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Hoyt1134 10-17-2011 02:07 PM

Tile layer alpha bug
 
2 Attachment(s)
I have been running into weird problems when working with tile layers with alpha transparency. The bottom layer, layer 0, is a solid color with no transparency. Layer 1 has semi-transparent tiles which do not show correctly. There is a display issue where it blacks out tiles that should be transparent. There are other weird behaviors if you put a single lighter colored tile in the darkened area. This is in the most recent beta version, listed as 6.011.

This is the way the level should appear, and appears in the Gonstruct editor:
http://img41.imageshack.us/img41/2014/gonstructview.png

This is how the level appears in-game:
http://img411.imageshack.us/img411/6910/ingameview.png

Opening the .nw level file shows that the tiles are where they should be, and if I create an NPC to tell me which tiles I am mousing over, it even says the correct tile index. It looks like it is simply some sort of display bug unless I am missing something.

Here is the level and tile set I used:
Attachment 53808

Attachment 53809

ffcmike 10-18-2011 02:14 PM

V6 with OpenGL runs painfully slowly if I've had my computer running for several hours (6/7 +) beforehand, which kindof makes sense in a way but the slowdown is abnormal, other programs are running fine including V6 with DirectX.

jkldogg 10-18-2011 02:49 PM

The options menu (F3) resets certain stats upon closing graal. This also applies to reconnecting(/reconnect). So far the ones that I have noticed are full screen and key-mapping. For example, if you set your full screen resolution to 800x600x60 then log out and back in, it will be set to the first one on the list which is 640x480x60. I have to change my keys every time I login, since my bottom arrow is broken. I rely on the numpad for movement.

Admins 10-18-2011 08:37 PM

The key-mappings were not correctly saved and loaded until a few versions ago, but it should be fine now.

Skyld 10-19-2011 12:25 AM

Quote:

Originally Posted by ffcmike (Post 1671112)
V6 with OpenGL runs painfully slowly if I've had my computer running for several hours (6/7 +) beforehand, which kindof makes sense in a way but the slowdown is abnormal, other programs are running fine including V6 with DirectX.

Can you verify this with other OpenGL games? Does it just affect Graal?

Tigairius 10-19-2011 12:29 AM

Quote:

Originally Posted by ffcmike (Post 1671112)
V6 with OpenGL runs painfully slowly if I've had my computer running for several hours (6/7 +) beforehand, which kindof makes sense in a way but the slowdown is abnormal, other programs are running fine including V6 with DirectX.

What kind of video card do you have? Some video cards support OpenGL better than others. One way to test this is by looking up your video card, or as Skyld suggested, trying it on other OpenGL software.

jkldogg 10-19-2011 04:37 AM

Quote:

Originally Posted by Stefan (Post 1671163)
The key-mappings were not correctly saved and loaded until a few versions ago, but it should be fine now.

Are you saying that you fixed the problem? Because it's still happening.

ffcmike 10-19-2011 08:12 AM

Quote:

Originally Posted by Skyld (Post 1671201)
Can you verify this with other OpenGL games? Does it just affect Graal?

I shall try to do this should it happen again, as I said it's occurring whenever my computer has been on for several hours, otherwise it's completely fine.

ffcmike 10-21-2011 07:10 PM

It seems that it's possible to receive global PMs from players you have set to ignore.

Emera 10-21-2011 07:27 PM

Quote:

Originally Posted by ffcmike (Post 1671411)
It seems that it's possible to receive global PMs from players you have set to ignore.

I have been getting this for ages. It is really annoying. It defeats the objective of having an ignore feature.

MattKan 10-24-2011 02:34 AM

Is there an option to assign Client RC GUIs to create in the internal window? If there isn't, could this please be added?

MattKan 10-24-2011 02:39 AM

Another issue is that in the playerlist it says "Players from this server:" when you scroll over it, then lists all of your friends list, regardless of what server they are on (in the first window). Could a fourth window be added to show all players and the first window be corrected to what is it supposed to do?

Emera 10-24-2011 10:31 AM

Quote:

Originally Posted by MattKan (Post 1671600)
Another issue is that in the playerlist it says "Players from this server:" when you scroll over it, then lists all of your friends list, regardless of what server they are on (in the first window). Could a fourth window be added to show all players and the first window be corrected to what is it supposed to do?

I quite like this idea. It would be nice to see this separated. Can you also allow the friends are on the player list be collapse able like the guild list?

smirt362 10-24-2011 06:39 PM

I've noticed some of the bodies aren't trans'd properly like they are in v5. They show a green background

MattKan 10-24-2011 11:53 PM

Quote:

Originally Posted by smirt362 (Post 1671639)
I've noticed some of the bodies aren't trans'd properly like they are in v5. They show a green background

This happened for me in v5 whenever I loaded a custom gani on a server.


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