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-   -   Sprites.png~ :O! and stuff. (https://forums.graalonline.com/forums/showthread.php?t=87247)

DustyPorViva 01-27-2010 07:22 AM

The shading on the stairs is opposite of what it should be :P

Clockwork 01-27-2010 08:05 AM

Quote:

Originally Posted by DustyPorViva (Post 1552531)
The shading on the stairs is opposite of what it should be :P

lol

Elk 01-27-2010 08:14 AM

Quote:

Originally Posted by DustyPorViva (Post 1552531)
The shading on the stairs is opposite of what it should be :P

would only be right if he defined the edges then they would have lightning from below ^^

anyways, delicious closet

DustyPorViva 01-27-2010 08:17 AM

Quote:

Originally Posted by Elk (Post 1552534)
would only be right if he defined the edges then they would have lightning from below ^^

anyways, delicious closet

It's consistent with the rest of the stuff, but it rips the stairs off the plane of the floor, pretty much detaching them(thus not looking like something the player can walk on). Not to mention it's way more distracting than the rest of the tiles lighting.

smirt362 01-27-2010 08:42 AM

Looks good, but tone down the floor and add more detail to it.

DustyPorViva 01-27-2010 08:45 AM

Oh ya, I agree about the floor also. Not because of it's brightness, but because of the lack of contrast with things like the table. So either tone down the floor, or brighten the tables some. Need to make the blocking and non-blocking distinctive for gameplay reasons.

Personally, I think only making the floors SLIGHTLY darker, but desaturated, would help. I was going to make an edit, but it's jpg so I can't really easily edit it because the colors are a mess :P

Clockwork 01-27-2010 09:51 AM

http://img36.imageshack.us/img36/452...gneroom001.png

o.o

edit:

1 more before I goto bed XD

http://img34.imageshack.us/img34/452...gneroom001.png

Elk 01-27-2010 03:09 PM

heres the carpets and cracks/holes in the floor?

DustyPorViva 01-27-2010 03:12 PM

Oh ya, the red you have chosen really doesn't match the rest of the palette. Way too strong and bold.

Dnegel 01-27-2010 04:25 PM

I really love the barrels. :D

Clockwork 01-28-2010 04:19 AM

Alright D: I has a problem. Trying to make the level a little more alive, I made an animation:

http://img163.imageshack.us/img163/6...inker12010.gif

But, in graal, It clips in the middle frames like this:
http://img251.imageshack.us/img251/9587/aekoknowwhy.png

anyone have any solution?

12171217 01-28-2010 05:59 AM

Quote:

Originally Posted by Clockwork (Post 1552711)
Alright D: I has a problem. Trying to make the level a little more alive, I made an animation:

http://img163.imageshack.us/img163/6...inker12010.gif

But, in graal, It clips in the middle frames like this:
http://img251.imageshack.us/img251/9587/aekoknowwhy.png

anyone have any solution?

Turn it into a gani, or turn it into a strip of frames and use a script like:

PHP Code:

//#CLIENTSIDE
function onPlayerEnters() {
  
//The name of your file.
  
this.imagename "animated_strip.png";
  
//The horizontal length of each frame.
  
this.stripwidth 32;
  
//The vertical length of each frame.
  
this.stripheight 32;
  
//The number of frames.
  
this.maxframes 10;
  
//The amount of time to wait before repeating in seconds.
  
this.waitlength 2;
  
setTimer(.05);
}

function 
onTimeOut() {
  
setTimer(.05);
  if (
this.wait this.waitlength) {
    
this.frame 0;
    
this.wait += 0.05;
    return;
  }
  
setImgPart(this.imagenamethis.stripwidth*this.frame0this.stripwidththis.stripheight);
  
this.frame++;
  if (
this.frame this.maxframes) {
    
this.frame 0;
    
this.wait 0;
  } 


Dunno, should work.

FaLLChiLD 01-28-2010 10:02 AM

Probably just sprite and gani, lol. I'm interested in seeing whatever else you got going on in that image.

Umat 01-28-2010 10:51 AM

Quote:

Originally Posted by Clockwork (Post 1552711)

Why is the guy on the left sitting on the edge of the chair? :P

Clockwork 01-28-2010 10:57 AM

Quote:

Originally Posted by Umat (Post 1552741)
Why is the guy on the left sitting on the edge of the chair? :P

xD

Not sure...I guess I just had it come out that way.

Crono 01-28-2010 12:04 PM

aeko that is adorable

Nonepwnz 01-28-2010 01:11 PM

Damn you are awesome, keep up the work mate :D

Dnegel 01-28-2010 06:37 PM

Pretty sweet stuff there Aeko. :D

alarid0 01-29-2010 03:16 AM

Oh wow there is a lot of stuff in here that I hadn't looked at before. There are so many posts I wish I could give rep for...that green weapon... your spell animation... all of those icons... that whole room... I love it all :)

FaLLChiLD 01-29-2010 03:18 AM

Yeah, I haven't given any rep but this thread is full of stuff I like.

Rep incoming whenever my laziness makes it's way there, Aeko.

Luda 01-29-2010 10:17 AM

Why is he pouring it onto the table :(

Clockwork 01-29-2010 11:03 AM

Quote:

Originally Posted by Luda (Post 1552974)
Why is he pouring it onto the table :(

Its going in his mouth tho :(

http://img42.imageshack.us/img42/452...gneroom001.png

Crono 01-29-2010 11:39 AM

i liek, although the chair on the drunk aeko is too high, looks like he's sitting on nothing

Umat 01-29-2010 12:54 PM

I want to see some more colors to bring some contrast to the level, nothing too fancy, but maybe a rug or anything that sticks out from all the beige floor. Overall it looks good.

smirt362 01-29-2010 01:01 PM

Looks good, I really like the clock. But yeah, a rug or some knots in the wood on the floor or something to break up the monotony would be fantastic.

Clockwork 01-29-2010 01:02 PM

Quote:

Originally Posted by Umat (Post 1552986)
I want to see some more colors to bring some contrast to the level, nothing too fancy, but maybe a rug or anything that sticks out from all the beige floor. Overall it looks good.

I was going to, but I cant pick a good color :(

Maybe another blue? red seems liek it would be to much.

smirt362 01-29-2010 01:08 PM

Quote:

Originally Posted by Clockwork (Post 1552989)
I was going to, but I cant pick a good color :(

Maybe another blue? red seems liek it would be to much.

You could do a carpet with a pattern and a bunch of different colors.

http://img96.imageshack.us/img96/5863/carpet.png

Stephen 01-29-2010 01:28 PM

Aeko & The Amazing Technicolor Dreamrug.

LordSquirt 01-29-2010 03:52 PM

I <3 it, looks really good imo.

Umat 01-29-2010 04:49 PM

Oh, the floor looks so clean! Add a little detail to the floor-tiles. :>

Luda 01-29-2010 09:27 PM

Quote:

Originally Posted by Clockwork (Post 1552977)
Its going in his mouth tho :(

ooh i see now :D

Clockwork 01-30-2010 09:06 AM

http://img685.imageshack.us/img685/2...longavatar.png

avatar for somebody ~.~

http://img32.imageshack.us/img32/3800/aekorarr.png

wierd looking carpet :(

oo_jazz_oo 01-30-2010 09:32 AM

See through carpet? :o

The room looks nice so far aeko. ^_^

I love the chains :3

DustyPorViva 01-30-2010 10:06 AM

Need to tone down the blacks on the tables and stuff. 100% black is never very appealing, and especially so when it's not widely used throughout the tileset.

Dnegel 01-30-2010 03:48 PM

Quote:

Originally Posted by DustyPorViva (Post 1553224)
Need to tone down the blacks on the tables and stuff. 100% black is never very appealing, and especially so when it's not widely used throughout the tileset.

Yeh, you should maybe try like 95 % black or even 90 %.

Crono 01-30-2010 10:00 PM

carpet shouldnt be see through :/

Stephen 01-30-2010 10:09 PM

Quote:

Originally Posted by Crono (Post 1553289)
carpet shouldnt be see through :/

Yea, I would guess he wanted to make it seem formed to the shape of the floor beneath but it only looks see-through atm. Should try reducing the contrast and selectively choosing which cracks and other floor details to show in the carpet.

Clockwork 02-01-2010 09:55 AM

a little dark, but! a killzone 2 helmet.
http://img203.imageshack.us/img203/3...eon2helmet.png

too lazy to finish the rest of the sprites to make a head that would look awkward without a matching body XD

Clockwork 02-11-2010 11:29 AM

http://img16.imageshack.us/img16/146...glasstimer.gif

Saw one like this before and decided to make my own ^^

http://img231.imageshack.us/img231/8...tosseranim.gif

didnt spend much time on this guy, but he/she resides in the level I haven't played with much lately.

Crow 02-11-2010 03:36 PM

Quote:

Originally Posted by Clockwork (Post 1555601)

I suggest a slower spin and motion blur. Would look nice.


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