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Tile layer alpha bug
2 Attachment(s)
I have been running into weird problems when working with tile layers with alpha transparency. The bottom layer, layer 0, is a solid color with no transparency. Layer 1 has semi-transparent tiles which do not show correctly. There is a display issue where it blacks out tiles that should be transparent. There are other weird behaviors if you put a single lighter colored tile in the darkened area. This is in the most recent beta version, listed as 6.011.
This is the way the level should appear, and appears in the Gonstruct editor: http://img41.imageshack.us/img41/2014/gonstructview.png This is how the level appears in-game: http://img411.imageshack.us/img411/6910/ingameview.png Opening the .nw level file shows that the tiles are where they should be, and if I create an NPC to tell me which tiles I am mousing over, it even says the correct tile index. It looks like it is simply some sort of display bug unless I am missing something. Here is the level and tile set I used: Attachment 53808 Attachment 53809 |
V6 with OpenGL runs painfully slowly if I've had my computer running for several hours (6/7 +) beforehand, which kindof makes sense in a way but the slowdown is abnormal, other programs are running fine including V6 with DirectX.
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The options menu (F3) resets certain stats upon closing graal. This also applies to reconnecting(/reconnect). So far the ones that I have noticed are full screen and key-mapping. For example, if you set your full screen resolution to 800x600x60 then log out and back in, it will be set to the first one on the list which is 640x480x60. I have to change my keys every time I login, since my bottom arrow is broken. I rely on the numpad for movement.
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The key-mappings were not correctly saved and loaded until a few versions ago, but it should be fine now.
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It seems that it's possible to receive global PMs from players you have set to ignore.
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Is there an option to assign Client RC GUIs to create in the internal window? If there isn't, could this please be added?
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Another issue is that in the playerlist it says "Players from this server:" when you scroll over it, then lists all of your friends list, regardless of what server they are on (in the first window). Could a fourth window be added to show all players and the first window be corrected to what is it supposed to do?
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I've noticed some of the bodies aren't trans'd properly like they are in v5. They show a green background
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