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-   -   Tired of a Dead Server (https://forums.graalonline.com/forums/showthread.php?t=78990)

lordbosh 03-17-2008 11:10 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1380432)
You didn't have to highlight it; I intentionally put it there so you wouldn't gain the misconception of me believing a simple reset would permanently fix GK.

However, it would permanently fix some major problems like:
People who have benefited over time from "bugs" which were "fixed" (random alchemy, FID's/ID's, plat-into-gold-into-moreplat, party bug, the 2nd plat bug)
The major one being the party bug.

Has every bug been fixed? How about that ruby recipe yielding a ton of EXP allowing people to get to 110 in a matter of weeks?

Ziro_of_the_Turks 03-17-2008 11:16 PM

Quote:

Originally Posted by lordbosh (Post 1380437)
How about that ruby recipe yielding a ton of EXP allowing people to get to 110 in a matter of weeks?

So what? Everyone can do it. Notice my quotations around bugs and fixes. That's what they call them.
I don't care if everyone is running around at level 107 mental with 110 base.
It's when they disable it that it becomes a problem. Then it becomes unfair to new players.
It's not a bug until AFTER they do crap like that.
If they would have never "fixed" the party "bug", I wouldn't care. Just so long as it's common-knowledge, and not something left only for a few people to benefit from.
Because that's what happens... a few people learn of the "bugs", then many people start to learn of them, and finally they disable it before everyone gets to benefit.

Darklux 03-18-2008 01:27 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1380438)
So what? Everyone can do it. Notice my quotations around bugs and fixes. That's what they call them.
I don't care if everyone is running around at level 107 mental with 110 base.
It's when they disable it that it becomes a problem. Then it becomes unfair to new players.
It's not a bug until AFTER they do crap like that.
If they would have never "fixed" the party "bug", I wouldn't care. Just so long as it's common-knowledge, and not something left only for a few people to benefit from.
Because that's what happens... a few people learn of the "bugs", then many people start to learn of them, and finally they disable it before everyone gets to benefit.

Sadly "the fact that anyone can me lvl 110 without problems" crashes the gameplay, as graal kingdoms was obviously never built to host such high levels, as this is a main reason for no pvp or wars :)

Of course its no unfair bug, as anyone can abuse this, but this doesnt make it any better.
Or how do you think gk could be running again?

Darklux 03-18-2008 01:29 PM

Quote:

Originally Posted by lordbosh (Post 1380437)
Has every bug been fixed? How about that ruby recipe yielding a ton of EXP allowing people to get to 110 in a matter of weeks?

Ruby recipe.. Stealing of Lords.. Buying Skill Scrolls..
The list of ways to just lvl to 110 too fast is just too long, its not just that alchemy recipe, there are many ways for 110 at low work input. (of course you have to farm the diamonds to pay the scrolls, but compared with leveling to 107 with magic or physical, its easier!)

command99999 03-18-2008 04:44 PM

By the way if there would be created a new server what would happen to my GK gold? :D Mean the idea of new server built of GK. Would my GK gold work on the new server if it would be made?

Ravenblade1979 03-18-2008 05:03 PM

First fix the problems then reset the server. Everyone is good enough to get stuff back.

Darklux 03-18-2008 05:58 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1380590)
First fix the problems then reset the server. Everyone is good enough to get stuff back.

This mainly is being blocked by usders which still want to make profit out of their invested money on gk.

Tigairius 03-18-2008 06:08 PM

Quote:

Originally Posted by Ravenblade1979 (Post 1380590)
First fix the problems then reset the server. Everyone is good enough to get stuff back.

It is possible to fix GK without having a reset.

Ziro_of_the_Turks 03-18-2008 06:52 PM

Quote:

Originally Posted by Tigairius (Post 1380593)
It is possible to fix GK without having a reset.

What about everyone who already reached an unattainable level?
How will that be fixed?

Crimson2005 03-18-2008 07:08 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1380602)
What about everyone who already reached an unattainable level?
How will that be fixed?

No such thing as an unattainable level rofl.

xAzerothx 03-18-2008 07:17 PM

You can't reset GK, not with all my real money I spent on my items!

Ziro_of_the_Turks 03-18-2008 07:24 PM

Quote:

Originally Posted by Crimson2005 (Post 1380606)
No such thing as an unattainable level rofl.

I was under the impression, after a certain physique/magic/wisdom level, monsters give SO LITTLE exp that it would literally take forever to get to physique/wisdom/magic level 107. Someone correct me if I'm wrong...

If you're referring to base level, I know there's no "unattainable level", but I was referring to the skill-levels that actually have the most impact on PvP battling (which happens to traditionally be the basis of GraalOnline's gameplay)

Also, if they "fix" the methods of getting mental (and agility?) to level 107, then that will also be another problem, since so many people have already used it. They'd have to do more than just disable the method.

Quote:

Originally Posted by xAzerothx (Post 1380608)
You can't reset GK, not with all my real money I spent on my items!

They can do whatever the hell they want. They're Cyberjouers.

They're more obligated to fix the game for the many paying customers like myself, and for the benefit of their company, than they are for fullfilling your greed.

Darklux 03-18-2008 07:30 PM

I thinks the levels should be reset. I don't think that a item reset really would change anything, except people being pissed.

grawlgamer 03-18-2008 07:54 PM

Has no one heard of a lower level cap? It would fix a lot of problems...

xAzerothx 03-18-2008 08:49 PM

If they wanted to fix GK they would of reset it already. You lose.


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