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-   -   Suggestion Thread: Let's get down to some specifics. (https://forums.graalonline.com/forums/showthread.php?t=84678)

Polo 03-18-2009 03:18 AM

In no particular order, here's some feedback on some of the ideas given so far...

Quote:

Originally Posted by Rufus (Post 1474532)
Black and White Graals... Something like that would be cool IMO.

As some of you will have seen, these are now under constuction and will be released once complete. The white Graal will slowly increase the players health whilst they hold it. The black Graal will either speed up AP regeneration or provide unlimited ammo, or both. In keeping with the themes of good and evil, the White Graal will only respawn in good or holy locations such as the church alter and Angel Clan; the Black Graal will spawn in evil locations such as the Devil Clan place and places with lava. I'm also considering adding a Golden Graal which increases prosperity by improving the rewards you get from bushes (or rather, those without the Graal would find they get less).

Here's some specifics on how I currently think the final system will work:
  • When a player logs off or dies, the Graal will respawn near their body if there are players nearby, or in a random good/evil location if they were alone.
  • Players can hold more than one Graal, and will get the benefits of each one they hold.
  • A player will not be able to pick up a Graal which they have just dropped until either a nother player has picked it up in between, or a small amount of time (eg: 10 seconds) has passed. This is to prevent one player hogging the Graal without having to fight for it.
  • A player can pick the Graal up when they have 100AP, and their AP can also increase to 100 whilst holding the Graal; however, the godmode ability granted from having 100AP will be disabled whilst carrying a Graal.
  • Players will be able to keep their Graals whilst in GC levels, but all effects from the Graal, and even their visual appearance will be disabled during this time. Players will not lose Graals if they die inside a GC level, but will lose them if they disconnect. When leaving the GC levels, the Graals will be returned to the player exactly as before.

Quote:

Originally Posted by xnervNATx (Post 1474353)
make a radio

As mentioned by others in this thread, I don't think we have the resources to pull off an official radio station to a decent enough standard to make it worthwhile. There's the whole questionable legality of streaming music without a broadcasting license to consider as well. If I thought we could pull this off successfully, I'd be open to the idea.

Quote:

Originally Posted by DarkCloud_PK (Post 1474401)
I've been trying to get the fighting fish game project to be a more pokemon...

Massokre was working on Fighting Fish recently, though I haven't caught him on for a while to know if these are still progressing. I may pick up the project myself if it has stalled. The Fish were player controlled and featured jumps and dashing attacks for movement, attacking and defense. Obviously this style of gameplay is a complete departure from the turn based battling suggested in Graalemon, so we could potentially go for a system that allows both (ie: turn-based or real-time fish fighting).

Quote:

Originally Posted by Clel
And do a marriage system where you and your spouse can get a house together and have Graal Babies so girls will wanna play on Classic...

We used to have marriages, but I was personally never that keen on the idea. I recall that Massokre added a stat to the profiles to signal who you were married to, and I removed it from the staff options with an angry comment stating how 'this was Classic and not UN'. I'm not really sure if it's the direction Classic should be moving in...

Quote:

Originally Posted by Oni (Post 1474891)
You guys need to make like quivers(quivers i think?) and bomb bags so we can eventually hold up to 999 with the max one. There needs to be more then one bomb and arrow type.

I didn't like the quivers and bomb bags, they just seemed like an unnecessary way to restrict the player to me. Certainly 999 bombs and arrows is far too much ammo to be carrying around. There are no issues at all putting the extra bomb and bow types in though. In fact, some of these are already completed (eg: Jolt Bombs) and have just been waiting around for a place to be released.

Quote:

Originally Posted by Shadow87 (Post 1475055)
Fasion show level, if thats still not around you could actually readd that to its original location since thats where GC studios is now.

Some of the outfits people came up with for the fashion show events were pretty disturbing. Those were definitely some fun times. Consider this approved.

Quote:

Originally Posted by maximus_asinus (Post 1474336)
Bring back Lyndzey's pizza place.

I'd like to see both Pizza Team and Burger Refuge eventually turned into player run businesses. I do have a whole plan for businesses and economy in mind, involving everything from farming and trading resources (such as fish and vegetables for pizza toppind and wood or coal to heat the stoves) right up to combining those resources into ammo or sellable products. ^^

Rufus 03-18-2009 03:25 AM

Quote:

Originally Posted by Polo (Post 1475486)
Players will be able to keep their Graals whilst in GC levels, but all effects from the Graal, and even their visual appearance will be disabled during this time. Players will not lose Graals if they die inside a GC level, but will lose them if they disconnect. When leaving the GC levels, the Graals will be returned to the player exactly as before.

Just thought, this is going to mess up events that are not hosted in the GC levels.

Polo 03-18-2009 03:32 AM

Quote:

Originally Posted by Rufus (Post 1475489)
Just thought, this is going to mess up events that are not hosted in the GC levels.

I was thinking that this may occur whilst typing the response above. We'll need to have some way for GC's to remove all Graals from participants; hopefully such an approach wont be abused. ^^

BlackSolider 03-18-2009 03:32 AM

Hopefully we can make levels for all events to avoid problems. I made a few levels for the events I invented, but obviously we still have a ways to go.

Rufus 03-18-2009 03:35 AM

Quote:

Originally Posted by BlackSolider (Post 1475496)
Hopefully we can make levels for all events to avoid problems. I made a few levels for the events I invented, but obviously we still have a ways to go.

Yeah I hope that can happen too, even if they're placed in people's houses and the GC can control them it would still be more useful.

DarkCloud_PK 03-18-2009 03:38 AM

make a graal advantage disabling droppable.
then if the gc so chooses, they can have the graals be used within events.

Polo 03-18-2009 03:45 AM

Quote:

Originally Posted by DarkCloud_PK (Post 1475501)
make a graal advantage disabling droppable.
then if the gc so chooses, they can have the graals be used within events.

This seems like the best solution (you beat me to the post on it). ^^

xnervNATx 03-18-2009 05:00 AM

bring back pizza team now or die!

Luda 03-18-2009 05:09 AM

Would be cooler if fighting fish wasn't player controlled, and with rufus's suggestion about the gralats..you could bet them on the fish fights.

Kill 03-18-2009 02:00 PM

Rat holes are a good idea, they'll make people actually want to explore and make use of the giant overworld we currently have.

I agree that we need to limit the way we get things such as ammo... One example is the MoD fort, I can just go there and transfer 99 arrows/bombs to people... Also infinite ammo in events (as Rufus mentioned) can be changed to be used as different types of stock perhaps.

Nightmareangel 03-18-2009 04:56 PM

Quote:

Originally Posted by Polo (Post 1475486)
Massokre was working on Fighting Fish recently, though I haven't caught him on for a while to know if these are still progressing. I may pick up the project myself if it has stalled. The Fish were player controlled and featured jumps and dashing attacks for movement, attacking and defense. Obviously this style of gameplay is a complete departure from the turn based battling suggested in Graalemon, so we could potentially go for a system that allows both (ie: turn-based or real-time fish fighting).

I had a whole big text document awhile back with plans I made for fighting fish when I was pushing to head up the project. I had a detailed turn-based battle system, ability system, ability equipping system, evolutionary fork paths, etc. worked out. I wish I could find it as I liked what I proposed.

BlackSolider 03-18-2009 05:14 PM

*cough* copy pokemon red (or gold) *cough*

Shadow87 03-18-2009 05:22 PM

The name graalemon copies it enough gladius =P

BlackSolider 03-18-2009 05:25 PM

Orly?

Rufus 03-18-2009 06:19 PM

Hide names under bushes.


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