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Points are a give and take, if you remove them... people lose a degree of interest in raiding. If you keep them, people "over-appreciate" them, so to speak. Before points, the quarrel was no incentive.
Removing Points = No Solution Removing Loss of Points is probably the middle-ground. @ Take If you want people to raid when you log on, everyone should go on tag and chill in their base like they used to. I doubt it'd take anymore than 5 minutes for someone to nuke you or come in blasting. |
wild idea: make gang tags automatic, so as soon as you log on or set your nick your gang tag is on and you can't take it off.
This way you are always representing your gang and you can't go off tag. Also would mean you can't be in a business, but in their current state who would want to be in a business anyway? Point loss was meant to be an incentive for people to defend their own gang base. It worked for Jenns street gangs for a while, until people got bored of all the gang bases looking exactly the same and only having one level and one entrance. (Foray Crew for life, yo.) |
call the gangs horde and alliance, if history is anything to go by it will be a big success.
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It fits the theme and the server itself. Can't beat it. |
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There's other ways to create competition while excluding points. I would prefer raids without an incentive if it was fun and encouraged more people to get on tag.
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A system as described would be a good edition, but the server is still slowly dying with current management as-is so why waste time that could potentially be spent on fixing what is already there and trying (lolrite) to save the server. |
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