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http://uploads.graalcenter.org/uploa...0at%209.28.png |
Oh, it's on it now. I don't see lines anywhere on vplusblue, I was using default though.. As for the rest of the GUI's there's still lines.
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Everytime I connect my laptop to a new internet connection, it erases my password and I have to re-enter it. And it doesn't remember previous connections or anything. I'm staying at a hotel with two flakey wifi connections and every time I have to switch to the other, I have to re-enter my password.
(This is annoying because rather frequently I'm told my password is "Incorrect" so I'm forced to change it, and I'm forced to go with the randomly generated one.) |
client got reset to start page and I got these script errors
Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist Script: Function switchToDirectX not found in function universe.onConnectingToServer in script of Weapon -Serverlist |
Particle effects are shown in the wrong place when I move GraalControl. It doesn't happen in v5 or when the effect has multiple particle types.
The effect code used in the video: PHP Code:
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Polygons seem to shift up whilst the player is in trial mode. What I find weird is, it doesn't do the same to images...
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Found a bug that applies to both v5 and v6. When you draw an NPC on a TDrawingPanel (clientside) it causes the NPC to first become invisible and thus not getting drawn. The NPC is not displayed again until it changes image/gani or the level is updated.
Example code: PHP Code:
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Also, speaking of drawObject(), the objects drawn does not get removed from the TDrawingPanel after using clearAll().
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Source code: PHP Code:
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Years will pass, and V6 still won't be released...
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It's 'kind of' released at the moment, used to have to wait for them to post a link to it. Now it's on their download pages.
A V6 update that addresses all the requests and fixes of the players so the playercount will want to use V6 is what we're really waiting for. |
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