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-   -   Personal cauldron (https://forums.graalonline.com/forums/showthread.php?t=134257531)

Sam 01-01-2010 07:52 PM

Personal cauldron
 
Since I've lost my +3 cauldron by scamming, I had this idea. What if we could improve a cauldron to + ++ +++ similar an improved weapon?
It could be done in many different ways.
What do you think?

cyan3 01-01-2010 07:54 PM

Would be nice if you could lock cauldrons to accounts. I lost my cauldron +3 the same way :(

Sam 01-01-2010 08:02 PM

Quote:

Originally Posted by cyan3 (Post 1548270)
Would be nice if you could lock cauldrons to accounts. I lost my cauldron +3 the same way :(

Yes. And the improvement could be related to the amount and quality of the stuff you made with it and of your mental power or so.

fowlplay4 01-01-2010 08:02 PM

lol pwnt, good idea, stealing cauldrons and all.

Stephen 01-01-2010 08:29 PM

I would like to take this opportunity to confess my inventory ate the cauldron+3 saetar loaned me without collateral, and he doesn't yet know.

seanthien 01-01-2010 09:35 PM

Quote:

Originally Posted by Stephen (Post 1548276)
I would like to take this opportunity to confess my inventory ate the cauldron+3 saetar loaned me without collateral, and he doesn't yet know.

Oh..god..LOL.

Xterminator 01-02-2010 12:04 AM

Agreed.
There's like no one with a +3 Cauldron that plays right now, so it sucks for those who wanna do DoV..

Sam 01-02-2010 12:15 AM

I know a lot of recipes and I want to make some weapons and armor that I haven't seen last time.

Stephen 01-02-2010 01:46 AM

Quote:

Originally Posted by Sam (Post 1548308)
I know a lot of recipes and I want to make some weapons and armor that I haven't seen last time.

Sam is cooking mith.

DuBsTeRmAn 01-04-2010 06:41 PM

Are cauldrons those black big pots things?

cyan3 01-04-2010 06:49 PM

Quote:

Originally Posted by DuBsTeRmAn (Post 1548396)
Are cauldrons those black big pots things?

Indeed.

DuBsTeRmAn 01-04-2010 07:28 PM

Quote:

Originally Posted by cyan3 (Post 1548399)
Indeed.

Ooooh! I had one of those on my *against rules* account.. It was higher then your +3 i think ;o

Switch 01-06-2010 02:34 AM

Quote:

Originally Posted by DuBsTeRmAn (Post 1548404)
It was higher then your +3 i think ;o

lol

seanthien 01-06-2010 04:18 AM

Quote:

Originally Posted by Switch (Post 1548497)
lol

x2

Sam 01-06-2010 06:09 PM

Quote:

Originally Posted by Stephen (Post 1548318)
Sam is cooking mith.

I would like to test some recipes, but I don't want to fail all the time. :D

Switch 01-06-2010 11:16 PM

Quote:

Originally Posted by Sam (Post 1548631)
I would like to test some recipes, but I don't want to fail all the time. :D

I would like to take this moment to say that the Food Network is nifty.

Crow 01-06-2010 11:41 PM

Quote:

Originally Posted by DuBsTeRmAn (Post 1548404)
Ooooh! I had one of those on my *against rules* account.. It was higher then your +3 i think ;o

You are full of fail.

MajinDragon 01-07-2010 12:55 AM

Quote:

Originally Posted by crow (Post 1548678)
you are full of fail.

+1

Seeya 01-07-2010 04:25 AM

Quote:

Originally Posted by Switch (Post 1548672)
I would like to take this moment to say that the Food Network is nifty.

Was that supposed to be humourous?

MajinDragon 01-07-2010 05:21 AM

Quote:

Originally Posted by Seeya (Post 1548734)
Was that supposed to be humourous?

humorous*

Switch 01-07-2010 08:40 AM

Quote:

Originally Posted by Seeya (Post 1548734)
Was that supposed to be humourous?

xcuse me haxr?

Sam 01-07-2010 10:34 AM

Please stay on topic.
Sadly nothing has changed. The community do not get answers when they have a suggestion.

Stephen 01-07-2010 03:33 PM

Personally, I don't think it's a good idea.

Sam 01-07-2010 04:39 PM

Quote:

Originally Posted by Stephen (Post 1548805)
Personally, I don't think it's a good idea.

Can you explain why?
What's the difference to improving armor and weapons? Why not also give alchemists and sorcerers also something to improve their "tool"?

Craigus 01-07-2010 08:01 PM

Improving cauldrons doesn't make a lot of sense to me, i wouldn't be against alchemists having some special privileges in regards to alchemy but then we'd need something for each class.

I do like the idea of locking cauldrons to accounts, could do it the same way as event cubes are done, so if you dropped your cauldron only you could pick it up yet they could still be traded via trade tables.

MajinDragon 01-07-2010 08:09 PM

Making them act in the same way as a cube is a good idea, simple and very effective. It would solve the problem alchemists face when working.

Sam 01-07-2010 09:01 PM

Quote:

Originally Posted by Craigus (Post 1548865)
Improving cauldrons doesn't make a lot of sense to me, i wouldn't be against alchemists having some special privileges in regards to alchemy but then we'd need something for each class.

We have such kind of privileges you chose them with your class: Barbarians are stronger but fail more often to learn reading and writing, priests can pray but need to learn other skills or need a special item like a talisman etc.

So classes need on the one hand to buy a special item or to learn skills, other classes already have. On the contrary, is it possible to improve a weapon or enchant armor.

Craigus 01-07-2010 09:16 PM

Quote:

Originally Posted by Sam (Post 1548873)
We have such kind of privileges you chose them with your class: Barbarians are stronger but fail more often to learn reading and writing, priests can pray but need to learn other skills or need a special item like a talisman etc.

So classes need on the one hand to buy a special item or to learn skills, other classes already have. On the contrary, is it possible to improve a weapon or enchant armor.

Dunno which game your playing but in the one i play everyone is equal in everything regardless which class they are. The only thing that separates people is god choice

Sam 01-07-2010 09:44 PM

Quote:

Originally Posted by Craigus (Post 1548878)
Dunno which game your playing but in the one i play everyone is equal in everything regardless which class they are. The only thing that separates people is god choice

Long time ago when you started. Just ask a warrior trial if he is able to pray or to do alchemy.

MajinDragon 01-07-2010 10:57 PM

Quote:

Originally Posted by Sam (Post 1548881)
Long time ago when you started. Just ask a warrior trial if he is able to pray or to do alchemy.

Well nowadays everyone is 100% equal, and only gods, gear, levels and skill separate players.

Sam 01-07-2010 11:15 PM

Quote:

Originally Posted by MajinDragon (Post 1548901)
Well nowadays everyone is 100% equal, and only gods, gear, levels and skill separate players.

I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops. :mad:

seanthien 01-07-2010 11:19 PM

Quote:

Originally Posted by Sam (Post 1548770)
Please stay on topic.
Sadly nothing has changed. The community do not get answers when they have a suggestion.

What's new.
Quote:

Originally Posted by Sam (Post 1548881)
Long time ago when you started. Just ask a warrior trial if he is able to pray or to do alchemy.

Maybe you're not quite up to date with graal kigndoms status. :(
Quote:

Originally Posted by Sam (Post 1548907)
I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops. :mad:

They're entirely useless, most everyone is 100% equal because they have all succeeded in passing these scrolls and learning them.

Damix2 01-07-2010 11:51 PM

My +3 cauldron got burnt and thats how I lost it =(

Stephen 01-08-2010 12:49 AM

I'd love to experiment with some very simple class advantages - a single, very simple, advantage to each class to get the ball rolling. I'm not sure how effective it would be - but in theory it could be pretty great, especially in helping people work together.

An example of some such simple advantage might be that warriors have a 20% increase in their weapon speed, and wizards have a 20% increase in their casting speed. I don't want to design some profoundly complex system... I don't even want to begin to suggest such a system. A successful system would evolve over years through careful observation... not in a week at an individuals (or even a group of individuals) whim.

There should probably be some more +3 cauldron's in the game, but I don't think they should be craftable in any way. I'm hoping to begin phasing alchemy recipes out of shops to improve the economy for alchemy items. Additionally, god based blessing should be more time consuming to improve the value - the long term goal is to slowly transition the game mechanics so they reside in a more normal range of the existing game mechanics.
Quote:

Originally Posted by Sam (Post 1548907)
I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops. :mad:

Has always been like that. :(

seanthien 01-08-2010 01:21 AM

How about we finally get rid of the whole mental leveling with DoV. It's really the only serious alchemy aspect most players adore.

Sam 01-08-2010 01:56 AM

Quote:

Originally Posted by Stephen (Post 1548925)
Has always been like that. :(

I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.

I don't want cauldrons be craftable, they should be improved by doing sophisticated recipes.

Quote:

Originally Posted by seanthien (Post 1548934)
How about we finally get rid of the whole mental leveling with DoV.

100% agreed.

Stephen 01-08-2010 01:58 AM

Quote:

Originally Posted by Sam (Post 1548943)
I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.

Yea, and as clearly stated in previous posts by other users in this very same thread - any class can learn any and every skill... like it has always been.


Contrary much? x_x 9500th post!

Craigus 01-08-2010 02:11 AM

Quote:

Originally Posted by Sam (Post 1548943)
I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.

Yeah your right all the classes are different for the first 10 hours of game play - then everyone's the same, point is everyone's the same eventually.

Tigairius 01-08-2010 06:25 AM

Quote:

Originally Posted by MajinDragon (Post 1548867)
Making them act in the same way as a cube is a good idea, simple and very effective. It would solve the problem alchemists face when working.

Cauldrons now behave like cubes (only owners can pick them up unless they're left alone for a while). You can also not open a cauldron that does not belong to you. Hopefully this solves some problems with cauldrons being stolen.

Report bugs to me privately.

MajinDragon 01-08-2010 09:50 AM

Quote:

Originally Posted by Tigairius (Post 1548990)
Cauldrons now behave like cubes (only owners can pick them up unless they're left alone for a while). You can also not open a cauldron that does not belong to you. Hopefully this solves some problems with cauldrons being stolen.

Report bugs to me privately.

Woo *claps for craigus*

The cauldron thing wasn't a bug, just an annoying aspect of game-play requiring alteration to improve things.


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