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I don't like the idea of it being a weapon. This would force you to be logged in as client to use RC would it not? So you have to be given the RC weapon by a staff member and to use it iyou must fire it with the D key right? I think a better option is to just have a choice between different modes when you load Graal.
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I'm thinking it'd be cool if there were a way to compile a collection of scripts, images etc into a pack that tells Graal how to run. You'd be able to tell it not to make a game window and login a character, for example, and instead create a window based on your own specifications. Then Jagen's RC thingy could be a standalone window, being manipulated by Graal's inbuilt script engine. Further to that, one could make a chat client for any player to use - similar to a powerless RC, it logs into a server and pops up a chat room, also letting players PM one another.
Extend it a little and servers would be able to make their own Graal frontends, replacing the default menu. It'd only appear when the player uses that particular pack, of course, but those who only ever play one server could use it to replace their normal Graal shortcut. Push it even further and maybe you'd be able to tell Graal not to contact any servers at all? Instead of distributing levels to show off their creations, scripters and level makers could hand out these special compiled packs so that Graal can use them in a pseudo-offline mode (pseudo because the only difference would be that it never sends anything to the server - all the security stuff would be the same). Then they wouldn't need to bother making zips full of graphics etc. Add more ideas of your own, then bug Stefan into implementing it ;) |
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1) Indexing files, which wouldn't be necessary if all the requisite resources are included in a single relatively small pack. 2) Preparing other game-related stuff like tile arrays or whatever, which would also be unnecessary if the client doesn't log in as a player. Sidenote: Obviously only the clientside parts of the scripts would be included in the pack, and the rest would be stored on the server. The client would tell the server what mod it's running (if any), and that value would be checked against a list in server options to see if it's supported. If not, the connection closes. I guess actionplayeronline (or some equivalent) would probably carry a parameter telling the CNPC what type of logon it is, too. |
I still want a standalone RC.. so I guess kai's idea is the closest we're going to get XD
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The RC will be in-game, as it's meant to be a tool for development, and putting it in-game gives a lot of possibilites because each playerworld can make their own version, add new features, can customize the look. The good thing in Graal is that it's an online game, and that you can create your own online worlds, taking a step backward to offling things wouldn't really help in improving it. The Graal client takes some more resources than the RC, but we can probably add some things to make it still possible to use it similar to the old RC, like you can minimize the window and see a blinking bubble in the taskbar when you get a PM.
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Ahh.. this will make staff tools and hacker detection soooo much easier on Era.. :D.. I want to make my own already :(.. I wish I had the new scripting engine. *sniff*
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Some Ideas
I'm just going to list some stuff off.
I sat and read through all nine pages of this stuff lol.... i dont know if this will still even be useful when the new RC is made but i would love to have some kind of sound notifcation when being PMed on RC. i have had people on RC get pissed at me for not answering for 20 minutes or so because i am working on a gani and i dont see that little blue bubble in systray. make the file size cap bigger. not much but better than 64k please. A list of NPC commands I love the customization ideas going into it, but is it going to be stricly scripted, or will it be kind of like a image map where we make images and RC would pull from it?. |
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Anybody talented enough to script one, can make thier own. Or at least modify the generally available one to play sounds. |
that answered one of my questions, thanks :D
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any new improvements, any thing cool? give us more sreen shots o.@
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sorry for lack of updates :) we've had some problems the past few days
this is showing a screenshot using some html commands, currently <img src=imagename> and <a href=www.link.com>text</a> are working, <br> is too I believe here's a screeshot showing some of them in action note: you can not use a website for img src |
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