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-   -   Intro Preview (https://forums.graalonline.com/forums/showthread.php?t=134258391)

ffcmike 03-15-2010 02:04 AM

Intro Preview
 
Edit - new video at:



Title says it all, once the battle scene is complete (I should also note that it won't start as abruptly as it appears in the video) there will still be another scene or 2 left though not as long to watch or make as well as some text inbetween scenes.

xnervNATx 03-15-2010 02:07 AM

nicely made

Crono 03-15-2010 02:10 AM

hehe

Stephen 03-15-2010 02:12 AM

  • I guess 400 years wouldn't suffice? If modern civilization can't maintain relevant goals for more than 100 years then doesn't 10,000 sounds incredulous?
  • They come out for too long. We get that it's a huge army, we don't need a family-guy scene.
  • Oh my lord you show that long-ass video for each side (good / evil).
  • Epic battle scene.
  • Holy **** a parachute. :cool:

ffcmike 03-15-2010 02:17 AM

Quote:

Originally Posted by Stephen (Post 1562610)
  • I guess 400 years wouldn't suffice? If modern civilization can't maintain relevant goals for more than 100 years then doesn't 10,000 sounds incredulous?
  • They come out for too long. We get that it's a huge army, we don't need a family-guy scene.
  • Oh my lord you show that long-ass video for each side (good / evil).
  • Epic battle scene.
  • Holy **** a parachute. :cool:

The storyline actually revolves around civilisation more or less destroying itself all that time ago, by 10,000 years the old but more advanced technology that you end up questing for would be lost/forgotten.

With the length of the intro though it's possible we will cut some things down if the whole thing takes too long.

Luda 03-15-2010 02:18 AM

Beginning was alright, don't really like how the castles looked and the marching time should be cut down a bit.
I really dislike like the fighting scene, it came out corny to me and I don't think there should of been any comedy added. (WTF @ parachute?)
Also, why did the war take place?
2.5/5 for me

ffcmike 03-15-2010 02:21 AM

Quote:

Originally Posted by Luda (Post 1562613)
Also, why did the war take place?

This is meant to be unravelled throughout the game.

Stephen 03-15-2010 02:23 AM

Quote:

Originally Posted by Luda (Post 1562613)
Beginning was alright, don't really like how the castles looked and the marching time should be cut down a bit.
I really dislike like the fighting scene, it came out corny to me and I don't think there should of been any comedy added. (WTF @ parachute?)
Also, why did the war take place?
2.5/5 for me

I dunno man, that fighting scene probably wasn't INTENDED to be corny... But it was so corny it was pretty awesome, like Napoleon Dynamite.
Quote:

Originally Posted by ffcmike (Post 1562615)
This is meant to be unravelled throughout the game.

You should try to hint to that more in the opening dialogue, I thought it was confusing too.

ffcmike 03-15-2010 02:28 AM

Quote:

Originally Posted by Stephen (Post 1562617)
You should try to hint to that more in the opening dialogue, I thought it was confusing too.

The 2nd part of the intro when made is meant to provide a background + imediate motive for the player, the relevance this has to the first part of the intro would appear small at first but begin to build as the game progresses.

Luda 03-15-2010 02:31 AM

Any chance in removing the parachute? Maybe have the guy sneak up from the cliff above or come from under a bush?

Stephen 03-15-2010 02:33 AM

Quote:

Originally Posted by ffcmike (Post 1562620)
The 2nd part of the intro when made is meant to provide a background + imediate motive for the player, the relevance this has to the first part of the intro would appear small at first but begin to build as the game progresses.

I'm saying it needs to be added to the dialogue so that it's more clear.
Quote:

Originally Posted by Luda (Post 1562621)
Any chance in removing the parachute? Maybe have the guy sneak up from the cliff above or come from under a bush?

If someone hurled a bomb from the cliff edge it'd be equally badass to the parachute. :cool:

fowlplay4 03-15-2010 02:34 AM

Hide the HUD/Features next time.

ffcmike 03-15-2010 02:36 AM

Quote:

Originally Posted by fowlplay4 (Post 1562624)
Hide the HUD/Features next time.

This is handled by our cutscene controls, and already done within the first part of the intro (minus the hearts, will remove these too), this just hasn't been applied to the 2nd part because it is still being worked on, possible that I could have hidden it (even though i'm not using the Graal Clients capture) but didn't think it would be that big of a deal for a preview.

Stephen 03-15-2010 02:38 AM

Quote:

Originally Posted by ffcmike (Post 1562626)
This is handled by our cutscene controls, and already done within the first part of the intro, this just hasn't been applied to the 2nd part because it is still being worked on, possible that I could have hidden it (even though i'm not using the Graal Clients capture) but didn't think it would be that big of a deal for a preview.

I presumed it was a literal preview, he probably did too. >_<

12171217 03-15-2010 02:39 AM

Erm, I thought it was terrible, but that's just me..

Stephen 03-15-2010 02:46 AM

Quote:

Originally Posted by 12171217 (Post 1562628)
Erm, I thought it was terrible, but that's just me..

So far we haven't really given our overall opinion. The objective was to propose constructive suggestions in areas which could be fixed. This way it improves... Just giving a general opinion isn't much different from insulting him.

BlackSolider 03-15-2010 02:56 AM

I liked the video overall.

You don't need 15 seconds per the "forces of" good/evil clips, and i do suppose the parachute is a bit off technology wise, so maybe a bush is more accurate.

Otherwise i think it's pretty solid, I just wish players had fighting moves like that LOL.

jacob_bald6225 03-15-2010 03:04 AM

Maybe a sepia effect would be cool for events in the past.

Umat 03-15-2010 03:29 AM

One thing that bothers me the most is the fighting scene. They march out as a big mass, yet they fight like 5 at the time on the battlegrounds. I was expecting a fight more like in 300. That fighting scene was corny and felt forced. I have no problem with the first part except it should be shortened down a bit.

Zeltino 03-15-2010 04:12 AM

I think it would be cool to instead have the two video's of the armies marching out more of a fade in/fade out type of them. Instead of having a really long video (I thought a bit too long), have it fade from black to the one army, back to black, fade into the other army, back to black, fade in to the war, fade out, etc. Also, not sure if you intend to, but keep the same music throughout.

Cubical 03-15-2010 04:56 AM

Seeing the the two kingdoms march out for like 15 seconds each is the only thing I don't like, otherwise good job.

papajchris 03-15-2010 05:13 AM

Quote:

Originally Posted by Umat (Post 1562637)
One thing that bothers me the most is the fighting scene. They march out as a big mass, yet they fight like 5 at the time on the battlegrounds. I was expecting a fight more like in 300. That fighting scene was corny and felt forced. I have no problem with the first part except it should be shortened down a bit.

I noticed that to, and once i did, it kinda bothered me as well. I loved the fight's themselves though, but maybe somehow make it appear that there are 100's more soldiers around to give the "large" battle appearance

Luda 03-15-2010 05:20 AM

Also, considering how they are fighting at the border (notice grass tiles in the battlefield)
it would look nice if there was either a border wall or some banners.

maximus_asinus 03-15-2010 06:13 AM

The emoticons made it sort of stupid, then the guy with the parachute came in...

I hope you lose the Graal sound effects, especially footsteps for marching. It should sound like marching.

XyphosMisery 03-15-2010 07:09 AM

I liked it overall, but as people have said the marching scenes at the beginning were way too long.

I also wish I could shoot arrows diagonally and have a parachute.

Dnegel 03-15-2010 04:11 PM

I liked it when that guy in red in the end jumped and slashed the noobs head off. <3

ffcmike 03-15-2010 10:57 PM

It's pretty clear people think the first part is too long, will cut this down.

I don't really see the problem with using a parachute, it's supposed to be something unexpected by the baddy soldiers, it doesn't really make sense to have the character appearing on the ground from behind them, so why not in the air?
The server isn't supposed to be strictly medieval, and again this fits with more advanced technology being lost after an ancient apocalypse.
It is also one method I was hoping to use to spawn baddies themself in certain situations, in the past they'd randomly appear out of nowhere sometimes.

Regarding the amount of soldiers compared to the amount in the battle scene, I had intended for text to make out that this was one of many battles, the first scene refers to it as a "war" which does not necessarily mean one big battle.

Quote:

Originally Posted by Zeltino (Post 1562644)
have it fade from black to the one army, back to black, fade into the other army, back to black, fade in to the war, fade out, etc

The fading was going to be applied when put together yes.

Soala 03-15-2010 11:09 PM

cool fight scene :cool:

Luda 03-15-2010 11:26 PM

If you are going to keep the crappy parachute at least get an updated graphic for it. And why wouldn't it make sense for someone to come out from under the bush? (If you want to get technical, then you might as well remove hiding under the bush for players) or jumping down from the cliff above them and planting a bomb? IMO, I think you are only adding the parachute in this scene for self nostalgic reasons. It's cool, but not that cool.

jorollychu 03-15-2010 11:33 PM

way too cliche why not change it up and be about like androids pretending to be humans but they have programmed lifespans

edit: why complain about parachute it's cute but ya maybe remove the laugh emoticon.

ffcmike 03-15-2010 11:37 PM

Quote:

Originally Posted by Luda (Post 1562798)
If you are going to keep the crappy parachute at least get an updated graphic for it. And why wouldn't it make sense for someone to come out from under the bush? (If you want to get technical, then you might as well remove hiding under the bush for players) or jumping down from the cliff above them and planting a bomb? IMO, I think you are only adding the parachute in this scene for self nostalgic reasons. It's cool, but not that cool.

I said that it doesn't make sense to be appearing from "behind" the baddies while on the ground, having a bush appear from that side would contradict the entry point for the good soldiers, atleast parachuting down provides a good explanation for it, the only way a bush could work is if it stops and starts and never moves while within eyesight of the baddies, the maneuvering would take up more time, jumping down a cliff could work but it's hardly a creative strategy.

XyphosMisery 03-15-2010 11:39 PM

I like the bush ambush idea.

Rufus 03-16-2010 12:01 AM

Interested to see how Zorbis, Lizardons and Gnomes fit in with this. I assume they will come next in the introduction.

DustyPorViva 03-16-2010 12:17 AM

Honestly, it looks robotic and choppy. The choreography is pretty laughable, and the whole thing is really unconvincing. Ambitious, maybe, and effort probably went into it... but it's really not helping in this case.

jorollychu 03-16-2010 01:02 AM

lmao u kidding me the choreography is as good as u can get with graal

MysticX2X 03-17-2010 07:30 PM

Quote:

Originally Posted by jorollychu (Post 1562816)
lmao u kidding me the choreography is as good as u can get with graal

Jorolly here is right.

adam 03-17-2010 07:55 PM

It looks like we have been challenged Dusty. We have to do better choreography with graal.

Shouldn't be a problem.


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