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Servers & Profits
If a player pays for a server and their server does good with its player count and updates; does said player make any profit? or does it just go to Graal?
Just wondering. Potential Devs need incentive. Y'know |
No, Zodiac has raked in 240k Gralats since the release of EXP Potions and Character Slots and I've yet to see a dime.
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Do you still have to pay to keep Zodiac hosted (classic)?
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Nope.
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I really think Unixmad should be making a deal with servers that utilize the Gelat shop. :\ Zodiac doesn't have to be doing it.
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Would make paying for a server and actually working on it worth something if you got some sort of profit at the end, or at the least a refund.
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That's unlikely though so it's not unrealistic to say that they've probably made around $3000 USD before administrative costs (Paypal's cut, etc.) |
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The only issue with this is that there cannot be script functions for adding/removing gelats for obvious reasons which means you would have to work with Stefan on the shop. |
Unixmad is open for deals...you just need to talk with him right
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Unixmad should give people the option of adding their own Items, Rewards and such to the Gelat store, or even give them a small cash sum over a period of time if the server is successful.
That way Graal would get more content to use and rake in more players (and of course $$), and would-be developers, designers, and others would get more out of their experience and be willing to carry on with Graal. Win win |
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If you set up a deal when starting a server, then it might work out |
It would be nice if a portion of the sale proceeds could be used to keep the server going. That is, if enough funding is raised, the owner's developer status would be renewed.
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Simple Solution, Staff don't get free items.
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If they were actually going to pay they could just send it over Paypal to the Manager's Paypal account who will then be in charge of delegating the actual cash to the staff. |
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If a system is worked out that can fairly pay developers (at least of classic/gold servers) they definitely should be. It's ridiculous to, in most cases, have to pay to make the content of this game for them. |
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It's not like hes gonna bother sending checks to foreign countrys or paypal-ing everyone individually. If I was a developer I'd be happy to just receive the gelats. Many people like to develop for free, anyways. its fun. plus gelats would be a lot easier to split up between the staff. |
I think an affiliate scheme whereby 5-10% is given would be good. However, you then get the issue that who exactly gets the money. The manager? The developer? What if there are multiple developers? how can we tell who did what?
In principle, it's a good idea. How to distribute the funds/rewards would be harder. |
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Graalonline is one of the few games out there, where players design the games witch the owner makes all the money. Doesn't seem to fair now does it? I think Managers getting paid for their work would be great. It would definetly attract alot of new servers, and actually give them motivation.
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Wait...Stefan needs to profit of this aswell...not only the Staff
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players were happily developing before without expecting a profit and it used to work just fine. nowadays it's harder because theres not many people to actually work with for various reasons.
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It'd be nice if Stefan gave a portion of the gelats earned by the server, which can be disbursed amongst the development staff then provide a Gelat -> Currency service (Excluding bonus gelats from subscriptions). |
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The last time I read through the agreement on the graal online site, it says that trading items outside of Graal is at your discretion.
Correct me if i'm wrong, but it doesnt mention trading of graal items for real money...neither does it say that trading those items outside of graal is illegal. But, like I said...I could be wrong. I only read through the agreement quick, and all I saw was that trading items outside of the game is on you, and Graal is not liable. |
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they dont have to pay for server renting once its classic...
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