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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

WhiteDragon 04-21-2010 01:42 AM

Quote:

Originally Posted by fowlplay4 (Post 1570929)
There's still two very big flaws with V6, that I feel need to be dealt with before an open beta:

- Timeouts/Schedule Events that loop every 0.05 slowing down to 0.01~ over time
- The 2pt (estimating) increase in font size, if this isn't changed to match the Windows V5 client, then quite a few GUIs will need to be redone to look proper.

Also fixing what crashes the client in the Classic bomb gani.

I have narrowed it down to it being a setcharani which is an ani & ani script, and the ani script uses a showimg in it.

Admins 04-21-2010 02:26 AM

The font size will not be decreased.

DustyPorViva 04-21-2010 02:48 AM

Quote:

Originally Posted by Stefan (Post 1570940)
The font size will not be decreased.

>: (

Why?

edit: to add a little substance... I've done a few calculations using the default font size as a basis to convert sizes between the two methods: zoom(which is a multiplier) and fontsize. I fear changing the default size would mess this up, and potentially mess up a few scripts for others who do the same thing.

fowlplay4 04-21-2010 02:56 AM

I really hope we don't have to do things like..

PHP Code:

if (graalversion >= 6) {
  
zoom 0.5;
} else {
  
zoom 0.7;


That would be annoying..

TSAdmin 04-21-2010 05:40 AM

Quote:

Originally Posted by fowlplay4 (Post 1570948)
I really hope we don't have to do things like..

PHP Code:

if (graalversion >= 6) {
  
zoom 0.5;
} else {
  
zoom 0.7;


That would be annoying..

I don't think there'd be a fear of that in the future. When V6 is released, I'm sure V5 will be subjected to the same treatment previous versions received where if you try to log in using it you will be faced with the "Please update your version of the Graal Client" error. The only reason you'd need to include such a script would be at a time where they're both usable, such as this beta testing. But it's beta testing and the font topic has been discussed off and on already.

fowlplay4 04-21-2010 07:11 AM

2 Attachment(s)
If there change over is abrupt, I'm fine with it and will update scripts accordingly but it just seems silly to me that there's still the compatibility features for GS1 but the one thing that will graphically affect nearly every server that's used a zoomed font or default font size in a profile to a varying extent doesn't get the same treatment.

It currently feels like someone took your report that you wrote in a size 12 font, then made it all bold but this isn't nearly as easy to fix.

Attached some images of how it's currently affecting Zodiac from a quick glance.

Admins 04-21-2010 12:34 PM

It's not like it's new, the fonts have already been different on Mac, Linux and Windows-opengl mode for years. GUI should be made compatible with different font sizes so that you can also easily switch between different font types. Imagine there would be an option to change the default GUI font?

Crono 04-21-2010 12:59 PM

no1 addressed the problem i showed? :(

Fulg0reSama 04-21-2010 06:57 PM

Quote:

Originally Posted by Crono (Post 1571049)
no1 addressed the problem i showed? :(

I guess your pitch wasn't good enough.

SKJF91 04-21-2010 07:08 PM

Quote:

Originally Posted by Crono (Post 1571049)
no1 addressed the problem i showed? :(

If he addressed the problem you showed, then whats the point of a Graal v7?!

Admins 05-01-2010 02:49 PM

Quote:

Originally Posted by Crono (Post 1564435)
It becomes most obvious when you're moving with a frame of a gani.

This might be a problem with the gani download somehow (stuck on first frame when downloaded and used for the first time), does it again happen when you relogin to the server?

Crono 05-01-2010 03:12 PM

Quote:

Originally Posted by Stefan (Post 1573268)
This might be a problem with the gani download somehow (stuck on first frame when downloaded and used for the first time), does it again happen when you relogin to the server?

Yes. It also happens on every server and only on v6. I'm running v6 from my old Graal folder so there is nothing to download.

In general all ganis are wobbly but it only seems to happen when you move (visually it's most obvious when you move and are only on a single frame of a gani like sit). For example the sit frame is only 1 frame. If you go into the Unholy Nation spar and move left and right on the row of chairs, the same effect will happen.

sssssssssss 05-02-2010 10:01 PM

So how's progress? Is there a ETA on release yet?

Crono 05-02-2010 11:45 PM

Recorded another example. I left out the v5 version because I think we all get the pattern.

This is how it looks like when you swim on v6:

http://www.youtube.com/watch?v=HNYtgeh4Y3I

Make sure you select 720p as the video quality and fullscreen it. ^^. Note that it was recorded at 20fps, no dips in framerate.

edit- i should really stop tagging v6 because i keep getting car links afterwards. :(

Stephen 05-02-2010 11:47 PM

Quote:

Originally Posted by Crono (Post 1573643)
Recorded another example. I left out the v5 version because I think we all get the pattern.

This is how it looks like when you swim on v6:

http://www.youtube.com/watch?v=HNYtgeh4Y3I

Make sure you select 720p as the video quality and fullscreen it. ^^

edit- i should really stop tagging v6 because i keep getting car links afterwards. :(

As far as it has been explained to me, any scripted movement system will suffer the result of this glitch. Although, I don't think the evoking command/function has been identified yet. >_<

sssssssssss 05-03-2010 12:04 AM

I do appreciate examples and explanations from testers, and im not being sarcastic. But I would, as I'm sure many non-beta testers as well as beta testers, like a ETA from Stefan or someone who knows how far the progression is completely.

Crono 05-03-2010 12:10 AM

Quote:

Originally Posted by Stephen (Post 1573645)
As far as it has been explained to me, any scripted movement system will suffer the result of this glitch. Although, I don't think the evoking command/function has been identified yet. >_<

That's from Unholy Nation. I have tried it on multiple servers too. I don't think UN uses a scripted movement system.

Stephen 05-03-2010 12:13 AM

Quote:

Originally Posted by sssssssssss (Post 1573654)
But I would, as I'm sure many non-beta testers as well as beta testers, like a ETA from Stefan or someone who knows how far the progression is completely.

They're creating a series of products tuned specifically for the iPhone and mobile platforms around their client - the client program is peripheral... it's not the product.

Crono 05-03-2010 12:15 AM

Quote:

Originally Posted by Stephen (Post 1573661)
the client program is peripheral... it's not the product.

wat. Graal is not the product?

WhiteDragon 05-03-2010 12:16 AM

Quote:

Originally Posted by Stephen (Post 1573661)
They're creating a series of products tuned specifically for the iPhone and mobile platforms around their client - the client program is peripheral... it's not the product.

Right, but if you ratify the natural tendencies of any product you get the correlation between the product and the client... peripheral indications have a overwhelming attribute in the category of empirical business strategies.




:noob:

Stephen 05-03-2010 12:24 AM

Quote:

Originally Posted by Crono (Post 1573662)
wat. Graal is not the product?

Nope, QuattroPlay is.

Crono 05-03-2010 12:25 AM

Quote:

Originally Posted by Stephen (Post 1573666)
Nope, QuattroPlay is.

Graal Online, the game we pay to play and have for almost a decade, is not a product? Oh dear.

also what WD said

Stephen 05-03-2010 12:30 AM

Quote:

Originally Posted by Crono (Post 1573667)
Graal Online, the game we pay to play and have for almost a decade, is not a product?

We can all clearly see that it is NOT the product they're developing. Otherwise I don't think we would be having this conversation at all.

Crono 05-03-2010 12:40 AM

Quote:

Originally Posted by Stephen (Post 1573668)
We can all clearly see that it is NOT the product they're developing. Otherwise I don't think we would be having this conversation at all.

Make a blog about it and we'll take it up there I suppose. :P

sssssssssss 05-03-2010 12:44 AM

so .......... graal v6 is not a product anyone is making? How did it get beta testers?

Stephen 05-03-2010 12:47 AM

Quote:

Originally Posted by sssssssssss (Post 1573676)
so .......... graal v6 is not a product anyone is making? How did it get beta testers?

QuattroPlay is the game engine, being designed specifically for iPhone and mobile platform applications. Graal Online is what QuattroPlay spawned from. Graal Online is no longer the emphasis of Eurocenter, the producers of QuattroPlay.

Eurocenter wants to cash in on their game engine, QuattroPlay, via the popular success of iPhone applications.

I cannot explain this anymore simply. Graal Online is now Stefan Knorr's personal project - and he doesn't have the time to support it effectively.

sssssssssss 05-03-2010 02:09 AM

So why bother with beta testers at all and posting in here, apparently its useless....

Stephen 05-03-2010 02:13 AM

Quote:

Originally Posted by sssssssssss (Post 1573702)
So why bother with beta testers at all and posting in here, apparently its useless....

QuattroPlay is not just for mobile platforms. :mad:

sssssssssss 05-03-2010 02:16 AM

Soooooo ... all this is relevant for our pc servers? V6 I mean...

soooooo ...
Quote:

Originally Posted by Stephen (Post 1573668)
We can all clearly see that it is NOT the product they're developing. Otherwise I don't think we would be having this conversation at all.

They ARE developing this game, v6 at that I mean, with the recent posts and all from stefan and beta testers. Unless this is all a hoax I dont see what you are saying.

Stephen 05-03-2010 02:22 AM

Quote:

Originally Posted by sssssssssss (Post 1573707)
Soooooo ... all this is relevant for our pc servers? V6 I mean...

soooooo ...

They ARE developing this game, v6 at that I mean, with the recent posts and all from stefan and beta testers. Unless this is all a hoax I dont see what you are saying.

http://skepticalteacher.files.wordpr.../facepalm1.jpg

TSAdmin 05-03-2010 02:34 AM

Quote:

Originally Posted by Stephen (Post 1573709)
IMG

http://i42.tinypic.com/2qjhpgp.jpg

sssssssssss 05-03-2010 02:44 AM

Uhhhhh ... read your posts again and explain how youre not sayin that they are basically only worried about iphone and not v6.

Umat 05-03-2010 11:27 AM

QuattroEngine: The iPhone apps and Graal v6 uses it. It's multi-platform which means, every update to the iPhone apps counts for Graal v6 aswell. You could basically use any of Eurocenter's apps to connect to a graal server.

Admins 05-03-2010 01:06 PM

We are stripping parts of the engine depending on the game though, like support for npcs or display of graal players.

Demisis_P2P 05-03-2010 02:01 PM

Quote:

Originally Posted by sssssssssss (Post 1573717)
Uhhhhh ... read your posts again and explain how youre not sayin that they are basically only worried about iphone and not v6.

Maybe this analogy will help.

Imagine for a second that there is a car company called Linux Carmakers.
They designed a car called the Gruul and then spent a bunch of time and money developing the motor to power this car.
The Gruul doesn't sell very well; it's a $50,000 75kw hatchback with wheels made of cement.
Over the years they add a few cup holders to the Gruul but for some reason it's still not selling well and they just can't understand why.
So eventually they scrap the Gruul, but they decide to keep the car motor that they spent all that time and money making and they start putting it onto a bunch of bicycles, and hey what do know suddenly the bicycles are popular. So now the Linux Carmakers car company is focusing on improving the motor to make more types of bicycles, and they change their name to Euromotor.
And every few years or so somebody might do an engine swap and put the newest model of the Euromotor engine into their old Gruul car body, but officially Euromotor isn't producing any more new Gruuls.

Seems really clear.

Umat 05-03-2010 02:07 PM

Quote:

Originally Posted by Stefan (Post 1573798)
We are stripping parts of the engine depending on the game though, like support for npcs or display of graal players.

That is what I figured.

Sky 05-03-2010 02:37 PM

When is v6 actually gonna be released? I'm so sick of having massive lag on vista with graal.... :'(

sssssssssss 05-03-2010 04:20 PM

I understand the gist of what you're trying to say in that example. -_-
The problem with what you said was in plain english, they are not developing v6.

Quote:

Originally Posted by Stephen (Post 1573668)
We can all clearly see that it is NOT the product they're developing. Otherwise I don't think we would be having this conversation at all.

Then people would also not be saying things like this -

Quote:

Originally Posted by Crono (Post 1573667)
Graal Online, the game we pay to play and have for almost a decade, is not a product? Oh dear.

also what WD said

- if you made complete sense either.

You cannot sit here and say even though something is being made, it is NOT being developed. It just contradicts itself. Now "officially", has the company said they dropped graalonline on the pc? Otherwise, it IS officially being developed as well, unless you are the spokesperson for the company.

With all that said, I was simply asking for an ETA. Thats all. Stefan you obviously posted in here, would you mind giving one?

Crono 05-03-2010 04:32 PM

cyril, he's basically saying that Graal is not a product (which i disagree with but thats just going way off topic).

sssssssssss 05-03-2010 05:21 PM

Ok, it really doesn't matter. I paid for product or a service when I spent real money. But eh, whatever, disagree with too, it is off topic. This is the beta testing bug report for v6, so I was just asking for an ETA. Anyone give that or a progression rate and what is left?


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