Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Bug Report (https://forums.graalonline.com/forums/forumdisplay.php?f=193)
-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

Crono 04-03-2012 07:31 PM

Quote:

Originally Posted by Tim_Rocks (Post 1690633)
v5: 27 (40%), v6: 39 (59%) - Era

Obviously because you annoyed the **** out of everyone with the stupid "LOL UPGRADE TO V6 OR ENDURE THIS ANNOYING POP UP EVERYTIME YOU LOG IN ^___^". fowlplay summerized it here.

Tim_Rocks 04-04-2012 06:38 AM

Quote:

Originally Posted by Crono (Post 1690967)
Obviously because you annoyed the **** out of everyone with the stupid "LOL UPGRADE TO V6 OR ENDURE THIS ANNOYING POP UP EVERYTIME YOU LOG IN ^___^". fowlplay summerized it here.

Lol, I also made it so when I check for v5 and v6, it sends a message to v5 players to upgrade. ;)

Felix_Xenophobe 04-04-2012 09:21 AM

Disgusting

xXziroXx 04-09-2012 12:40 PM

Levels with tilelayers are behaving extremely strange in v6. The first time you enter a level every session, all of it's surrounding levels on a gmap is completely covered in blocking tiles that won't dissapear until the level is updated. It creates some very inconvenient problems for non-staff players.

@Stefan, check it out yourself on Maloria at mal.gmap.

Admins 04-10-2012 02:24 AM

Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.

xXziroXx 04-10-2012 02:53 AM

Quote:

Originally Posted by Stefan (Post 1691638)
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.

It would be great if you could first make the current layers work properly without needing a staff member to update level everytime you enter it. Really, please check it out on Maloria @ mal.gmap.

I'm very interested in the special offline editor for the new map format though, especially if the format will be available on servers soon - I don't want to have to remake the entire server once they are. :)

Crono 04-10-2012 03:49 AM

Quote:

Originally Posted by Stefan (Post 1691638)
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.

Lemme test dat.

Crow 04-10-2012 09:07 AM

Quote:

Originally Posted by Stefan (Post 1691638)
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.

I'd love to give that a shot.

Andre2006 04-10-2012 10:00 AM

Is it possible to separate mass messages and private messages?

Tim_Rocks 04-10-2012 05:06 PM

Quote:

Originally Posted by Stefan (Post 1691638)
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.

I will be your tester.

@Andre, that sounds like a lovely idea.

Angel_Light 04-11-2012 05:21 AM

Quote:

Originally Posted by Stefan (Post 1691638)
Hmmm wondering if we should more focus on making the new map format available since it's offering much more cool stuff for layering, on the other hand the online editor for it is not finished yet. It could be possible to provide the special offline editor for it though if someone is interested.

I'm interested...

Admins 04-12-2012 09:21 PM

Quote:

Originally Posted by xXziroXx (Post 1691641)
It would be great if you could first make the current layers work properly without needing a staff member to update level everytime you enter it. Really, please check it out on Maloria @ mal.gmap.

The problem is the last tile (4095) which is colliding with the -1 transparent tile. When loading the tile layers from cache then the -1 tile becomes 4095. I've fixed it, so it should be fine in the next version. To avoid the problem in the current version you could make the last tile transparent. In the next version the tile 4095 cannot be used in upper tile layers anymore.

xXziroXx 04-12-2012 11:08 PM

Quote:

Originally Posted by Stefan (Post 1691893)
The problem is the last tile (4095) which is colliding with the -1 transparent tile. When loading the tile layers from cache then the -1 tile becomes 4095. I've fixed it, so it should be fine in the next version. To avoid the problem in the current version you could make the last tile transparent. In the next version the tile 4095 cannot be used in upper tile layers anymore.

Aha, I see. Thanks for taking care of that :)

r3ckless 04-13-2012 03:08 PM

v6 seems to be eating up alot more CPU than usual, does anybody else notice this? Maybe my computer is just a tad outdated, but v5 ran perfectly. When running v6, my CPU is constantly at 100%

Crow 04-13-2012 06:39 PM

Quote:

Originally Posted by r3ckless (Post 1691972)
v6 seems to be eating up alot more CPU than usual, does anybody else notice this? Maybe my computer is just a tad outdated, but v5 ran perfectly. When running v6, my CPU is constantly at 100%

I take it you still have a single core processor. So, yes, that means your computer is outdated. Still, should run well on a single core CPU as well.

What bothers me is that it's very noticeable that Graal doesn't have a very good implementation of OpenGL. Even though it's not half as bad as it used to be, CPU usage is still higher in OpenGL mode. It also does a lot of things really funky/slowly.


All times are GMT +2. The time now is 10:45 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.