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My progress
Hi, I'm relativity new to the world of graphic design. But I have been trying to improve, and I would appreciate all the constructive criticism I can get.
I will occasionally post graphics I make here. http://img337.imageshack.us/img337/992/capturegdu.png Uploaded with ImageShack.us This is a sample of some tiles I made.. inside of some sort of a dungeon, or ruin? I don't know, any opinions? |
Nicely done, I like the detail you put into it. I can't really find much wrong with it except maybe contrast the columns a bit more. Maybe also add a little square block between the column and the roof.
You should also do diaganol tiles for the walls :D |
Very bland, no real colors D:...
Why are the walls, floor, everything, the same shade of mushy swamp, pale green/gray? Also, you don't really need to dither on things like the columns, which are flat? If it was intended for shadow, then I guess...? o.o I messed with it for a few minutes. It felt like coloring a gameboy game XP... http://img510.imageshack.us/img510/9...bowndngeon.png Also, the bricks in the wall shouldnt have so much of the dark outline speckled throughout the bricks, and every little thing doesnt need an outline, use contrast to show edges, different boards, etc. Didn't really know what to do with your bricks without spending an hour o.o |
Diggin' it. Floor tiles are a bit mismatched though.
Could use a bit more color, other than that, good stuff. |
hey that looks cool!
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The walls looks amazing, good start. :cool:
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Hmm any better? I'm struggling with this palette... it is supposed to be for a swampy dungeon, and about the bricks, I made a brick texture then messed with them to make them purposefully look old and worn out, and the columns are dithered to look worn as well.. I feel the floor tiles need the most recoloring.. I can't seem to get it right.
http://img258.imageshack.us/img258/190/capturecq.png Uploaded with ImageShack.us |
Stop restricting yourself so much with the colors you're using like Aeko suggested, everything looks to close in color, which is blending everything too much.
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If you were just aiming for a regular dungeon, I'd consider trying out a wider variety of colors on the pallette, but since you have a very direction-oriented goal, I think you should stick with what you're doing. Looks great. |
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Also, you should never have to "read the posts" instead of "look at the graphics." If you can't portray what is needed with the graphics alone, you're doing something wrong. That's not to say he is doing anything wrong, but it's a point in general to remember. |
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I did a few new things to it.
The door, Water, I'm unsure about the coloring of it.. maybe I should make it more purple then green? And the edges were it breaks to the surface :/ And the lower level walls, were the water goes. I am also trying to make a sewer like entrance, not sure about how big it should be, so i drew that circle, any size recommendations? or any further ideas on it? http://img843.imageshack.us/img843/8497/captureqav.png Uploaded with ImageShack.us |
Not really sure it's the right size for graal, but other than that, it looks much better when paired with the blue water. I relize it's supposed to be green/swampy? but that doesn't mean you cant have more colors (shades of green don't count as other colors).
I may have added to many colors and such, i dunno xP http://img574.imageshack.us/img574/9...bowndngeon.png |
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