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removeGmap(str)
To compliment the addGmap(str) function.
I was alarmed to see that the gmaps added with the addgmap function appeared in the list in serveroptions, when the npcserver got restarted. |
This would be really nice.
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Hey this could be really handy.
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I approve of this, I'd like to see it.
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Bump, need this again.
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It's essential for future projects that generate gmaps which will most likely be used on iPhone servers.
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Yep, this will definitely come in handy for iPhone Servers.
Hop on it Stefan! |
gmaps= is going to be very full again on Kingdoms in a few days unless this (or a way to load GMAPs on-the-fly without adding them to server options) is added.
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How would generating a gmap be useful for iPhone servers?
Just curious. |
How would generating a gmap be useful for iPhone servers?
Just curious. |
Why did it just post that twice o.O
wtf? |
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Lol ok, Won't say a word...
Just gotta hope Stefan doesn't check these forums.. |
Well, iPhone would benefit from multiple instances for quests/events (possibly generated as needed) so you don't have 1000 people crammed together in one room.
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The (permanent) Christmas dungeon on Kingdoms is spawning lots of single-use GMAPs—we really need some way to remove them from server options via script or to load them temporarily without adding them in the first spot.
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Can't you just recycle them or something
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I also buy new RAM sticks whenever I need to start a new application
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Regardless the reason, Graal needs support to unload gmap's. |
Stefan added a way to load GMAPs without adding them to server options, although he hasn't added a way to unload them yet. Calling findLevel on a GMAP name will cause it to be loaded. My understanding is that they would need to be reloaded after a server restart, but that's understandable for obvious reasons.
I think it's only enabled on Kingdoms right now, but hopefully will be available for all servers soon. Quote:
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Couldn't you have a program on the server computer that runs every hour or so that deletes any gmaps in a certain folder that are over 1 hour old?
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was there ever an update with this or was there ever a work around to resolve this issue?
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The server can theoretically handle unloading of gmaps now but, but haven't got time to debug it yet (don't want it to crash if there are still dbnpcs in it or so)
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Is it possible to have it added to the current UC/Classic servers, I don't plan on putting DBnpcs in any of those maps anyways.
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bump bump
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i need this for an iclassic update ok
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Need this for multiple instances being made on UN + future iUN instances. Buummmppp
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Oops, forgot to reply to this. You can load GMAPs dynamically now by using findLevel(gmapName) but as far as I know there is still no way to unload them without restarting the server. This does mean you don't need to add GMAPs to the server options to load them, though.
Here's an excerpt from the email from Stefan, I don't think he'll mind me sharing this: Quote:
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Even I kinda need this so you know we're getting pretty desperate...
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bump still need a way to remove Instance gmaps from the server options (Without restarting the server). While we're not being released we're looping the instance creation, but with a lot of players this can become an issue.
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