![]() |
The server switching problems are only happening because the other servers (except the login server) are not updated to the latest version yet. It will be done sometime next week.
|
On Babylon when I try to pull on NPCS my char stays in the grab position and doesn't go pull. However I can get into the pull position just fine on tiles, and pull on npcs as well on other servers.
I don't know if I've brought this up so I'll say it anyway...When I rapidly slash on V4, other players on both V4 and V2 will only see the first slash then cotinue to see my character in idle. I tested this on various servers. |
Quote:
If A is pressed down, set the player's gani to 'grab.' When you're holding an arrow key to pull, you'll still holding A, so the script sets your gani to grab still. |
Stefan are u adding me acces yet? x-x
|
Quote:
|
Babylon problem fixed. :]
|
While you are on X Server and you have the Global Playerlist show people from Y server when you try to remove someone from you buddy list you have to switch from to another tab and back for them to disappear from the Buddy List.
|
Found a bug. Stefan confirmed it on debug the other day.
While you're on X server and you PM Stefan on Y server through the global playerlist, he gets annoyed and wishes for you to stop -- though, most of the time he won't tell you this :p |
Fixed the error messages with the playerlist, just updated it on the login server which is now providing the playerlist, irc and serverlist scripts :)
|
Quote:
|
Quote:
|
Quote:
|
The production table and stone mills in insidemain_stonemill2.nw on GK do not have shapes in v4. (Can walk through, and cannot use).
Edit: Odd, it is working now. o.O |
Quote:
|
1 Attachment(s)
this is very annoying and sence my gui is on the bottom it has to go, its very limiting, either it should go or allow servers to disable it
eg: enablefeatures allfeatures-stupidbottombar |
1 Attachment(s)
The following happens when the npc server is on ignore and you log onto a server
|
Quote:
I'll add the suggestion to let it not appear when you mouse over it (although Stefan knows already) >_< |
3 Attachment(s)
See attachments. The two bugs should be obvious.
|
Quote:
|
Quote:
|
Still good to remind me :)
|
Serverside GS2:
HTML Code:
this.attr[11] = "somegani.gani"; (this is in a player.join()'d class) |
Quote:
Quote:
|
Quote:
|
Quote:
putnpc2(somex,somey,"join(\\"classname\\");"); It doesn't seem to work in weapons at all. Stefan says it works on Zone though I think, so I am not sure what is wrong. It gives the following error: error: unexpected token: ) at line 3: putnpc2(player.x,player.y,"join(\\"cheetos_generic \\");"); EDIT: Hm, apparently it is only one \, not two. Thanks Lance >_< putnpc2(player.x,player.y,"join(\"cheetos_generic\ ");"); I am still confused, however, because this works in one of Fry's scripts (in a class joined to the player): temp.variable = putnpc2(x,y, "join(\\"classname\\");"); |
When pressing F8 the serverlist isn't refreshed. By this I mean the playercounts stay the same. This is a wee bit "boo".
|
I don't know the -exact- error, though sometimes on v4, there are a couple of light problems.
With v3 on Macs, sometimes some lights make the whole level completely black, which is the same for v4 in the same levels. Will try to find which script causes this. |
Quote:
|
Stefan , fix wraptext/wraptext2 in this next release and i'll give you the biggest friggen cookie ever!!!! .... maybe if your nice i'll add some sprinkles ;)
|
Ah fix what exactly?
|
2 Attachment(s)
Quote:
PHP Code:
tokens = wraptext2(300,.6,"",this.check); i have tried this serveral ways including the way the docs use it: tokens = wraptext2(300,.6," ," @ "",this.check); I've already asked cheetos too and hes says its been bugged for a while now EDIT: also this is the string from the weapon, NPC Code: |
Quote:
EDIT: The problem was that he was passing a string array to wraptext2 instead of just a string. Stefan: I did find out something interesting about the wraptext2 bug though. (Don't worry, this will make more sense when you see the example) If you show the images using wraptext2, it will return a value. If you show the images again, wraptext2 will return a different value. If you show the images yet again, wraptext2 will still return the second value. If you hide the images then show them again, it will return the first value. In other words, wraptext2 returns one value the first time the image is shown, and a different value that stays the same every other time if the image hasn't been hidden. Also, if the chatbar is showing, wraptext will return more different values. Example: #gscript, weapon cheetos_v4bug |
LIES ALLLL LIES.... but then i have to make a big ugly string with a delimeter =(
EDIT!!!!! Oh yea btw the proper way to do that with an array would be as such PHP Code:
|
1 Attachment(s)
For .30:
When closing IRC channels in the chat tab of the new server list users aren't removed when the channel collapses/is left. No more connecting screen: Faster connecting but for GK sometimes it appears to freeze for several moments while it connects. Would be nice to see a connecting screen again. Same old problem with chatbar appearing too far up and not far enough over in "extreme" resolutions. May also affect showpoly? See attachment. |
Quote:
|
Quote:
|
Quote:
|
Quote:
And to rick: Should it matter what ratio i make my window? :\ Should be able to have it very narrow and still have the bar go all the way across the bottom. |
the x/y positions for showtext and showimg (and probably others) get rounded down if they are floats, for example:
//#CLIENTSIDE function onCreated() { showtext(0,x,y,"tempus sans itc","c","test"); showtext(0,x+0.5,y,"tempus sans itc","c","test2"); } the two words are on the same place instead of the second one being a bit lower. |
Quote:
|
All times are GMT +2. The time now is 07:14 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.