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papajchris 08-11-2011 12:47 AM

Quote:

Originally Posted by Venom_Fish (Post 1662822)
Not to be negative nancy,

Wouldn't expect you any other way :cool:

iBreez 08-11-2011 02:30 AM

Quote:

Originally Posted by Supaman771 (Post 1662908)
^
No.

yeah so people who mine for two months straight can have fireable explosives, 1 bullet every .2 seconds, shotguns that cover the whole spar arena,

What if I'm good at era, but I can't afford all this crap because it's too expensive?
Doesn't make any sense bro.

WillaWonka 08-11-2011 02:31 AM

Quote:

Originally Posted by iBreez (Post 1662953)
yeah so people who mine for two months straight can have fireable explosives, 1 bullet every .2 seconds, shotguns that cover the whole spar arena,

What if I'm good at era, but I can't afford all this crap because it's too expensive?
Doesn't make any sense bro.

Meet Courage, Mined for 2 months straight and is now a millionaire.

iBreez 08-11-2011 03:05 AM

Quote:

Originally Posted by WillaWonka (Post 1662955)
Meet Courage, Mined for 2 months straight and is now a millionaire.

Exactly my point. Mining only makes money if you put at least about 200 hours into it.
Well I'm gonna stop crying about mining because I found out from a friend shoveling is 100x faster and can make 5k a hour if you do it right.

But I'm not done yet! (BILLY MAYS HERE lol)
Dual shotguns make no sense. They cost about 1k for a pair and they fire faster, have a wider spread, reload faster, AND HAVE A BIGGER AMMO CLIP than the m3 shotugun, which is worth about 3k street.
This makes no sense, honestly. The M3 shoots slower, less spread, less bullets in a clip and has a annoying press A four times to reload... this should have a buff, because it's 8,750 shop price. Why buy M3 when you can buy a pair of regular shotguns that are better in every way?

all m3 needs is faster shots/full auto (by holding down d) and it would be better than dual shotguns easily, and make it more of a desirable item and raise the street price (3k) to be closer to the shop price (8.75k). and 2 more shells in the clip to even out the reload so it isn't overpowered, and maybe people would start buying it from shop again (pl9 shotty has a 20 shell clip so it wouldn't "replace" it, as users with m3 would have to reload more often and pros would still be able to eaisly beat it).

WillaWonka 08-11-2011 03:23 AM

Quote:

Originally Posted by iBreez (Post 1662961)
Exactly my point. Mining only makes money if you put at least about 200 hours into it.
Well I'm gonna stop crying about mining because I found out from a friend shoveling is 100x faster and can make 5k a hour if you do it right.

But I'm not done yet! (BILLY MAYS HERE lol)
Dual shotguns make no sense. They cost about 1k for a pair and they fire faster, have a wider spread, reload faster, AND HAVE A BIGGER AMMO CLIP than the m3 shotugun, which is worth about 3k street.
This makes no sense, honestly. The M3 shoots slower, less spread, and has a annoying press A four times to reload... this should have a buff, because it's 8,750 shop price. Why buy M3 when you can buy a pair of regular shotguns that are better in every way? I think getting rid of the press a

Welcome to the debuff.

iBreez 08-11-2011 03:31 AM

Quote:

Originally Posted by WillaWonka (Post 1662965)
Welcome to the debuff.

lolol

But srsly.
If dual shotgun's awesomeness are taken away from newbs, then what would be the fun in that?
I'd rather have M3's stats buffed so then newbs could all want to buy that, and maybe the price would go up.

If dual shotguns are simply nerfed, then noobs will automatically mark shotguns as "noob wep" and the price will crash and burn for reg. shottys and m3 shotty. If they simply look at the stats for m3 shotty, they will realize it's absolutely the same as reg shotty after nerf and m3 will still be worth nothing.
If they went as far to make regular shotguns crap to make m3 look good, then it would just wouldn't hurt anyone to remove them from the game.

RogueShatterblade 08-11-2011 03:43 AM

A shotgun should have huge spread, with a ton of small bullets that add up if they all hit.
The concept of dual shotguns too is insane

iBreez 08-11-2011 03:54 AM

Quote:

Originally Posted by RogueShatterblade (Post 1662973)
A shotgun should have huge spread, with a ton of small bullets that add up if they all hit.
The concept of dual shotguns too is insane

the damage doesn't add up lol
they all hit 20s and if 1 hits the others don't count.
i vote that shotguns should all be the same and do same damage, and each bullet counts as a shot if one of them hits, but the expensive ones such as pbp/pl9 shotty shld do like 3-5 more damage than shottys and m3 and have more bullet output than shottys/m3.

WillaWonka 08-11-2011 03:55 AM

IRL: Shotguns lose power further down the road, in this game, the further you are from the player, the better you can spam them. tru****.

iBreez 08-11-2011 03:59 AM

Quote:

Originally Posted by WillaWonka (Post 1662976)
IRL: Shotguns lose power further down the road, in this game, the further you are from the player, the better you can spam them. tru****.

rep+

m3 needs buff dual shottys need nerf expensive shotguns can be left alone

ilovegirlzz 08-11-2011 04:57 AM

Quote:

Originally Posted by iBreez (Post 1662977)
m3 needs buff dual shottys need nerf expensive shotguns can be left alone

at least you understand how the "balancing" makes no sense..wait til you get into the 200k range and see how m4 is better than shipka..

Supaman771 08-11-2011 05:23 AM

God you people always give me something to do when I'm bored.

Quote:

Originally Posted by iBreez (Post 1662953)
yeah so people who mine for two months straight can have fireable explosives, 1 bullet every .2 seconds, shotguns that cover the whole spar arena,

What if I'm good at era, but I can't afford all this crap because it's too expensive?
Doesn't make any sense bro.

1. You're not good at Era, I've never even seen you sparring; rofl.
2. Go mine? If you think your good you shouldn't require expensive weapons to be good. If you do require them... go mine.

Quote:

Originally Posted by iBreez (Post 1662961)
Exactly my point. Mining only makes money if you put at least about 200 hours into it.
Well I'm gonna stop crying about mining because I found out from a friend shoveling is 100x faster and can make 5k a hour if you do it right.

But I'm not done yet! (BILLY MAYS HERE lol)
Dual shotguns make no sense. They cost about 1k for a pair and they fire faster, have a wider spread, reload faster, AND HAVE A BIGGER AMMO CLIP than the m3 shotugun, which is worth about 3k street.
This makes no sense, honestly. The M3 shoots slower, less spread, less bullets in a clip and has a annoying press A four times to reload... this should have a buff, because it's 8,750 shop price. Why buy M3 when you can buy a pair of regular shotguns that are better in every way?

all m3 needs is faster shots/full auto (by holding down d) and it would be better than dual shotguns easily, and make it more of a desirable item and raise the street price (3k) to be closer to the shop price (8.75k). and 2 more shells in the clip to even out the reload so it isn't overpowered, and maybe people would start buying it from shop again (pl9 shotty has a 20 shell clip so it wouldn't "replace" it, as users with m3 would have to reload more often and pros would still be able to eaisly beat it).

Yes, shovelling (or even flower picking) is faster than mining at first. But then again, mining is the only job where anything EVER gets faster... and since we got Vimes to edit it about a year ago + Worker Potions it is utterly the absolute best choice for any long term money making.

Don't insult Billy Mays.

Dual shotguns cost $400 AT MOST (if you buy them from the shop). If you're going to make an argument at least do some COMMON SENSE research before spewing out words. Makes you look like an idiot.

M3 costs about 2-3k street at the most. I've purchased one for as low as 1k in the past. It has 20 damage bullets, and is much more functional (more accurate, less freeze, less reload time) than dual shotguns.

I don't even understand the point the rest is getting at. You say to buff/change a gun.. then say don't make it overpowered.. then say change the price.
If I had one guess, I'd say you obviously own one of those weapons?

Quote:

Originally Posted by iBreez (Post 1662968)
lolol

But srsly.
If dual shotgun's awesomeness are taken away from newbs, then what would be the fun in that?
I'd rather have M3's stats buffed so then newbs could all want to buy that, and maybe the price would go up.

If dual shotguns are simply nerfed, then noobs will automatically mark shotguns as "noob wep" and the price will crash and burn for reg. shottys and m3 shotty. If they simply look at the stats for m3 shotty, they will realize it's absolutely the same as reg shotty after nerf and m3 will still be worth nothing.
If they went as far to make regular shotguns crap to make m3 look good, then it would just wouldn't hurt anyone to remove them from the game.

Spam, see previous.

Quote:

Originally Posted by iBreez (Post 1662975)
the damage doesn't add up lol
they all hit 20s and if 1 hits the others don't count.
i vote that shotguns should all be the same and do same damage, and each bullet counts as a shot if one of them hits, but the expensive ones such as pbp/pl9 shotty shld do like 3-5 more damage than shottys and m3 and have more bullet output than shottys/m3.

Spam, see previous.

Quote:

Originally Posted by WillaWonka (Post 1662976)
IRL: Shotguns lose power further down the road, in this game, the further you are from the player, the better you can spam them. tru****.

Last I checked, this isn't IRL. The bullets technically do spread more over distance.. however making them lose power would be difficult.
Last I checked before my last check everyone was CRYING on Era that shotguns were too underpowered because I got Alfonso to fix the reload crap. Nerfing them further wouldn't be very wise.

Quote:

Originally Posted by iBreez (Post 1662977)
rep+

m3 needs buff dual shottys need nerf expensive shotguns can be left alone

God your comments are just repeats. We understand you want your gun to be better and worth more. It's just not going to happen.
Same with your other threads, lol@ snowball cannon firing mode 2!

Quote:

Originally Posted by ilovegirlzz (Post 1662983)
at least you understand how the "balancing" makes no sense..wait til you get into the 200k range and see how m4 is better than shipka..

Then buy the M4, save 150k, and shut up.
You make no sense.

I believe that's a Triple Kill; someone needs to add sound effects to the forums.
Haha :D

Venom_Fish 08-11-2011 05:51 AM

@Ikki
Buy an M4.

@iBreez
M3 is a superior weapon from a skill-based aspect.
Its able to hold its own as a beginner primary weapon, unlike shotgun (to a certain extent).
In other words, M3 vs. Shotgun, same skill level, M3 = Wins.
Got me?
Shotgun is a better weapon for support fire.
M3 is a better weapon for skill/combination in sparring/pk.

To better understand the balance, each weapon has his/her weaknesses in a Tier. No one weapon is way better than another if they're within the same Tier.
M3 and Shotguns are both Tier 1. The difference is not light years. Price is A FACTOR, not THE FACTOR. <- Understand that.

Supaman771 08-11-2011 07:57 AM

Ok, since I've laced this thread with much negativity shutting down most of the idiotic ideas that flow through here before Zeus/Alfonso can even waste their time reading them... I've got an idea to throw out.

This is based on events. Mostly PK events, but all events would technically fall under this system.

This is similar to an idea/system I recall Sales creating/working on. So it shouldn't be too hard for Alfonso to revive, and finish. (Since that's what his management record is currently based on) < Sorry for that burn, have to keep this real-talk. <3
-----------------------------------
Okay so I stopped at this point for about an hour not knowing exactly how to present this in words. Haha :D
-----------------------------------

Basically instead of winning a EC just for being the last person alive in an event, you'll instead get X event points for achieving a positive goal in that event. (Or possibly lose them for doing something negative)

An example:
CTF - You will receive X event points for killing a player, Y event points for capturing the flag and winning the game(raiders), Y event points for returning the flag to the base(defenders), and Z event points for winning the event. (Killing a team member or getting kicked from the event (not through lag kicker) could even cause you to lose a small amount of points)

Every event will use this Points system, giving every active participant a small reward for achieving the goal. Even Lucky Grab - X points for being lucky (small amount obviously), and Z points for winning the event. Or Chance - X points for surviving a round (small amount), and Z points for winning the event.

**This will ensure you people out there soloing the team in TTS then getting lamed cause your own teammate tags you in don't go out empty handed.**

So now you have these Event Points, these will be able to be exchanged for EC at the event house at a set rate (could be set by the ETA possibly, or just be a 100% fixed rate permanently). Ex; 100ep = 1ec
-----------------------------------

Since events are 'over hosted' according to some players.. this could potentially help control the flow of EC better and make events more rewarding for people who actually PLAY them.

As opposed to the current system, where it just rewards the last person alive (somewhat flawed system).
Being that last player could be some person who didn't help his team toward the goal, or didn't actively participate in the event. (Happening a lot lately tbh, kids just tag out in TTS, hide in laser tag, or join by :Event 1 1 late in the match... and then win?)

That isn't very fair, fun, or even promotes playing events.
-----------------------------------

Combine this system with some new/updated event arenas and we got ourselves some full proofed happy-go-fun-times.
-----------------------------------

Thoughts?
Opinions?
Yes?
No?

Go wild- :cool:

iBreez 08-11-2011 03:05 PM

Quote:

Originally Posted by Supaman771 (Post 1663009)
Ok, since I've laced this thread with much negativity shutting down most of the idiotic ideas that flow through here before Zeus/Alfonso can even waste their time reading them... I've got an idea to throw out.

This is based on events. Mostly PK events, but all events would technically fall under this system.

This is similar to an idea/system I recall Sales creating/working on. So it shouldn't be too hard for Alfonso to revive, and finish. (Since that's what his management record is currently based on) < Sorry for that burn, have to keep this real-talk. <3
-----------------------------------
Okay so I stopped at this point for about an hour not knowing exactly how to present this in words. Haha :D
-----------------------------------

Basically instead of winning a EC just for being the last person alive in an event, you'll instead get X event points for achieving a positive goal in that event. (Or possibly lose them for doing something negative)

An example:
CTF - You will receive X event points for killing a player, Y event points for capturing the flag and winning the game(raiders), Y event points for returning the flag to the base(defenders), and Z event points for winning the event. (Killing a team member or getting kicked from the event (not through lag kicker) could even cause you to lose a small amount of points)

Every event will use this Points system, giving every active participant a small reward for achieving the goal. Even Lucky Grab - X points for being lucky (small amount obviously), and Z points for winning the event. Or Chance - X points for surviving a round (small amount), and Z points for winning the event.

**This will ensure you people out there soloing the team in TTS then getting lamed cause your own teammate tags you in don't go out empty handed.**

So now you have these Event Points, these will be able to be exchanged for EC at the event house at a set rate (could be set by the ETA possibly, or just be a 100% fixed rate permanently). Ex; 100ep = 1ec
-----------------------------------

Since events are 'over hosted' according to some players.. this could potentially help control the flow of EC better and make events more rewarding for people who actually PLAY them.

As opposed to the current system, where it just rewards the last person alive (somewhat flawed system).
Being that last player could be some person who didn't help his team toward the goal, or didn't actively participate in the event. (Happening a lot lately tbh, kids just tag out in TTS, hide in laser tag, or join by :Event 1 1 late in the match... and then win?)

That isn't very fair, fun, or even promotes playing events.
-----------------------------------

Combine this system with some new/updated event arenas and we got ourselves some full proofed happy-go-fun-times.
-----------------------------------

Thoughts?
Opinions?
Yes?
No?

Go wild- :cool:

Giving free ep to players in events that did nothing (afkers, leechers) to earn it would make the economy unstable because of the rate of ec's being output from the ep's. it should be like 150ep if a player wins a event (the equiv of 1 and a half ec), and 10 ep if a player only parpicitates, and a 50ep reward if a player gets a certain amount of kills or helps a team alot in a team event.


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