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Cosss 10-10-2010 05:07 PM

95% of servers suck because of Deas?

Well I think the new offing system have improved but it could be less sensitive.
Like some times I have to be exactly alligned with a bush to lift it.

Deas_Voice 10-10-2010 05:11 PM

Quote:

Originally Posted by Cosss (Post 1605375)
95% of servers suck because of Deas?

Well I think the new offing system have improved but it could be less sensitive.
Like some times I have to be exactly alligned with a bush to lift it.

no dude, you totally got that wrong. 95% of the servers suck because you can't turn off effects like lights/smoke/etc with the stuffs on F3.

Cosss 10-10-2010 05:17 PM

It was a joke, gossssssh. But I don't see how hard it is to allow the F3 thing work.

MrOmega 10-10-2010 07:38 PM

Quote:

Originally Posted by Deas_Voice (Post 1605315)
the doors seems sorta sensitive about how you grab them.. sometimes when you grab it, it doesn't open

e: i noticed that smoke etc was on, even thought i disabled them on F3, perhaps you could add that?
PHP Code:

//if u did not know about these, here! :)
lighteffectsenabled boolean
particleeffectsenabled 
boolean
weathereffectsenabled 
boolean 


I do use those checks they should of turned off, I'll look into it.

Hiro 10-10-2010 11:37 PM

how to mine for fish?

Cosss 10-11-2010 12:38 AM

You don't mine for fish. The fish mine for you.

MrOmega 10-11-2010 02:01 AM

For the beginning the lights/weather/particles thing should work (up until after the castle) and what about fish?!?

Edit: Ok ALL particle/lights/weather effects should be able to be controlled by checking or unchecking they're appropiate checkbox.

MrOmega 10-11-2010 07:30 PM

Ok, been working on a new Baddie System. It's turning out pretty good. I have reduced the lag in hitting the baddie and it dieing tremendously. I will need some people probably tomorrow to test it and tell me if I can improve anything.

scooter123 10-11-2010 10:12 PM

Quote:

Originally Posted by MrOmega (Post 1605604)
Ok, been working on a new Baddie System. It's turning out pretty good. I have reduced the lag in hitting the baddie and it dieing tremendously. I will need some people probably tomorrow to test it and tell me if I can improve anything.

I will

Cosss 10-12-2010 01:20 AM

looks alot better omega

MrOmega 10-12-2010 07:28 PM

Well, when ever you guys are ready, log on and tell me you want to test the baddie system and I'll warp you to the dungeon and I'll give you swords armors and such

Deas_Voice 10-12-2010 07:52 PM

Quote:

Originally Posted by MrOmega (Post 1605750)
Well, when ever you guys are ready, log on and tell me you want to test the baddie system and I'll warp you to the dungeon and I'll give you swords armors and such

mission affirmative

edit: mission complete :)

Cosss 10-12-2010 10:13 PM

i'm ready

MrOmega 10-13-2010 11:24 PM

UPDATES
  • (re)Created the baddie system, fixing bugs as I go, but seems to be working fairly decent. If you find any bugs or have issues/suggestions, post them or forum pm me.
    • Added a sound when you hit any baddie.
    • Better use of clientside part of baddies.
  • Reduced the amout of CPU taken by the HUD system. ( Was using between 1.3% - 2.2%, now it's using ~0.07 - 0.09%)
  • Worked on the Dungeon some.
  • When your hp now gets down to one third of your overall HP, the BGM music stops and you get a warning sound plus a continuous heartbeat sound until your HP goes back over one third of your overall HP. This can still be turned on/off (like the normal BGM) with the B key.
  • Few updates to the QMenu, when dropping an item it will ask for a confirmation that you want to drop this item. Also now you can cancel the dropping of an item when dragging it by pressing the right mouse button.

MrOmega 10-15-2010 04:07 AM

Well, I'm having issues with the baddie system... I would like to collaborate with via forum pm or email to help me think in new ways.


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