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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

cbk1994 03-08-2012 04:30 AM

Quote:

Originally Posted by Tim_Rocks (Post 1687286)
http://i41.tinypic.com/m9roxx.png

Yep, that's the only red line I see though on the VPlusBlue (The random red pixels near the pass field).

He means the GUI style. Press F3 and change the GUI style to "vplusblue".

http://uploads.graalcenter.org/uploa...0at%209.28.png

Tim_Rocks 03-08-2012 05:29 AM

Oh, it's on it now. I don't see lines anywhere on vplusblue, I was using default though.. As for the rest of the GUI's there's still lines.

MattKan 03-15-2012 06:02 PM

Everytime I connect my laptop to a new internet connection, it erases my password and I have to re-enter it. And it doesn't remember previous connections or anything. I'm staying at a hotel with two flakey wifi connections and every time I have to switch to the other, I have to re-enter my password.

(This is annoying because rather frequently I'm told my password is "Incorrect" so I'm forced to change it, and I'm forced to go with the randomly generated one.)

Angel_Light 03-22-2012 05:49 AM

client got reset to start page and I got these script errors

Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist
Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist
Script: Function switchToDirectX not found in function universe.onConnectingToServer in script of Weapon -Serverlist

DrakilorP2P 03-23-2012 02:13 AM

Particle effects are shown in the wrong place when I move GraalControl. It doesn't happen in v5 or when the effect has multiple particle types.



The effect code used in the video:
PHP Code:

//#CLIENTSIDE
function onPlayerEnters()
{
  
with (findimg(200)) {
    
with (this.emitter) {
      
this.delaymin 0.05;
      
this.delaymax 0.05;
      
this.nrofparticles 1;
      
this.emitautomatically true;

      
with (this.particle) {
        
this.image "block.png";
        
this.lifetime 5;
        
this.alpha 1;
      }

      
this.addlocalmodifier("once"00"angle""replace"0pi*2);
    }
  }


Setting this.particleTypes = 2; stops it from happening.

Tricxta 03-25-2012 08:15 AM

Polygons seem to shift up whilst the player is in trial mode. What I find weird is, it doesn't do the same to images...

0PiX0 03-25-2012 10:26 AM

Quote:

Originally Posted by Tricxta (Post 1689928)
Polygons seem to shift up whilst the player is in trial mode. What I find weird is, it doesn't do the same to images...

That also happens to particle effects.

xXziroXx 03-27-2012 11:53 AM

Found a bug that applies to both v5 and v6. When you draw an NPC on a TDrawingPanel (clientside) it causes the NPC to first become invisible and thus not getting drawn. The NPC is not displayed again until it changes image/gani or the level is updated.

Example code:

PHP Code:

 new GuiDrawingPanel("Test_DrawingPanel") {
  
width height 200;
  
screenwidth/width/2;
  
screenheight/height/2;
  
clearall();
  
  
// Let's scan through the NPC's in the level and draw them!
  
for (temp.npcDatanpcs)
    
drawobject(00temp.npcData);
 } 

Problem does not occur when trying to draw player objects.

xXziroXx 03-27-2012 09:31 PM

Also, speaking of drawObject(), the objects drawn does not get removed from the TDrawingPanel after using clearAll().

Admins 03-29-2012 03:11 AM

Quote:

Originally Posted by xXziroXx (Post 1690139)
Found a bug that applies to both v5 and v6. When you draw an NPC on a TDrawingPanel (clientside) it causes the NPC to first become invisible and thus not getting drawn. The NPC is not displayed again until it changes image/gani or the level is updated.

Hmmm the problem can be that the npc was not previously visible when you were drawn it on the drawing panel? It might load the textures just in memory and then cannot be drawn normally to OpenGL/DirectX.

xXziroXx 03-29-2012 03:47 AM

Quote:

Originally Posted by Stefan (Post 1690309)
Hmmm the problem can be that the npc was not previously visible when you were drawn it on the drawing panel? It might load the textures just in memory and then cannot be drawn normally to OpenGL/DirectX.

I took a somewhat laggy and inconclusive video to try and show you the problem.



Source code:
PHP Code:

  new GuiDrawingPanel("Test_DrawingPanel") {
    
width height 64*16;  // Creates a drawing panel as big as the level
    
0;  // Places the drawing panel in the top left corner of the screen
    
clearall();
    
    
// Let's scan through the NPC's in the level and draw them!
    
for (temp.npcDatanpcs) {
      
// Draws the NPC on the board on the same position as it is placed at in the level
      
drawobject(temp.npcData.x*16temp.npcData.y*16temp.npcData);
    }
    
    
// Makes the drawing panel click-through, moving around is a pain in the ass otherwise
    
useOwnProfile true;
    
profile.modal false;
  } 


salesman 03-30-2012 04:16 AM

Quote:

Originally Posted by fowlplay4 (Post 1662404)
2. openurl(url); still opens URLs without any kind of prompt as compared to V5 which prompted you.

Ya this should be fixed. Just grabbed an NPC that opened my browser and sent me to a site without any kind of warning.

alskdjfhg 03-31-2012 04:38 AM

Years will pass, and V6 still won't be released...

fowlplay4 03-31-2012 05:13 AM

It's 'kind of' released at the moment, used to have to wait for them to post a link to it. Now it's on their download pages.

A V6 update that addresses all the requests and fixes of the players so the playercount will want to use V6 is what we're really waiting for.

Tim_Rocks 04-01-2012 04:32 AM

Quote:

Originally Posted by fowlplay4 (Post 1690528)
It's 'kind of' released at the moment, used to have to wait for them to post a link to it. Now it's on their download pages.

A V6 update that addresses all the requests and fixes of the players so the playercount will want to use V6 is what we're really waiting for.

v5: 27 (40%), v6: 39 (59%) - Era


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