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Disgusting
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Levels with tilelayers are behaving extremely strange in v6. The first time you enter a level every session, all of it's surrounding levels on a gmap is completely covered in blocking tiles that won't dissapear until the level is updated. It creates some very inconvenient problems for non-staff players.
@Stefan, check it out yourself on Maloria at mal.gmap. |
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.
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I'm very interested in the special offline editor for the new map format though, especially if the format will be available on servers soon - I don't want to have to remake the entire server once they are. :) |
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Is it possible to separate mass messages and private messages?
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@Andre, that sounds like a lovely idea. |
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v6 seems to be eating up alot more CPU than usual, does anybody else notice this? Maybe my computer is just a tad outdated, but v5 ran perfectly. When running v6, my CPU is constantly at 100%
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What bothers me is that it's very noticeable that Graal doesn't have a very good implementation of OpenGL. Even though it's not half as bad as it used to be, CPU usage is still higher in OpenGL mode. It also does a lot of things really funky/slowly. |
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