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ClientSide = What the recieving player sees. When a bullet hits them on their screen, they get hit.
ServerSide = What the server sees. A lot of the time, the server can't tell if the bullet hits the player or not because the bullet gives the player too much time to move around. On Zone, the bullets go 3x faster, therefor serverside works 3x better. |
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There was a glitch in the system and it was fixed... The system (clientside) before the server went down is the one that will be used. |
I told you it wasn't Jenns fault.
Ocelot, you have always hated me, why? |
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It's okay, Snake. I hate everybody. Didn't you get the memo? |
Hmm..
Era appears to be off the classic tab. What's goin' on? ;[ |
It's now in 'private' mode.
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Omfg, how queer is that. Anyway, Jenn's reset was quicker because she just put everything out without checking for errors. Rick is actually taking responsibility into making Era error-free and with that, the player count will be assured to rise. But why start another damn thread about it? Theres at least 50 threads about Era and its reset, the globals have already read it, why start another one? Im suprised Darla or whatever her name is didnt close it yet.
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I think everyone will be "OMGWTFBBQ?!" when Rick is done. :cool:
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There was no thread remote to recent Era, or one targeted at this reset. |
50 = Exageration.
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Name one of these 50 threads. I'm giving you a huge discount here. |
Do you know what an exaggeration is?
1 : to enlarge beyond bounds or the truth : OVERSTATE <a friend exaggerates a man's virtues -- Joseph Addison> 2 : to enlarge or increase especially beyond the normal : |
>_< Lordy...
Close the thread ahh! |
=)i dont wanna closed it... so no =D
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