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cbk1994 10-16-2009 04:33 AM

Jobs
 
What jobs are worth keeping in this "new" Era? Personally, I'm for removing flower picking and adding a real job in its place, namely fishing.

Also, if you've got any ideas for new jobs or how the old jobs can be re-implemented, those would be appreciated as well.

kia345 10-16-2009 04:37 AM

Assassination gigs featuring NPCs random placed in buildings and what not. Payment = level of resistance = amount of gigs completed. Fishing is old and stale, everyone's had enough of it on every server.

Nataxo 10-16-2009 04:37 AM

All of them :D

To be honest I dont care about flower-picking, because I've never used it.

and you should try to change the woodcutting system, it was a lot of potential but it needs some adjustments (mainly requiring less hard material to build nice things.... more things to build... etc)

Vlad5 10-16-2009 04:41 AM

Leave the jobs as they are. Flower picking is classic, it can't and should not be removed. Just increase the ammount of money you get when you put in a set. It's too low. It takes 1 hr of work for 1k.
Take tree-chopping down. It's a failed attempt.
And the assassination gigs idea was not bad.

papajchris 10-16-2009 04:41 AM

imo everything should be playermade. Ie: cars are made by players. Players get tires from the streets and sell them to the car npc dude. then players can make a car by going through the motions (like how we made pizzas).

Another example would be if a player wants to buy a hat, he has to sell certains items (Dye and Cloth) to a npc for the hats to be made.

Megamaniac 10-16-2009 04:51 AM

All jobs should be combat-centric IMO, and they should play off of eachother; one job requires trying to stop the other from completing their task and vice versa. This would make them infinitely more fun, and keep it in tune with the feel of the server.

Crono 10-16-2009 04:54 AM

All servers have their own traditions and "marks". Flower picking has been on Era for a LONG time, I think I remember logging on in late 2002 and it was there as one of the original "jobs". Don't remove it, oldbies hate it when midbies/newbies come to power on their servers and begin messing with their history.

Era is a modern server, so think about it...how does the average thug make money in real life? Obviously can't have drug dealing but you could replace that with "box delivery". Assassinations would be nice, maybe have party assassinations where you make a small party consisting of like 3-4 people and take on some big time guys. The old taxi job (dunno if it's still there, haven't played Era in a few years) was nice as well as random stocking jobs in food shops and gun shops.

Megamaniac 10-16-2009 04:58 AM

A more important thing to realize is that Era needs a more diverse economy to begin with. As of now guns and places to put your guns are about all that people care about making money for. Instruments to a lesser extent, but there needs to be more fun content to motivate people to make money.

DustyPorViva 10-16-2009 04:59 AM

Flower picking was the only job when the server was released, for a long time :)
In fact, it was there before most of the overworld was finished(when the server was still UC).

Man... flower picking hit detection was so bad back then...

deathbarrier99 10-16-2009 05:14 AM

Quote:

Originally Posted by papajchris (Post 1530814)
imo everything should be playermade. Ie: cars are made by players. Players get tires from the streets and sell them to the car npc dude. then players can make a car by going through the motions (like how we made pizzas).

Another example would be if a player wants to buy a hat, he has to sell certains items (Dye and Cloth) to a npc for the hats to be made.

Here we come sweatshops.

lardy227 10-16-2009 05:16 AM

Beer making :3
Like get some supplies and mix them together and make the greatest brew on era! (For sell, use for stats, etc.)
Or drink making lolol

Butya if that's not possible then maybe some construction job, where like if LATs are expecting to make something new, they'd release this and then they'd nail things together and stuff just to make it more real :d

Tim_Rocks 10-16-2009 05:32 AM

Quote:

Originally Posted by deathbarrier99 (Post 1530824)
Here we come sweatshops.

Uh oh, our master plan was figured out... :rolleyes:

anyway I was thinking maybe we could do something along the lines of a construction job, you could pretty much make anything, as long as you have the required materials. Beds, lockers, chairs, tables.

Along with the idea of fishing, I was thinking that there could be a shop where you could either sell the fish or buy the fish. Then maybe there could be a NPC shop where you could bring your fish and maybe cook it, maybe make some fish sandwiches.

I would also like to mention that I think mining needs an update. To me it's very boring, and also looks like it's how the miners mined during the 60's... maybe a new way to mine.. not sure

opinions? I was just throwing ideas out there..

cbk1994 10-16-2009 05:36 AM

Ideally I'd like to do it somewhat like it's done in real life; everyone relies on everyone else, and people are motivated by "greed"/profit. If, for example, a wood workshop making furniture needed wood, they would be willing to pay a lot for it, and then others would take up the opportunity and go chop some trees.

I don't really know how well this would work, though. It might be best to keep it to player-independent jobs and basic stocking businesses.

papajchris 10-16-2009 05:50 AM

Quote:

Originally Posted by deathbarrier99 (Post 1530824)
Here we come sweatshops.

All the cool kids work in one

MontyPython 10-16-2009 07:03 AM

Quote:

Originally Posted by Crono (Post 1530818)
All servers have their own traditions and "marks". Flower picking has been on Era for a LONG time, I think I remember logging on in late 2002 and it was there as one of the original "jobs". Don't remove it, oldbies hate it when midbies/newbies come to power on their servers and begin messing with their history.

This is a very toxic type of thought that permeates most of Graal.

Just because something is old, doesn't mean it's good.

to make another point:
Just because you've played longer, doesn't make you any better/give you any rights.

I've played this server since 2002, and I wouldn't mind at all to see flower picking gone. Sure, it's been around for forever. Doesn't mean it should stay. First of all, it has no business being on a server based around gangs and gunplay, aside from the possible humour of a thug selling nicely wrapped bouquets to pay for his drug habit and fuel his violent rampages.
Secondly, it's not fun. At all. Remotely. Sorry. Yeah, I have memories of flower picking. Not many of them are good. And those that are don't involve the actual job, just events that happened while I was doing it.

This thinking is the exact thinking that's stagnating Era and keeping it from going anywhere.

DON'T MAKE NEW GANGS, THE OLD ONES HAVE THE HISTORY!
DON'T GIVE RAIDING PURPOSE, BACK IN THE DAY WE RAIDED JUST TO RAID.
DON'T MAKE NEW JOBS, THIS ONE'S BEEN AROUND FOR <X> YEARS AND IS VALIDATED BASED ON LIFE SPAN.

Look, Era's not like a safeway union. Yeah, okay, Finneus has been in the Deli Department 10 years longer than you. He's getting more pay (and you'd be fired before him) based on that alone. Yet most of the time, he's sitting in the corner eating half of the lunch meat that he just cut. And when he's not doing that, he's on a smoke break.

I'll let you decide if Finneus deserves that.

Let's just judge whether or not these new job ideas are good and better than flower picking, shall we?

Pelikano 10-16-2009 03:18 PM

Will the player owned businesses stay?

I know it's a little offtopic, but I think that's one of the main (legal, not duping, spawning etc.) reasons why the Era economy is how it is now.

cbk1994 10-16-2009 05:02 PM

Quote:

Originally Posted by Pelikano (Post 1530891)
Will the player owned businesses stay?

I know it's a little offtopic, but I think that's one of the main (legal, not duping, spawning etc.) reasons why the Era economy is how it is now.

I hope not, at least not how they are now. As it is right now, they really can't compete with NPC-ran businesses, besides location, which is mostly irrelevant. I'd like to give them some unique thing they do. For example, a shop that would make furniture out of wood that is chopped, or that would make food with fish or so.

ldhfd 10-16-2009 05:10 PM

Quote:

Originally Posted by cbk1994 (Post 1530907)
I hope not, at least not how they are now. As it is right now, they really can't compete with NPC-ran businesses, besides location, which is mostly irrelevant. I'd like to give them some unique thing they do. For example, a shop that would make furniture out of wood that is chopped, or that would make food with fish or so.

I like this idea. Players could buy or gather their own fish so they can cook it in a player owned store. The would have to give a buff or heal more than just buying cooked fish from the npc store.

Like a sushi store that makes sashimi and things like that.

edit:

D'OH

Just had an idea. Lets put in HUNTING! I WANT TO SHOOT DOWN DUCKS AND WRESTLE BEARS WITH MY BARE HANDS! (no pun intended)

Kirble 10-16-2009 05:10 PM

Quote:

Originally Posted by MontyPython (Post 1530842)
Look, Era's not like a safeway union. Yeah, okay, Finneus has been in the Deli Department 10 years longer than you. He's getting more pay (and you'd be fired before him) based on that alone. Yet most of the time, he's sitting in the corner eating half of the lunch meat that he just cut. And when he's not doing that, he's on a smoke break.

I'll let you decide if Finneus deserves that.

Let's just judge whether or not these new job ideas are good and better than flower picking, shall we?

Finneus sounds like a biatch man. I'd suggest reporting him to your manager at safeway. :p

On a serious note, you raised some good points.

Dnegel 10-16-2009 06:38 PM

My opinion is ;
Things like recycling, which costs nothing for the tool should give a Little Reward.
And shoveling which is a little bit ( Now alot. :U ) Should be a Medium Reward.
And Car Driving should be ALOT more, because a car is very expensive nowa days.

Also im gonna talk about something that got nothing to do with jobs ;

Please, the best way to make Era a little better for noobs is to sell every weapon in shop again, like before. Everything shouldn't be rare, because there will be just Mk23's and other stuff around with the nubz, nothing better. ( Unless they are lucky and do a good trade. )

ldhfd 10-16-2009 06:45 PM

Quote:

Originally Posted by Dnegel (Post 1530936)
My opinion is ;
Things like recycling, which costs nothing for the tool should give a Little Reward.
And shoveling which is a little bit ( Now alot. :U ) Should be a Medium Reward.
And Car Driving should be ALOT more, because a car is very expensive nowa days.

Also im gonna talk about something that got nothing to do with jobs ;

Please, the best way to make Era a little better for noobs is to sell every weapon in shop again, like before. Everything shouldn't be rare, because there will be just Mk23's and other stuff around with the nubz, nothing better. ( Unless they are lucky and do a good trade. )

Everyone is capable of climbing up the ladder of progression.

I'm the living example of that. I started with 0$ no items. I started flower picking, got enough for a drill and 3 batteries. Started mining for several days. Got enough money for a m4 and mk23s. Now I have a fighting chance with some of the higher ups with stronger weapons. It took me less than 3 days worth of playtime. If i can do it, even with my job (I'm a R.N) Anyone else can as well.

Dnegel 10-16-2009 07:26 PM

Well, before things were alot cheaper, which means :

The more you work the more you get bored, this game aint mean't to be boring...
Also everyone used Uzi before I remember, ahhh good times. :P


And someone should really open the shops again...

cbk1994 10-16-2009 07:42 PM

Quote:

Originally Posted by ldhfd (Post 1530942)
Everyone is capable of climbing up the ladder of progression.

I'm the living example of that. I started with 0$ no items. I started flower picking, got enough for a drill and 3 batteries. Started mining for several days. Got enough money for a m4 and mk23s. Now I have a fighting chance with some of the higher ups with stronger weapons. It took me less than 3 days worth of playtime. If i can do it, even with my job (I'm a R.N) Anyone else can as well.

The largest problems with the economy are because of spawning/duping, and more recently, USDing. There is a huge margin between players with little money and players with lots of money. The players with tons of money have nothing to spend it on. We could fix this by raising prices a ton, but that hurts the players with little money. It's just impossible to get the amount of money the upper players have (upwards of $1m) through working/trading under most circumstances.

We could "tax" the rich players, but that also makes very little sense. A reset is really the easiest, and (debatably) best way to deal with this and start people off on a level playing field.

Dnegel 10-16-2009 07:56 PM

Yeah, I dont care if I lose any item I have worked a long time to get. If Era will start over again then I will be happy to start fresh again, like the nub I was and still is.

Elizabeth 10-16-2009 08:33 PM

flower picking is sooooo boring and not worth it

i'm for taxi services & personal services;) after all, the city is ruled by gangs and guns and stuff. obviously there's hookers

Pelikano 10-16-2009 08:41 PM

long long ago...

I remember people delivering letters to get a drill, mining until they get a car and then doing the taxi to buy guns. It was so fun -> Everyone parking their cars on the street, blocking off people... killing people with money and actually EARNING SOMETHING ;)


I hope the "new Era" will have a lot more PK-Zones, I actually think that the only no-pk zones should be shops, Hospital, and the SMALL PART of unstick me -> like it used to be.

CharlieM 10-16-2009 08:42 PM

I say leave tree chopping in, make more city oriented jobs. The problem with the seperation is the rare ness of guns, theirs no intermediary it jumps from 100k to mils theres a surplus of the cheaper guns keeping them cheap, its like an economy only you can't get near a mil with ahrdwork unless you bot it

Dnegel 10-16-2009 08:47 PM

Quote:

I remember people delivering letters to get a drill, mining until they get a car and then doing the taxi to buy guns. It was so fun -> Everyone parking their cars on the street, blocking off people... killing people with money and actually EARNING SOMETHING
That sounds like so much fun! :-D

Eclipse 10-16-2009 08:56 PM

you dont need to make all these crazy ass ideas, when the player count was 200+ you could easily see 20-30 people in the mines, why? Because back then guns like the famas M4 and other rifles could be bought for 10-14k and you could earn that just by picking flowers or from mining. try to pick flowers to pay for any of the guns on era.

LordSquirt 10-16-2009 09:01 PM

I liked flower picking, don't take that out. :(

Pelikano 10-16-2009 09:36 PM

Quote:

Originally Posted by LordSquirt (Post 1531014)
I liked flower picking, don't take that out. :(

Now take a look at this awesome post, it's sooo helpful!

And that's our Administrator, do you guys see now why we aren't getting anywhere with Era?

cbk1994 10-16-2009 09:45 PM

Quote:

Originally Posted by Pelikano (Post 1531022)
Now take a look at this awesome post, it's sooo helpful!

And that's our Administrator, do you guys see now why we aren't getting anywhere with Era?

Sales and I often flower pick on the dev server when we get bored, what's your point? :confused:

Dnegel 10-16-2009 10:07 PM

Yeah, dont remove things.
Try add more than removing. :fro:

BlueMelon 10-17-2009 02:07 AM

Why remove any jobs? I mean it gives more of a variety..
I does not hurt the server to leave it there as it is.

ldhfd 10-17-2009 07:48 AM

Add a new job, Botanist.

You can make it so instead of picking random flower and selling it off. People will have to identify them and plant them in a greenhouse controlled by a crazed npc to that wishes to study flowers forever. And then we can add Botanist levels, the higher the level, the higher chance you have of finding a rare flower/more flowers that can be planted at once.

so like:

level 0: 5 flowers planted at a time

Level 1: 6 flowers planted at a time

Level 2: 7 flowers planted at a time

etc.

This way, flower picking actually becomes somewhat viable as a "profession"

As for which flowers are deemed common and rare. I dunno.

Dnegel 10-17-2009 11:33 AM

Mhmm, im not sure...
But yes like Blue Melon says, everyone like a game with alot to do and with alot of variation. :p

Venom_Fish 10-17-2009 08:21 PM

I don't see the logic in removing a job, looking at whats that guy's name, err MontyPython's post... its relevant, yet an exxageration of the situation. Flower Picking isn't causing any problems or lacking productivity like the Example Employee given. Its been around so long because its been nothing but an asset to the server.

If an old employee is an asset to the company, why would we remove him simply to add a newer employee who's productivity we have no idea of. I'd prefer having the best of both worlds and hiring them both.

Anyways, I really could careless about what jobs are made... simply make sure the money isn't being spawned. In any event, I doubt I'll hardly be working (as usual).

So hurry up and release this "new" era already.

salesman 10-17-2009 09:24 PM

Quote:

Originally Posted by Venom_Fish (Post 1531363)
Flower Picking isn't causing any problems

Flowers contribute to a lot our lag problems.

Dnegel 10-18-2009 12:08 AM

Okay sales, I think you made many people change their minds. Rofl

But keep it anyways! Or make a huge underground cavern UNDER the sewers, with alot of flowers and flower shops!

Just an idea as usual...

BlueMelon 10-18-2009 01:14 AM

Quote:

Originally Posted by salesman (Post 1531389)
Flowers contribute to a lot our lag problems.

no many Npcs?

Im up for removing it if its a lag problem. But integrate the flowers into the tileset.


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