![]() |
With dual screens up, Graal will not open on the secondary screen, it opens on the primary pushed all the way to the side aligned with the mouse axis. Not really a bug, but is somewhat annoying.
|
Quote:
PHP Code:
|
A new version v5.321 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- fixed projectile bug (reported by cbk1994) - fixed transparency for tile layer 0: 8-bit pngs/gifs are now drawn without transparency when being used in the base tile layer - new option: drawallinsidenpcs = true/false (draws all npcs in inside levels, eventually needed if you use a lot of showimgs) - improved stretch draw in drawing panels and external windows (uses interpolation) - double-clicking words in GuiTextEditCtrls and GuiMLTextCtrls is selecting the word - added replacements for virtual keyboards on Classic and Era for iPhone - removed UDP support because it doesn't work for most people anymore and we want to streamline the client On serverside we have also fixed npcs move()ing over level borders on gmaps, will be up with the next npcserver update. Note: please test the new version and post your bug reports. Discussion of technical decisions better fit in other forums, e.g. future improvements or the scripting forums. We want to release the new version as soon as possible. |
You can increase your TCP throughput limit which can make TCP quite a bit faster (~20-25% in my case).
I'm not sure how ethical it would be for Graal to automatically change TCPAckFrequency during installation though. |
Is not being able to upload files such as player graphics in game with the V6 client a known issue?
Also is drawallinsidenpcs a server option, npc or level var? |
drawallinsidenpcs is a client-side global variable.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
All that's happening is that once the file is selected the window is disappearing and that's the last of it, there is no onFilesUploaded(). I actually noticed this as long ago as V6 becoming a beta test, just thought there was some deliberate reason for it. |
Quote:
Quote:
|
Quote:
I was actually accomplishing this by a different method so must have skipped over that post. |
Seems like the playerlist doesn't update players level as often as it should.
I was also walking around Classic's overworld, pretty normally without warping or anything unusual, there being no gmap update and suddenly it seemed as if all of the npcs within a particular level had been merged with other npcs, I entered an inside (would have been scripted setlevel2 rather than a warp link) and all of the npcs within that level didn't have onCreated called Clientside. |
Quote:
|
All times are GMT +2. The time now is 09:33 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.