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-   -   Gabriel's Economic Plan Part A (https://forums.graalonline.com/forums/showthread.php?t=80888)

Sinkler 08-15-2008 05:39 AM

If anyone can get whatever they want, no one would care, and we'd have fun.

TSAdmin 08-15-2008 05:55 AM

Quote:

Originally Posted by Sinkler (Post 1414539)
If anyone can get whatever they want, no one would care, and we'd have fun.

Sure, provided the people who want to play have "Playerworlds Gold Subscription".

Demisis_P2P 08-15-2008 06:40 AM

Quote:

Originally Posted by Sinkler (Post 1414539)
If anyone can get whatever they want, no one would care, and we'd have fun.

If everybody instantly got everything they wanted the game might be fun for the first few days, but then it would be incredibly boring and hardly worth playing.

MOST of the gameplay is trying to earn items. Trying to get the best gun. Trying to join your favourite business/gang, and then trying to move up the ranks in that business/gang.

If anything Era needs more progression and character development. More replay value.

Crono 08-15-2008 06:42 AM

"Earn" items lol.

If scamming and duping your money is considered "earning" then whatever. Big reason why I quit for sure.

Kappa00p2p 08-15-2008 07:32 AM

Quote:

Originally Posted by Demisis_P2P (Post 1414550)
If everybody instantly got everything they wanted the game might be fun for the first few days, but then it would be incredibly boring and hardly worth playing.

MOST of the gameplay is trying to earn items. Trying to get the best gun. Trying to join your favourite business/gang, and then trying to move up the ranks in that business/gang.

If anything Era needs more progression and character development. More replay value.

What you're describing is a popularity contest.
What Era needs is more ways to kill each other. Have constant events where premade teams can do objective based battles and the entire winning team wins event coins/ reputation.

Ningnong 08-15-2008 06:04 PM

Quote:

Originally Posted by Demisis_P2P (Post 1414550)
If everybody instantly got everything they wanted the game might be fun for the first few days, but then it would be incredibly boring and hardly worth playing.

MOST of the gameplay is trying to earn items. Trying to get the best gun. Trying to join your favourite business/gang, and then trying to move up the ranks in that business/gang.

If anything Era needs more progression and character development. More replay value.

Agreed.

People get more interested in a game when they are constantly working to progress. Why do you think everyone on GK are constantly screaming "BUYING DIAMONDS" or "BUYING EC's" its not the fact they have a shiny event coin to stare at (well maybe it is?) but its the fact that every EC they get closer to getting a better weapon.

Im sure if there was an EC fountain, sure it would be fun for the 1st few days , but then it would be incredibly boring ;x

Quote:

Originally Posted by Kappa00p2p (Post 1414555)
What you're describing is a popularity contest.

Not really..

Quote:

Originally Posted by Kappa00p2p (Post 1414555)
What Era needs is more ways to kill each other. Have constant events where premade teams can do objective based battles and the entire winning team wins event coins/ reputation.

Agreed, having more events would mix things up a bit instead of the continual, well whatever.... running round killing each other? ZzzzZZZzzz

A well planned / organized / well scripted system (e.g. couter strike event) would be pretty good ;o

-Ning to the Nong

Sinkler 08-16-2008 08:25 PM

Quote:

Originally Posted by Sinkler (Post 1414372)
Hi Ning,

All right, the income tax is a good idea but here's what I want, I want to abolish player trading and have a set in selling market place where there is a set-in max prices for each gun and a set-in minimum price for each gun/item etc. I think this will actually stablize the economy. You can also set prices in between those two number.

The tax-system should be based on how much you have, monetarily and weapon-wise. You could call it income tax, but it's money that's taken away based on the maximum-price set in the market place. example formula (maximum price of item) times (set amount of percentage per weapon/item)
Example Let's say a Handgun's max price is 100 dollars, 100(0.05), this would be done to all your weapons and then added up to set an amount of tax.

For money, it would be taxing on deposits.

The Market Place idea could actually help make this economy controlled with prices. I forgot to mention that.


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