![]() |
Quote:
|
Does the application run just not open levels? Can you create new levels and save them?
|
Quote:
|
Have you tried turning your screen off and on?
|
Looking for a bit of insight (I believe some of these issues are because I selected a wrong option when installing it). Windows 7 32 bit. Gonstruct 0.2.3
Gonstruct was installed in Graal folder, filenamecache.txt exists. Error: "Told to use Graal file cache, but can't open FILENAMECACHE.txt" subsequently, I am also getting this error: "Could not start editor: boost::filesystem::basic_directory_iterator constructor: Access is denied: "C:\Config.Msi"" I have no issues with the default editor, personally, but was wanting to see what gonsctruct was all about and play with tile layers. |
> Access is denied
Right-Click Gonstruct -> Run as Administrator |
Quote:
Now it is: Could not start editor: boost::filesystem::basic_directory_iterator constructor: Access is denied: "C:\Documents and Settings" Heh....weird. |
You could try turning off UAC.
However I just installed using: http://londeroth.org/~fry/gonstruct/...etup-0.2.3.exe To the default directory under Program Files, specified my Graal folder (C:\Graal) and it worked fine under Windows 8 which by extension means it should be fine for Windows 7 as well. |
Quote:
|
Got this to work, however, not how I'd like to...
I created a New user (administrator), and downloaded the client, level editor, and gonstruct onto that user. I installed Gonstruct like normal, and upon initial load a Menu popped up. I chose the graal directory, and now I am able to use Gonstruct, under that specific user only though.... If I can figure out a way to completely remove all gonstruct related files, and install it to where it gave me that menu again, I could use it on my main user account for this PC... Any suggestions? |
Do you have spaces or symbols in your user name?
|
Yes, actually, I use a -
Bradley-Main |
Gonstruct isn't really worth all that effort. We haven't worked on it in a long while. :(
There should be a gonstruct folder under %LOCALAPPDATA%\gonstruct\ that you can delete. (So something like C:\documents and settings\your user name\local settings\application data\gonstruct\, or maybe C:\users\your user name\appdata\local\gonstruct depending on windows version.) Also you shouldn't need to use an administrator account at all as long as the user that's running gonstruct can also read the graal folder you put in and all its subfolders. It's kind of embarassing that that end of it keeps exploding. |
Quote:
You have released the source for Gonstruct, though, right? (I've always used the compiled program.) |
Quote:
It's kinda annoying to build though, probably mostly because of the dumb svg icons. :( |
For me GConstruct is very confusing to install and never works..So I normally just say F this and use the online editor or use my Toshiba, which I don't like because its not as fast and smooth as my Mac....When will a editor be released for mac thats not GCOnstruct?
|
Quote:
100% of the levels I make now are with gonstruct. I only ever touch up existing work with an online level editor, but that is rarely. |
hay guys important news: gonstruct has custom toolbar icons now (if you compile from github) :v
The icons enlarged: http://i.imgur.com/eh5XbcT.png The toolbar: http://i.imgur.com/13eqEeA.png I guess they look pretty **** but that's what you get when you spend 6+ years not contributing better icons and leave it up to me. |
Is work on gonstruct still being done?? Has anyone managed to get it to compile on mac yet? 10.9.5 or 10.10 preferably. I might have to see what errors I get on my mac when I get home and try it again now that I'm more familiar with mac.
|
Quote:
Someone emailed me the day before yesterday about some error they were getting trying to build it on OS X, which reminded me gonstruct exists. I still don't have an OS X computer so I can't help with that, but apparently they were using some writeup for macports at http://www.graalians.com/forums/showthread.php?t=23585 to try to get it working. Sounds super annoying though. I'm vaguely interested in getting rid of the ruby dependency, but it's probably not the biggest problem with compatibility and everybody should have as many scripting languages installed as possible ;), so I'm not in a rush there either. The only thing I could think of to make it work better on OS X would be completely rewriting the GUI to use Qt, and I'm enthusiastic about neither completely rewriting the GUI nor learning Qt, and it would probably still be a pain to compile things by hand on OS X for people who aren't used to that. I think Fry is completely occupied with other things. |
Quote:
|
Quote:
|
Quote:
|
Even better idea, set up a remote connection for Loriel. Use OSX without physically having it.
|
That's what I said is a security risk to me. Anyone that compromises hi mcould attack me...
Also heres an update... I only got 2 error's and 1 was as simple as changing target from 10.10 to 10.9. Quote:
|
Quote:
|
Quote:
|
Quote:
|
Ok. I've setup gtkmm on my mac mini before. If I do manage to compile I can give instructions for os x. Going to be alot of playing around and adjusting. If you don't mind me asking how come the libraries went all included in the git hub project?
|
Quote:
Linux desktop applications tend to depend on dozens if not hundred of other packages being installed on the system. Installing the application, all the libraries the application depends on, and the libraries those libraries depend on is usually handled by the operating system on unix (which is what I think macports is trying to implement on OS X). It's not the role of git. Edit: I believe homebrew is an alternative to macports but I have no experience with that either. |
Yes home brew is and I've been told to use it in the past. I only asked why the libraries went included because other open source projects like torque2d come with all the libraries needed to compile
|
I just got here, but I was successfully able to build Gonstruct on 10.10.1 with absolutely NO problems at all. I did a pull request for the readme as you need to install "gtksourceview2", not "gtksourceview", but once that's done, as long as you do everything right, it should compile with 0 errors and 0 warnings.
If you have xquartz and maports installed, you should be able to just run this: git clone https://github.com/fry/graal-gonstruct.git sudo port install gtkmm sudo port install gtksourceview2 sudo port install gtkglarea2 sudo port install boost sudo port install cmake cmake . make src/level_editor/gonstruct And about 30 minutes later, you should be done. Side note, your "Graal Directory" will be ~/Library/Application Support/Graal |
And no, you do not need to install Ruby - it's already installed, and you may not need to install boost as I believe gtk needs it - but it never hurts to run that line. Just ideally do NOT install the ports version of Ruby, use the Apple-provided version or use rvm!
If you're that gunshy, you can try this: https://drive.google.com/file/d/0B0G...ew?usp=sharing |
I can give this a try and verify if it works or not for other people. I have both a 2014 MacBook Air, and a 2012 Mac Mini. Don't think it should matter tho both are running 10.10.1 as well but I will definitely give this a try.
|
I didn't realize it, but it compiles with shared libraries, so the binary does work, but you still need to run through the ports steps (It took 2 minutes to compile - so using the binary is near unnecessary)
I've successfully done this on a Late 2013 21.5' iMac w/ 10.10.1, and a Late 2013 MacBook Pro, also running 10.10.1 (Partially mucked by the Yosemite Beta) - probably the most frictionless compilation I've ever dealt with (I remember back when I used Unix - 300+ warnings was "acceptable" when building even major projects like Firefox) I do want to look into making some changes to it, but I don't know if I'll ever get around to having time to. A "Reload" button for the tileset would be nice. |
Could somebody kindly explain how i get the era tileset on gonstruct? So far i am having no luck. Thanks
|
Quote:
|
its a lost cause.
although i did enjoy making maps with it for maloria as youonly needed 1 tile for any terrain. the layers made it waaaaaaaaaaaay too laggy all you really need a a trans background in editor and also letting tiles some how stack if possible. anyways layers was the wrong path performance wise. |
Quote:
Thanks though!! |
This error pops up everytime I try to start Gonstruct:
http://i.imgur.com/9RDa588.png Running it as an admin brings up this error: http://i.imgur.com/J2wfigc.png I tried reinstalling it - no luck. Any idea on what I should try to fix it? |
All times are GMT +2. The time now is 12:57 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.