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Personal cauldron
Since I've lost my +3 cauldron by scamming, I had this idea. What if we could improve a cauldron to + ++ +++ similar an improved weapon?
It could be done in many different ways. What do you think? |
Would be nice if you could lock cauldrons to accounts. I lost my cauldron +3 the same way :(
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lol pwnt, good idea, stealing cauldrons and all.
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I would like to take this opportunity to confess my inventory ate the cauldron+3 saetar loaned me without collateral, and he doesn't yet know.
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Agreed.
There's like no one with a +3 Cauldron that plays right now, so it sucks for those who wanna do DoV.. |
I know a lot of recipes and I want to make some weapons and armor that I haven't seen last time.
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Are cauldrons those black big pots things?
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Please stay on topic.
Sadly nothing has changed. The community do not get answers when they have a suggestion. |
Personally, I don't think it's a good idea.
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What's the difference to improving armor and weapons? Why not also give alchemists and sorcerers also something to improve their "tool"? |
Improving cauldrons doesn't make a lot of sense to me, i wouldn't be against alchemists having some special privileges in regards to alchemy but then we'd need something for each class.
I do like the idea of locking cauldrons to accounts, could do it the same way as event cubes are done, so if you dropped your cauldron only you could pick it up yet they could still be traded via trade tables. |
Making them act in the same way as a cube is a good idea, simple and very effective. It would solve the problem alchemists face when working.
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So classes need on the one hand to buy a special item or to learn skills, other classes already have. On the contrary, is it possible to improve a weapon or enchant armor. |
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My +3 cauldron got burnt and thats how I lost it =(
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I'd love to experiment with some very simple class advantages - a single, very simple, advantage to each class to get the ball rolling. I'm not sure how effective it would be - but in theory it could be pretty great, especially in helping people work together.
An example of some such simple advantage might be that warriors have a 20% increase in their weapon speed, and wizards have a 20% increase in their casting speed. I don't want to design some profoundly complex system... I don't even want to begin to suggest such a system. A successful system would evolve over years through careful observation... not in a week at an individuals (or even a group of individuals) whim. There should probably be some more +3 cauldron's in the game, but I don't think they should be craftable in any way. I'm hoping to begin phasing alchemy recipes out of shops to improve the economy for alchemy items. Additionally, god based blessing should be more time consuming to improve the value - the long term goal is to slowly transition the game mechanics so they reside in a more normal range of the existing game mechanics. Quote:
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How about we finally get rid of the whole mental leveling with DoV. It's really the only serious alchemy aspect most players adore.
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I don't want cauldrons be craftable, they should be improved by doing sophisticated recipes. Quote:
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Contrary much? x_x 9500th post! |
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Report bugs to me privately. |
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The cauldron thing wasn't a bug, just an annoying aspect of game-play requiring alteration to improve things. |
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