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alright i got it working i just need to put in the tileset it's empty.
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I'm on a Mac and therefore cannot use the default editor. They should make an editor for the Mac, that does not need the testing of the default to use, as stated prior to this message. |
Well actually maybe About the Mac, they could Port gonstruct to the iPad, and make it like some ringtone apps, that store your tone, but you need to conect it to a PC to get your levels on the server
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Isn't Objective-C++ a thing
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All development is halted until someone sends me a free ipad to test on, though
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Would link to apple's website but not sure if I'm allowed to post external links here. |
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I don't really have any desire to continue working on gonstruct. It's been a while since I was personally invested in editing levels, and at least I was hoping that someone else from the graal community might jump on the project and keep it going and was rather disappointed that no one did, though I don't know how fry feels about it. Cripes, it's been a while. |
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I pushed the code but I haven't tested it since I don't exactly have a graal directory to test with anymore. If you wanna compile it from the repository, good luck! |
So does it compile fine on linux? Just not windows? I don't think I tried compiling it on linux yet but was interested in making some updates to it..
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Note that if you do the git checkout 0.2.3 step you are gonna miss out on the few commits that happened since then. Also it is somewhat embarassing that we're still depending on ruby. Since cmake requires having python available anyway, it is probably worth considering replacing src/level_editor/make_images.rb with a python script. This probably has come up before and was snidely dismissed because I like ruby, oh well. |
If someone is going to work on Gonstruct, it should be noted that these are the most important bugs/improvements:
That's all I could come up with for now. |
Also not sure for the cause of this, but I was working with Gonstruct last week or so, and while a level worked fine when I first uploaded it, when I updated it again, removing some of the previously laid tiles, the entire level blocked the client. I was unable to fix this, and yeah.. like I said, don't know what caused it. Should note that this happened with multiple levels.
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If I knew c++/C# or whatever Gonstruct was made in I'd be happy to work on it :(
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I always wanted to look into simply translating levels from the Tiled format into graal levels. You could also very easily support gmaps (e.g. create a 640x640 Tiled map and then translate it into a 10x10 gmap).
It obviously wouldn't support npcs or anything, but it's a great editor that has a lot of support. edit: was just reading their site: "Supports input/output plugins to open and save files in custom formats"...might be worth-while to look into! |
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Meh, I'm not a big fan of Tiled. I use it(especially for my Java projects) but I feel as far as editing levels Graal Editors(and Gonstruct) is far superior to use.
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A friend of mine tried to install Gonstruct on her computer, but apparently can't run it due to the following error.
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What OS is your friend using? |
I just installed it on this computer, and every time I try and make, or load, a level, it stops responding ?
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Have you tried running in compatibility mode (if windows), or as administrator?? |
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