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-   -   Bring back Classic levels and hit detection? (https://forums.graalonline.com/forums/showthread.php?t=85415)

BlackSolider 05-05-2009 02:29 PM

Laura...it's an analogy.

The problem with it, however, is that classic doesn't offer any nintendo DS quality anything. If anything (from what I've heard,) classic used to have nintendo DS quality, but currently has gameboy pocket quality. It appears to many that we've gone backwards.

xnervNATx 05-05-2009 02:31 PM

you cant compare that kind of thing

BlackSolider 05-05-2009 02:33 PM

*sigh*

Think of it this way. He's comparing something made a decade ago to something made 2 years ago. The one made 2 years ago is clearly better, but classic instead uses the stuff made a decade ago.

MysticX2X 05-05-2009 02:37 PM

I meant current Classic can just be improved for that DS quality. Im positive bringing back old quests won't bring back the playercount. Positive.

xnervNATx 05-05-2009 02:39 PM

how would you know mystic?
i had many players being dissapointed because there was only 3 huges* quests , newbies come on classic for quest not being pked by *****s(lol) pausing after they kill.

*:i mean castle,sardon and gnome

BlackSolider 05-05-2009 02:39 PM

Old quests might bring back the old, nostalgic players, thereby raising the playercount. At least thats what they are promoting will happen. I don't doubt that some people will return, but I can't imagine Classic having 60+ people online.

xnervNATx 05-05-2009 02:42 PM

no one said that 60 of the players would be back but at least a good 15-20 would be a good start

contego 05-05-2009 03:52 PM

Quote:

Originally Posted by MysticX2X (Post 1489258)
I meant current Classic can just be improved for that DS quality. Im positive bringing back old quests won't bring back the playercount. Positive.

I'm quite confident that it will bring back the playercount if the HD, levels, and original quests return. Based on the poll, we're now at 40 people who voted on Classic returning, it should tell you something.

Stefan,
First -Upload old Classic for a week. Post an announcement on the server list letting players know original Classic has returned. I'm not sure when Classic with with the gmap but just upload that version.

Second -Upload a sign on the old level14.graal near the bank with a link to a new poll indicating if players would come back to Classic.

Thrid -And for the wild card, make Era and Zodaic p2p. ahahahah, yay Classic is saved!

Humor of course with the third but anyway if this finally happens I'm sure Classic will increase it's playercount. I do not think this will make Classic into 300+ people but 60+ doesn't seem far fetched by any means. Unless of course Zodiac and Era really do go p2p then it could have 200+ easy. :rolleyes:

In reality, Graal has too many servers for it's community size. I think Graal should try to expand with servers but not as fast as it did. Spreading out the community too thin could work against it. However I take into account that you make money off players creating playerworlds now. But really, how much profit does it bring in? I wish you posted what Graal made as profits (annual reports). The fact of the matter is that the Graal community are the stakeholders, and should be recognized as such.

Let's give the stakeholders what they want. :\

ffcmike 05-05-2009 03:58 PM

If bringing back old Classic in it's entirety was as simple as uploading the old levels,
it would have been done in the first place.

contego 05-05-2009 04:01 PM

Quote:

Originally Posted by ffcmike (Post 1489279)
If bringing back old Classic in it's entirety was as simple as uploading the old levels,
it would have been done in the first place.

I said upload the old server. Completely throw away the last five + years that have clearly done nothing for Classic.

It is VERY easy.

ffcmike 05-05-2009 04:07 PM

Quote:

Originally Posted by contego (Post 1489280)
I said upload the old server. Completely throw away the last five + years that have clearly done nothing for Classic.

It is VERY easy.

You mean upload the server which scripts functioned without an NPCserver, some of which are now depreciated, and were made for a much older client version?

You're proposing that Stefan put back old Classic for a week,
do you realise that it would actually take a hell of alot longer than a week in order to convert the 5000 + levels to work?

contego 05-05-2009 04:09 PM

Quote:

Originally Posted by ffcmike (Post 1489281)
You mean upload the server which scripts functioned without an NPCserver, some of which are now depreciated, and were made for a much older client version?

You're proposing that Stefan put back old Classic for a week,
do you realise that it would actually take a hell of alot longer than a week in order to convert the 5000 + levels to work?


Actually no it would not at all. Stefan could do it in less than 24 hours, successfully.

ffcmike 05-05-2009 04:13 PM

Quote:

Originally Posted by contego (Post 1489283)
Actually no it would not at all. Stefan could do it in less than 24 hours, successfully.

If it were that simple,
i'm sure it would have been done in the first place.

contego 05-05-2009 04:17 PM

Quote:

Originally Posted by ffcmike (Post 1489284)
If it were that simple,
i'm sure it would have been done in the first place.

This is why I am directing my posts to Stefan. It can be done, no question about it.

ffcmike 05-05-2009 04:24 PM

Quote:

Originally Posted by contego (Post 1489286)
This is why I am directing my posts to Stefan. It can be done, no question about it.

My understanding was that if Classic wasn't ready for the NPCserver to be put in place Stefan would have eventually had to shut it down.
If there was any way it could remain the same permanently, it would have.


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