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GK Playercount (formerly titled 'Discuss')
Is it just me that's totally losing interest in kingdoms and due to it starting to believe that the playercount is dropping slightly?
Even the kingdoms forums has died out quite a bit. VOICE YOUR OPINION. I honestly think kingdoms is getting far to boring. No conflicts between kingdoms are happening, no major new updates to provide entertainment, and honestly it's just rather boring to the extent I don't want to even log in. That's how I feel. My only hope is that Halloween, which is coming up soon, is going to be fun and crypt will be released along with it (Like last year). You're free to insult me in whatever manner you wish or whatever if you think this is dumb of me. Not to say that you guys will. Just, our forums hasn't had much discussion lately and I'm hoping this'll spark something to actually happen. Rather it's an update, or some debate between us players on the forums to get a point out. |
It has. Zormite's development is still a top priority of mine, but honestly, who cares? I've had more free time than usual this past week, but I've hardly gotten on.
My main incentive to get on recently was "yeah gonna dov, finally get some decent levels", to which someone told me that I'd better hurry because apparently Tig planned on nerfing that. Whether that's true or not, it made me realize how little GK had going for it. Grinding and exploiting lame things like that has become all there is to do, and even that's being taken away. I'll avoid leveling up the easy way just so I'll have something to do on GK next year. That is pitiful. They only way to play the game is to play it slowly so you don't burn out your options. All we have left is kingdom drama, which can be fun, but people either don't care enough to do it, or get way too serious with it. You know what I did this week when I got on Graal? I raided on Zodiac. I started playing Era and enjoying it. I'm even been able to sit on UN and chat. After years of learning to love GK, the harsh realization that there is nothing to do has finally set in. Meanwhile, Era is right next-door, a constant party going on, and they don't care whether you have an invitation or not. |
School has restarted, in-game prices have inflated, staff insist on quarterly updates but fail to see the flaws in this concept and why players get frustrated with it etc. These are the reasons most of us are losing interest. We're now waiting for halloween which is a month away for the haunted house but even that is only going to last a few days.
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People might have noticed but I hardly log into GK these days, kinda lost my interest in it tbh.
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Not to mention that I have started school again, which makes it much more difficult to complete work. If you check the GK hirings section, I have been trying to hire an assistant development admin to help out for several months, but to no avail. The point is, that these are very real problems, but at the moment, there is no practical way to address them -- other than me dropping out of college; so please realize that I do not have a blind eye on the situation, I do not fail to see the flaws in the concept, but at the moment this concept is the best we can get with what we have to work with. |
Month ago i spend alot of time to script station capture, maybe it could be uploaded on main for the next quarter to give more content.
this event can be started from players and event masters... |
More monsters, More players :D
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I haven't logged in since my mini-battle with CP. I really have the free time to log on but I don't, because I could be sitting staring at the wall instead.
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Basically this is what happens, during holidays, or after updates everyone gets excited, logs on alot and all that nonsense. 1-2 months down the line people come to the realisation that all that excitement is over, and they're actually spending 2-8 hours a day focused on 1 image a day - bomb trade. It's inevitable the playercount peaks and troths around this time. Problem with the quarterly updates is that they aren't big enough to justify thier 3-month waiting period. If it takes 3 months to make and finally release, it should entertain for 3 months...
Even thought i just can't get on if i wanted to. I wouldn't right about now. I've got school, i've got other **** to do, and i'd rather go on mindjolt and play a simple arcade game when i'm bored than log onto graal (graal in general). |
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even when gk have been using the login page for useless news they keep losing players, like sean said, released instance dungeons with hard boss and mini bosses.
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"You want a dungeon? Go make one." |
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From a business model, it has evolved into this: Pay someone else for doing work, in opposition to getting payed for working. Yeah, CJ fanboys, of course we don't have to play graal, but we like to do it. And: GK is a videogame and no development platform. We pay for it, so CJ should bring content for it, independent of tig's activity who probaply gets hardly or no money at all for his work. Of course players should contribute if they like, but if they just don't do it (which seems to be the case at the moment) CJ should do work for the payed fines. |
I'd like leveling to be less of a drag
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I would agree totally but they still need players to be staff on them. What should be done is hiring more people who will get stuff done and then Tig on his spare time can check over the work and decide what to implement and what not too (what needs to be fixed etc). |
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My thing about expectations/requirments would come into play when amateurs have a go at development and we're back where we started off. Atleast that's how I see it, correct me if I'm wrong. |
I would like to Develop for Graal Kingdoms.. Only bad thing, The only thing is i never made any levels with their tileset and are too used to modern tilesets..
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OH WAIT, I DONT HAVE THE TIME TO DO SO ! |
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Seems like i'll say the same thing every year. GK needs:
New dungeons; New monsters, Real quests + alot more repeatables (not just geared to gold keys for gods sake); Economic stability (very very important!! but needs the first three to be done) in that all or most low-midhigh level gear should be obtainable, mostly by drop (rare, very rare and very uncommon drops, maybie extreme rares say raging drag for a big boss dragon :D), but also by craft (e.g. turkey helmet = x enchanted turkey feathers + x iron plates + potion of speed); More in depth take-on kingdom isles - they just sit there; More player-started events. Shortened my list from last years... straight to the point. If these were done, and not just a one time thing then wait couples years till you open your ears to problems. It'd have to be a regular thing like x dungeons released a year, balanced new items always being released - don't do a maloria and go for better all the time you think of new items, new noob items or fun items would be just aswell recieved. Quote:
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seems this conversation comes back every year....
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Because after a year on GK, nothing has changed
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Graals time ended a while ago. not just kingdoms. maybe if a new good server pops up that will spark a playercount for a few months
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