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Idea
ok here is something that really needs to be added:
testarrow(x,y) thanks |
test arrow?
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can be used to make a much much easier reflectarrow
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Not to mension traps would be alot better. |
Uh, I'd hate to tell you, but the chances of landing testarrow(x,y) on an arrow are slim to none. The x,y specified must be a nontransparent point on the object (arrow in this case). Arrows are too small for that. You should just use arrow indexes and stuff.
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but maybe you only want to block at a single place
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Kyle is right kthx bye
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:megaeek: He is right!
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wasshot is fine wit me thank you
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wasshot wont test an arrow..
it has nothing to do with it.. |
I think the effect you seek can be mimiced by a for/next arrows[this.i] loop, or possibly wasshot and that hitpower variable...but I've never used it.
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but wouldnt things be simpler if test errow would exist!
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Use a for loop...
And arrows[i].x/arrows[i].y... Like, say... *scripts up something in five seconds* if (playerenters){ toweapons Useless Thingy; } if (weaponfired){ for (i=0;i<arrowscount;i++){ if (arrows[i].x=1 && arrows[i].y=1){ reflectarrow i; } } } Or something... *shrugs* |
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it would be better with testarrow to use an array |
Actually, it would only reflect arrows whos x and y is equal to 1.
Note this line, please. NPC Code: That is: if the arrows x is equal to one and the arrows y is equal to 1 |
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:megaeek: :megaeek: :megaeek: :megaeek: :megaeek: It's KAIMETSU!!! :megaeek: :megaeek: :megaeek: :megaeek: :megaeek: Mwaha... |
Happy Hour with Kaimetsu? Oh god...
*diez* |
umm
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Uhh... he's considered one of the best caus he ownz j00. XD
Seriously though, go try out his Drakkara race... or better yet, just try out any script he's made. *sets loose a rabid monkey screaming "ownz j00!" and lets it run around* |
Re: Re: umm
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