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-   -   Change needs to be made ! (https://forums.graalonline.com/forums/showthread.php?t=134256659)

Rave_J 10-25-2009 01:54 AM

Change needs to be made !
 
Maybe you guy's know about this.
Since Neo Tech been added back it hasn't been very active
tag wise u hardly ever see anybody on tag and when u do its usually Gaberil
Well this is not a bash smashing on one person.
I just think 2 things needs to happen

Number 1
Staff shouldn't be able to run business example Neo Tech
Gaberil is too busy with being a PR at the moment and idk when the last time i see him on tag and its pretty much a staff business so
i think Neo Tech should be auction off or given to somebody that has experience and active enought to run it.

Also been giving a change of the inventory they have at the business
heres the list.
Guns
Neo Rifle
Osiris Mimgun
Desert Eagles
HyperShell Gun

Ammo
Neo Rifle Ammo
Osirisminigun ammo
HG ammo and
Hypershell Ammo

Changing the inventory will be able to keep up with the other business and stay open for business.

Or u can go with Number 2
keep it like it is now and make it a npc owned business or remove the business completely. I think everybody agrees one way or another on this.
Please let me know your thoughts about this.

BlueMelon 10-25-2009 01:58 AM

Quote:

Originally Posted by Rave_J (Post 1533829)
Maybe you guy's know about this.
Since Neo Tech been added back it hasn't been very active
tag wise u hardly ever see anybody on tag and when u do its usually Gaberil
Well this is not a bash smashing on one person.
I just think 2 things needs to happen

Number 1
Staff shouldn't be able to run business example Neo Tech
Gaberil is too busy with being a PR at the moment and idk when the last time i see him on tag and its pretty much a staff business so
i think Neo Tech should be auction off or given to somebody that has experience and active enought to run it.

Also been giving a change of the inventory they have at the business
heres the list.
Guns
Neo Rifle
Osiris Mimgun
Desert Eagles
HyperShell Gun

Ammo
Neo Rifle Ammo
Osirisminigun ammo
HG ammo and
Hypershell Ammo

Changing the inventory will be able to keep up with the other business and stay open for business.

Or u can go with Number 2
keep it like it is now and make it a npc owned business or remove the business completely. I think everybody agrees one way or another on this.
Please let me know your thoughts about this.

No.

cbk1994 10-25-2009 03:36 AM

Quote:

Originally Posted by Rave_J (Post 1533829)
Staff shouldn't be able to run business example Neo Tech
Gaberil is too busy with being a PR at the moment and idk when the last time i see him on tag and its pretty much a staff business so

"Gaberil" does not own Neo Tech; when he did, it was run much better than it currently is.

Rave_J 10-25-2009 04:37 AM

ok but all im saying is Neo Tech needs to be active again it could easily could by these changes. what im just saying if u guys don't want it active and up and running then why have it on the server anyways ?

papajchris 10-25-2009 06:53 AM

a gun store imo can never really be active. After a while people won't need to buy their guns because they can get it cheaper from friends other players. Rave is right in that they need to have other items to sell so that the employees actually have to do something other than stock some neo ammo every now and then

Rave_J 10-25-2009 08:14 AM

it will stay active cuz even if they dont buy guns they have to buy the ammo for the guns. cuz they have to buy ammo there for all the guns besides the eagles.
And another thing came to my mind i never seen a player run business made it where customers have to stock there own ammo they buy it

Demisis_P2P 10-25-2009 11:02 AM

Quote:

Originally Posted by Rave_J (Post 1533885)
it will stay active cuz even if they dont buy guns they have to buy the ammo for the guns. cuz they have to buy ammo there for all the guns besides the eagles.
And another thing came to my mind i never seen a player run business made it where customers have to stock there own ammo they buy it

Actually I remember when every gun had its own ammo type and I changed them to just use the 4 main ammo types it was exactly because all the businesses that sold the guns and ammo went inactive and nobody could get any ammo for any of those guns.

I don't know why NeoTech was even brought back as a player owned business.
It has failed about 5 times already and nothing about the business system has changed at all. So why did they think that it would magically be successful this time?

BlueMelon 10-25-2009 02:29 PM

mmmk.

Rave

What do they sell? 2 FRIKIN kinds on ammo.

We dont need workers for that.
Same with core electronics.

No one buys the guns anymore -_-

LordSquirt 10-25-2009 10:40 PM

I never saw the point of a playerowned gun store.

Vman13x 10-25-2009 11:25 PM

Just make it an npc run store

Venom_Fish 10-26-2009 12:46 AM

To be quite frank, I think this entire thread wouldn't be existant if Amsel or Squirt were doing their jobs. Their activity on Gangs/Businesses has gotten far worse, to my surprise.

ldhfd 10-26-2009 03:16 AM

Hmm, wasn't there an idea a long time ago, where gangs could rob playerowned gun stores?

So it would force owners to stay online in case a gang decided to raid them, but the idea never fell through.

Rave_J 10-26-2009 05:18 AM

i agree with will if amsel GBA would be on more i think it would help alot more seems like hes not that active as he use too

Demisis_P2P 10-26-2009 07:29 AM

Quote:

Originally Posted by ldhfd (Post 1534073)
Hmm, wasn't there an idea a long time ago, where gangs could rob playerowned gun stores?

So it would force owners to stay online in case a gang decided to raid them, but the idea never fell through.

The idea where every time a player buys from a business the money is taxed, and then divided in two between the safe and the cash register. Then players could attack the business and destroy the cash register to get the money, but at the end of every hour the remaining money in the register is sent to the safe where nobody can get it?

It wasn't meant to keep owners online. It was meant for fun, and to spread around some of the money that businesses make. To make businesses pay money to increase the health of their register, hire PPA, etc.
But it still wouldn't really work without a lot of other changes to the business system. They would still end up with nobody online and no cash in either the register or the safe.

CharlieM 10-26-2009 06:55 PM

I'm pretty sure Neo Tech isn't player owned anymore. I talked to sales a long time ago about it and he had said he wasn't sure why it was a player buisness. Amsel is trying to make it more balanced also, so NeoTech probably is npc owned. I don't think that neo tech was even able to earn money for Gabriel..

Scouser 10-26-2009 07:37 PM

Bring back the old Player owned business' before the reset - You could buy liscenes to produce weapons to choose what you wanted to sell, you got the stuff u needed by mining, put it in that fat machine, that was guwd, but now its all "this guns rare it no no sell sell in shop" I miss era...

cbk1994 10-26-2009 10:12 PM

Quote:

Originally Posted by Scouser (Post 1534217)
Bring back the old Player owned business' before the reset - You could buy liscenes to produce weapons to choose what you wanted to sell, you got the stuff u needed by mining, put it in that fat machine, that was guwd, but now its all "this guns rare it no no sell sell in shop" I miss era...

Player businesses are one of the things that ruined Era's economy. I admit it was fun working for/owning one, but there are better ways to do it than what was done before.

Frankie 10-26-2009 10:43 PM

Quote:

Originally Posted by ldhfd (Post 1534073)
Hmm, wasn't there an idea a long time ago, where gangs could rob playerowned gun stores?

So it would force owners to stay online in case a gang decided to raid them, but the idea never fell through.

yeah, lets not make the game fun so people want to stay online. lets just force them to! if they don't, they lose all their assets. great idea!

Scouser 10-26-2009 10:57 PM

Quote:

Originally Posted by cbk1994 (Post 1534268)
Player businesses are one of the things that ruined Era's economy. I admit it was fun working for/owning one, but there are better ways to do it than what was done before.

If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?

Rufus 10-26-2009 11:18 PM

Quote:

Originally Posted by Scouser (Post 1534281)
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?

Awesome thing to say, I think that's going in my signature!

salesman 10-26-2009 11:31 PM

Quote:

Originally Posted by Scouser (Post 1534281)
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?

Because a 2d modern server with an average playercount under 100 is not nearly as complex as an entire nation?

cbk1994 10-26-2009 11:37 PM

Quote:

Originally Posted by Scouser (Post 1534281)
If America, Great Britain and every other country couldnt keep a stable economy, what makes you think a 2d modern server can?

Which means we should take no steps to prevent the economy from dying :fro:.

Venom_Fish 10-27-2009 12:38 AM

In response to Sales, America, Britain and other nations have reasons to create a stable economy, so people can survive. I don't think the survival of your players depend on this economy, your job is to entertain them. Balancing the economy isn't required in that, if that was the job of those Nations, I doubt they'd give two ****s about a stable economy.

GarethOmni 10-27-2009 12:47 AM

Quote:

Originally Posted by Venom_Fish (Post 1534303)
In response to Sales, America, Britain and other nations have reasons to create a stable economy, so people can survive. I don't think the survival of your players depend on this economy, your job is to entertain them. Balancing the economy isn't required in that, if that was the job of those Nations, I doubt they'd give two ****s about a stable economy.

Era needs to start thinking out of it's usual box if it's going to not end up like this :cry:

Scouser 10-27-2009 08:50 PM

Quote:

Originally Posted by salesman (Post 1534287)
Because a 2d modern server with an average playercount under 100 is not nearly as complex as an entire nation?

But dont those countrys having millions of inhabitants mean that its more likely there going to have an economy? Its hard to get an economy due to it having less people, n'ermind keeping it.

If you look at runescape, there economy is the best ive seen by far, the prices of items are actually influinced by how much a player pays (Merching Clans rig the economy and whatnot)

But what that means is, you set a price of 20k on a gun, 10/100 of era's players (They all bought the gun) pay over 20k for that gun. Lets say they pay 25k each, and another 10/100 of those players pay 15k for the gun.
That would leave the prices the same as it was (The prices are updated dayly/weekly).

In the scenario that 10/100 people buy the gun for 25k, but 90/100 buys the gun for 20k, you would add the total's up in the amount of cash spent on the guns (In this case 25000 x 10 + 20000 x 90 which = 1800000 + 250000 = ) You then do 2050000/100 which = 20500 (Thus the price being higher'd).

Enabling a system like this in Erav2 or whatever your calling it, would keep a stable economy, but obviously, it would mean a reset and alot of work.

Frankie 10-27-2009 09:25 PM

Quote:

Originally Posted by Scouser (Post 1534510)
But dont those countrys having millions of inhabitants mean that its more likely there going to have an economy? Its hard to get an economy due to it having less people, n'ermind keeping it.

If you look at runescape, there economy is the best ive seen by far, the prices of items are actually influinced by how much a player pays (Merching Clans rig the economy and whatnot)

But what that means is, you set a price of 20k on a gun, 10/100 of era's players (They all bought the gun) pay over 20k for that gun. Lets say they pay 25k each, and another 10/100 of those players pay 15k for the gun.
That would leave the prices the same as it was (The prices are updated dayly/weekly).

In the scenario that 10/100 people buy the gun for 25k, but 90/100 buys the gun for 20k, you would add the total's up in the amount of cash spent on the guns (In this case 25000 x 10 + 20000 x 90 which = 1800000 + 250000 = ) You then do 2050000/100 which = 20500 (Thus the price being higher'd).

Enabling a system like this in Erav2 or whatever your calling it, would keep a stable economy, but obviously, it would mean a reset and alot of work.

nobody cares

Scouser 10-27-2009 09:26 PM

Quote:

Originally Posted by Frankie (Post 1534520)
nobody cares

Prove it.

Frankie 10-27-2009 09:32 PM

you have no idea what you're talking about. what you stated makes no sense and you're just pulling numbers out of your ass. this is the exact bull**** that era staff should be avoiding, and hopefully doing so successfully.

Rave_J 10-28-2009 10:05 AM

honestly why reset ? like screw it just start releasing i know when the reset comes if it sucks im done with era cuz i work on mining levels and it keeps getting reset and all ur cash and guns are gone so whats the point of playing when u guys keep resetting every other year or whatever ! im with frank screw the economy and lets just have fun
also the 1 mil on a gun lol thats just people making up prices
i could be like smgpk 10 mil
and its not but thats my price if i get at least 10 people saying 10 mil it will cost 10 mil u c ? a reset not going to change gun value unless every gun is in a npc store all the time with out being erase from the server.

GarethOmni 10-28-2009 10:10 AM

Quote:

Originally Posted by Scouser (Post 1534521)
Prove it.

Nobody cares

Scouser 10-28-2009 02:46 PM

Quote:

Originally Posted by GarethOmni (Post 1534685)
Nobody cares

Prove it.


Quote:

Originally Posted by Frankie (Post 1534524)
you have no idea what you're talking about. what you stated makes no sense and you're just pulling numbers out of your ass. this is the exact bull**** that era staff should be avoiding, and hopefully doing so successfully.

Frankie you was like Manager for ages, and NOTHING happend, its for that exact reason you just stated, nothing happend.

How is it bull****?
Why is it bull****?
What needs improving?
Why Cry?
Ysoez?

All these quistions need answering frankie...
And how does it not make sense? If you fail to understand, but some 12 year old RS kids can concoct this working system up and then implement it, AND if that wasnt enough, play the entire system for a chump...
Then again, you must just be that retarded.

The basics were :
If alot of people bought a gun for more than its original price - Its price would go up

If alot of people bought it for less than its original price - Its price would go down

If alot of people bought it for more, and for less - The price would stay the same.

If alot of people bought it for its normal price - The price would stay the same.

I meerly stated above an example and the amount it would increase...

Rice2k 10-28-2009 06:02 PM

Quote:

Originally Posted by Rave_J (Post 1534097)
i agree with will if amsel GBA would be on more i think it would help alot more seems like hes not that active as he use too

what he said.

Arakonda 10-28-2009 07:32 PM

Quote:

Originally Posted by Scouser (Post 1534696)
Frankie you was like Manager for ages, and NOTHING happend, its for that exact reason you just stated, nothing happend.

I don't recall Frankie being manager. But mabey i've missed it, because as i remember it Frankie was the Server Admin, and Icarus the Manager..

But than again, mabey i missed it...:asleep:

Frankie 10-28-2009 08:48 PM

Quote:

Originally Posted by Scouser (Post 1534696)
Frankie you was like Manager for ages, and NOTHING happend, its for that exact reason you just stated, nothing happend.

further more backing up my statement that you have no clue what you're talking about. I was never manager. I was in fact the server administrator for a while, and hell I even acted like the manager, but there were still tons of restrictions on what I could do because I didn't have the manager title. don't run your mouth about **** you don't know about, thanks.

Quote:

Originally Posted by Scouser
And how does it not make sense? If you fail to understand, but some 12 year old RS kids can concoct this working system up and then implement it, AND if that wasnt enough, play the entire system for a chump...
Then again, you must just be that retarded.

Quote:

Originally Posted by Scouser
But what that means is, you set a price of 20k on a gun, 10/100 of era's players (They all bought the gun) pay over 20k for that gun. Lets say they pay 25k each, and another 10/100 of those players pay 15k for the gun.
That would leave the prices the same as it was (The prices are updated dayly/weekly).

In the scenario that 10/100 people buy the gun for 25k, but 90/100 buys the gun for 20k, you would add the total's up in the amount of cash spent on the guns (In this case 25000 x 10 + 20000 x 90 which = 1800000 + 250000 = ) You then do 2050000/100 which = 20500 (Thus the price being higher'd).

all you did was find the average price that 100 players paid for the gun. what doesn't make sense is how this is relevant to anything at all.

Frankie 10-28-2009 11:18 PM

it doesn't make sense to take the average price that people pay for a gun to determine how much to sell that gun for.

you need sales to get the average price.
but you need the average price to get sales.

derp derp derp.

(we're assuming that there will be a reset btw because it would be retarded to take data from sales happening on the server right now and use that for prices after the reset, since majority of the guns right now are overpriced)

salesman 10-29-2009 01:06 AM

who needs me?

Frankie 10-29-2009 01:07 AM

oh you jokester.

Scouser 10-29-2009 07:33 PM

Quote:

Originally Posted by Frankie (Post 1534756)
it doesn't make sense to take the average price that people pay for a gun to determine how much to sell that gun for.

you need sales to get the average price.
but you need the average price to get sales.

derp derp derp.

(we're assuming that there will be a reset btw because it would be retarded to take data from sales happening on the server right now and use that for prices after the reset, since majority of the guns right now are overpriced)



I dont understand what your saying, i dont think an average price is ganna jump out its economy and say "Here i am sales" :(
I think hes actually going to have to do some fresh work and do something new.

Frankie 10-29-2009 11:45 PM

Quote:

Originally Posted by Scouser (Post 1534857)
I dont understand what your saying, i dont think an average price is ganna jump out its economy and say "Here i am sales" :(
I think hes actually going to have to do some fresh work and do something new.

I'm having trouble taking you seriously. your posts just sound like you're trolling now. the sad part is that it seems like you actually put a lot of thought into your genius idea to determine the price of guns.

GarethOmni 10-30-2009 02:49 AM

Would it make more sense (economically) to make guns degradeable but easier to obtain?
Such as manufacturing them on your own, spending money to create them or just buying them from an npc store to take care of the time it might take to create an M16 or Famas.

If you made it so that you could manufacture gun parts from minerals, and then manufacture guns from the parts it might help to spread out the money a bit more.
It would of course make sense to have certain guns require vary rare or hard to get parts
thusly increasing their price/value on the market. (Maybe we could implement that territory idea to a certain gang having exclusive access to some mines in their territory with a specific mineral that was still hard to obtain but possible in that mine?)

A lot of people wouldn't like that idea, having to re-obtain your weapons, but it would economically make a lot of sence. (Nobody's 9mm beretta is going to last forever without parts being replaced, but then again this is a game who cares)

And I guess your projectile weapons shouldnt "Break" but they should need to be repaired with certain parts at some point (Oh god complicated).

If the market is varied more, as well as things to do it might help Era out a bit more.

Again that idea is just some random thought and I'm sure that some people who don't want to lose anything and live in a perfect game where they can sit on their butts and not work for anything once they get that ub3r1337sw33t gun.


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