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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

fowlplay4 05-30-2011 03:50 AM

1 Attachment(s)
Quote:

Originally Posted by DustyPorViva (Post 1652123)
Can this even be fixed? Levels are 1024 pixels large, and gmaps only render surrounding levels. That's 3072 pixels right there... can he really fix this without some major changes?

Things like this end happening as well until the screen is refreshed. It seems to fail ungracefully until Graal is resized or you go to an inside level.

DustyPorViva 05-30-2011 03:50 AM

Quote:

Originally Posted by fowlplay4 (Post 1652125)
Things like this end happening as well until the screen is refreshed. It seems to fail ungracefully until Graal is resized or you go to an inside level.

Ya I deleted the post 'cause I realized what you meant with the screenshot.

xAndrewx 05-30-2011 10:17 AM

Font looks better in v6 if you ask me o-o

Maxo14 05-30-2011 09:27 PM

I... really dont see any issues with the fonts at all O_o
Maybe you guys just got WAY too used to v5's fonts? although it seems like v6 fonts are slightly bigger than v5, just sayin' :]

DustyPorViva 05-30-2011 09:34 PM

I -think- the problem is that the fonts in v6 are being bolded vertically as well. This normally isn't how bolding works. Look at my screenshots I posted previously, in v5(and with any normal text) when a font is bolded it appears thicker only horizontally, while vertically it remains the same. This is not the case in v6 where the font appears... bulkier and thicker all around.

alskdjfhg 05-30-2011 11:38 PM

It seems a lot like Windows "ClearType" designed to smooth fonts on LCD monitors to be easier to read text.

DustyPorViva 05-30-2011 11:39 PM

Quote:

Originally Posted by alskdjfhg (Post 1652272)
It seems a lot like Windows "ClearType" designed to smooth fonts on LCD monitors to be easier to read text.

Aye, and that's fine(though ClearType allows you to adjust it to minimize the "blur" because the purpose is to give fonts AA, not make them blurry). The problem as far as I can finally see is that the bold is being applied vertically to fonts when it shouldn't be.

Crow 06-01-2011 06:18 PM

Seems like sounds stop playing when changing levels on a gmap. I believe that's been a problem for a while, actually? I'm playing the sounds with play(), and when I walk into another level while on a gmap and the sound is playing, it just stops :/ Using a weapon NPC to play it.

cbk1994 06-01-2011 10:04 PM

Quote:

Originally Posted by Crow (Post 1652577)
Seems like sounds stop playing when changing levels on a gmap. I believe that's been a problem for a while, actually? I'm playing the sounds with play(), and when I walk into another level while on a gmap and the sound is playing, it just stops :/ Using a weapon NPC to play it.

I fixed a similar problem on Era a while back. One of the levels near unstick had a stopMusic() command in onPlayerEnters, so every time the player entered a new level near unstick their music stopped.

After removing that we had no further problems on GMAPs with sound (on Windows v6). One thing to note is that some GANIs use "PARAM1" for sound, and if no first parameter is given, they can stop the music. Guessing your issue is probably server-related.

Crow 06-01-2011 10:14 PM

Quote:

Originally Posted by cbk1994 (Post 1652636)
I fixed a similar problem on Era a while back. One of the levels near unstick had a stopMusic() command in onPlayerEnters, so every time the player entered a new level near unstick their music stopped.

After removing that we had no further problems on GMAPs with sound (on Windows v6). One thing to note is that some GANIs use "PARAM1" for sound, and if no first parameter is given, they can stop the music. Guessing your issue is probably server-related.

Dammit D: I'll have to look into that then.. Thanks.

Edit: Went through everything. Doesn't seem to be caused by me. No ganis around that could possible do anything, a /scriptscan for stopsound doesn't return anything that could be the issue... no idea :/

cbk1994 06-01-2011 10:46 PM

Quote:

Originally Posted by Crow (Post 1652639)
Dammit D: I'll have to look into that then.. Thanks.

Edit: Went through everything. Doesn't seem to be caused by me. No ganis around that could possible do anything, a /scriptscan for stopsound doesn't return anything that could be the issue... no idea :/

Be sure to check for stopmidi and stopmusic too. Best of luck, it was a pain finding everything on Era that was causing it.

Crow 06-01-2011 10:51 PM

Quote:

Originally Posted by cbk1994 (Post 1652645)
Be sure to check for stopmidi and stopmusic too. Best of luck, it was a pain finding everything on Era that was causing it.

Not using them. Any idea what else might be causing it? :/

Edit: I'm really hoping this is a bug in the client. I tried this somewhere on the gmap where there's absolutely nothing around (no possibility of level NPCs causing it), no ganis with sounds involved, I removed all of my weapon NPCs (except one with a code snippet that'd play a sound so I could test); nothing. Still stops the sound when changing levels.

Admins 06-01-2011 11:23 PM

Which server and level/map?

Crow 06-01-2011 11:30 PM

Quote:

Originally Posted by Stefan (Post 1652651)
Which server and level/map?

Atlantis, tested on atlantis.gmap.

Admins 06-07-2011 11:02 PM

I've tested the sounds, it was working fine for me. But I haven't found sounds which played for longer time, so it was not easy to see. Is there anything on Atlantis which plays more than a few milliseconds?


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