 AM

Quote:

Originally Posted by xAndrewx (Post 1564090)
the real question is "What's the point in FAQ's!"

Right on.

If you design your server well then FAQs are totally unnecessary.

Crow 03-22-2010 03:27 PM

Quote:

Originally Posted by Demisis_P2P (Post 1564105)
Right on.

If you design your server well then FAQs are totally unnecessary.

If that'd be the case, the FAQ position wouldn't be necessary anymore. But there will always be a need for a small team of maybe one to three people solving all kinds of issues the devs shouldn't handle in the first place anyway. GPs usually do that though.

DarkCloud_PK 03-22-2010 11:21 PM

Quote:

Originally Posted by Imperialistic (Post 1564087)
Do you think I'm really crying hard or whining about it? I'm just so curious on the point of having them for non-dev staff pretty much.

Thanks for the advice though.

Non-dev graal staff only get 'paid' with power and popularity for their volunteer work.
Other than that, unless you get a boner from helping people as a FAQ or controlling the masses as a GP, what is the point to even apply for these positions? To get a shiny staff tag and some toys. Unless a system is worked out either on a local or global scale to pay players for their contributions as staff in some other method besides this, it isn't going to change.

Edit: Anyone that says they apply for FAQ or GP to help the players is full of ****.

jorollychu 03-22-2010 11:42 PM

I agree all staff should have reset ban it would definitely mean incompetents like all of UN and era would not be hired


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