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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

Tigairius 02-17-2012 11:28 PM

I noticed that Graal v6 still has problems with (paused) sometimes showing up after peoples' names even if disablepause() is active. Seems to happen when people log on. This has become a bit of an issue on Graal Kingdoms because sometimes these players also aren't added to the clientside players array.

Emera 02-17-2012 11:29 PM

Quote:

Originally Posted by Tigairius (Post 1684850)
I noticed that Graal v6 still has problems with (paused) sometimes showing up after peoples' names even if disablepause() is active. Seems to happen when people log on.

I thought that was a V5 bug too. But yeah it's slightly annoying.

ffcmike 02-22-2012 02:10 AM

When using the new TGUIAnimation effects in order to make a GUI hide/destroy, sometimes the GUI will destroy at the end of the animation, but then not be able to be recreated afterwards.
When this happens, it also breaks other animated GUIs, it could cause them to not appear, or it could cause them to appear but then be unresponsive (such as a button).

Admins 02-22-2012 09:52 PM

It's not destroying, only hiding controls.

ffcmike 02-22-2012 10:53 PM

Quote:

Originally Posted by Stefan (Post 1685541)
It's not destroying, only hiding controls.

Could there perhaps be a variable within the animation control to automatically destroy once the animation has finished?

Admins 02-23-2012 03:57 PM

You can also catch the event onAnimationFinished(transition)

ffcmike 02-24-2012 12:55 AM

Quote:

Originally Posted by Stefan (Post 1685681)
You can also catch the event onAnimationFinished(transition)

The reason a variable would have been helpful was in the event of the weapon containing the GUI script destroying, right now I'm just calling a function to a different weapon and then destroying GUIs after a scheduleevent.

If you had multiple GUIs using the same transition, wouldn't that function collide?

Crow 02-24-2012 01:27 AM

Quote:

Originally Posted by ffcmike (Post 1685734)
If you had multiple GUIs using the same transition, wouldn't that function collide?

I suppose you catch the event from the GUI object you animate?

ffcmike 02-24-2012 01:32 AM

Quote:

Originally Posted by Crow (Post 1685737)
I suppose you catch the event from the GUI object you animate?

Oh true I misread. In that case I suppose I could always catch the event in a separate weapon from the one being destroyed.

Edit: Works, albeit this is slightly complicated when there's a chance the GUI can quickly be recreated, and its creation is also animated.
Which means I have:

Class within Weapon about to be destroyed -

PHP Code:

temp.gui.destroying true;
SomeSystemWeapon.scheduleDestroyGUI(temp.gui); 

Weapon -

PHP Code:

public function scheduleDestroyGUI(temp.gui){
  
thiso.catchevent(temp.gui.name"onAnimationFinished""destroyGUI");
}

function 
destroyGUI(temp.gui){
  if(
temp.gui.destroying){
    
this.ignoreevent(temp.gui.name"onAnimationFinished");
    
temp.gui.destroy();
  }


Whereas using the scheduleevent method it would be:

Class within Weapon about to be destroyed -

PHP Code:

SomeSystemWeapon.scheduleDestroyGUI(temp.guitemp.time); 

PHP Code:

public function scheduleDestroyGUI(temp.guitemp.time){
  
thiso.scheduleEvent(temp.time"DestroyGUI"temp.gui);
}

function 
onDestroyGUI(temp.gui){
  if(
temp.gui != NULL){
    
temp.gui.destroy();
  }


It works fine for me either way, I just thought a built-in variable to handle it would make things easier.

SlikRick 02-28-2012 10:14 PM

Recently I have been having problems with the client freezing up for no reason and forcing me to close and reopen it.

Fulg0reSama 02-28-2012 11:15 PM

Quote:

Originally Posted by SlikRick (Post 1686318)
Recently I have been having problems with the client freezing up for no reason and forcing me to close and reopen it.

Minimize/Maximize it.
Fixes this for me.

SlikRick 02-29-2012 02:00 AM

Quote:

Originally Posted by Fulg0reSama (Post 1686336)
Minimize/Maximize it.
Fixes this for me.

But you shouldn't have to do that to fix it though, that's why I posted it here so it can be fixed :p

Fulg0reSama 02-29-2012 02:09 AM

Quote:

Originally Posted by SlikRick (Post 1686362)
But you shouldn't have to do that to fix it though, that's why I posted it here so it can be fixed :p

Well, it's at least a bandaid solution until it's actually resolved, right?

Tim_Rocks 02-29-2012 06:33 AM

Not sure if anyone else has posted about this, but has anyone noticed little red lines in GUIs? I thought it was just an Era problem, but they also appear on the login window. I'm running windows 7 64 bit if that helps.

Edit: Also happens in v5, I'll test to confirm though.

fowlplay4 02-29-2012 07:42 AM

Quote:

Originally Posted by Tim_Rocks (Post 1686390)
Not sure if anyone else has posted about this, but has anyone noticed little red lines in GUIs? I thought it was just an Era problem, but they also appear on the login window. I'm running windows 7 64 bit if that helps.

Edit: Also happens in v5, I'll test to confirm though.

I your think GuiBlue image got replaced with a broken one causing the red line to appear.


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