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What has the GDT been up to?
It's been a month or two since Bell announced it's official creation, so I'm wondering if anything has been done with the team yet :O
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Well, right now I am trying to get some of them together to make a new website for GraalOnline.com.
So far it is going pretty well, but only very few people from the GDT are involved, I wish more would get involved. |
I helped out (as a GDT) with UN's Halloween, when Streety was in need.
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I idle in the irc channel with them all day, every day!
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Not much at the moment, many of the GDT are rarely on IRC. I also believe that more steps should be taken to advertise our services to those in need.
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While a few of us are consistently on IRC available to answer questions, the current model that the team is following is simply not working. When Bell gets back from her move, we will be making a few changes for the better. |
so basically a minimal amount of production is coming from the GDT, or?
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I still stick to my original opinion that the GDT is just a way to make it seem like things are happening and that the team serves no real purpose.
The "Global Development Team" does nothing that couldn't be done without a global team—in fact, I'm not even sure how much development they've been doing. Personally, I was hoping they'd take to updating the scripting documentation, creating tutorials for the various development fields on Graal, and helping playerworlds that need a little push. I am, however, glad to see that they haven't transformed into the GST (Global Slave Team, meaning they would script for Zone at Stefan's command). |
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Like Vulcan said, we're adjusting and figuring out the best way to organize and work. In the meantime, some of us are certainly doing things; some worked on Graaloween, some have been helping playerworlds. I myself have been working on a polling system as part of the public content releases. However, we aren't really being utilized by playerworlds, as far as I can tell. One of the pillars of our purpose is to help playerworld staff, but we can't do that if we're not asked. :) |
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There are most certainly more examples, but I can't think of anything now. The best thing the team has brought is the IRC channel, and even that is rarely used by people needing help. I hope the team is able to transform, because I really would like to see a group of players taking time to do the tasks I've mentioned before, but I don't see it happening right now. Hopefully something will happen when Bell gets back. I am, however, glad to hear that some things are being worked on. |
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Anyways, we really shouldn't be giving final judgement on the GDT this prematurely. It's version 1. There are kinks that need to worked out. :cool: |
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Chris, I think you're being a bit over-critical of the team. I think it's a good idea that all these efforts can now be unified under one banner. There's still time for the team to shine yet, and I'm optimisitic of it's future :)
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Here's my GS2 Tutorial dawgs.
http://public.zodiacdev.com/index.php?title=Fowlplay4 It's not nearly as complete as I'd like it to be though but it's getting there. |
Your tutorial is pretty nice.
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I'm a web designer. I wouldn't mind helping design a new website if you guys are interested.
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Take for instance the section on clientside and serverside, it is saying how easy it is to split up your code and that clientside is insecure but it actually does not explain that serverside code is run on the NPC-Server and clientside code is run on the client, which is vital for someone who doesn't have much prior programming knowledge and is not already familiar with serverside-clientside programming. It doesn't explain the security differences really between clientside and serverside, and there are no details on how the serverside can be used to manipulate multiple players at a single time. |
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