![]() |
Quote:
|
Quote:
They aren't as "pretty" as graal levels but they serve purpose. Each level connects to the next. Instead of aethstetic appeal it is more of a gameplay appeal. In other unrelated news: I think this server looks like ass. However, the concepts and general idea behind it more than makes up for that. |
Quote:
|
Obviously the levels need some work, take a lot of time making them. Just like drawing, do not speed up go slowly and you will get a better end result. I hope you add some effects in the levels, too. Like candle lights? Anyway I'm pretty excited for this.
|
We have candle lights in the inside levels waterfall particles etc. I just played through four swords so I feel confident in the new level designs will release sometime this week
|
:D can't wait!
|
New Updates:
Redone some of the OW levels to fit the 'Zelda' Style. I've left the forest area the same though. Working on 'Targetting system' similar to OoT, for the range weapon such as the sling and Bow. With 360 attack range, the gani I set up rotate the bow image arrow to the proper way so it looks flowingly Begun work on our hookshot, with it the player can jump to higher elevations, working with our custom Z value. Again the hookshot works with the targetting system An as a side not, the targetting system is just not with baddies, it's also works with NPC, good use of this is targetting people sitting on roof tops to talk to them., Edit: BOMB PLANTS!! They're completed and working smoothly. Here's a vid. Does anyone think anything should be changed about them though? EDIT: Here's an example of what the plant can do The Shattering script of the rock is courtesy of Yen. |
Very nice!
|
Its awesome but maybe change the bomb explosion so it fits in more with the server. Also is there any way to make the gani to pick up the bush a little smoother? Other than that its awesome, I'm so excited for this server
|
Looks great!
|
I played briefly, there are a quite a few things I like, some stuff I don't.
I really like the swimming system, with the air bubble showing your remaining oxygen. I love the swamp grass slowing the player down, I hope you make all sorts of terrain that effect the player's movement (like snow slowing the player down, ice making the player slide). It really makes paths important. My biggest complaint is the use of the A key. You use A for all interactions, from reading signs to lifting bushes. I don't like how if you hold down A when you're lifting a bush you will automatically throw it. I would much rather it worked like default. When you're reading signs and you press A, it will reread the sign when I expect it to exit the sign. Opening doors and whatnot is frustrating because it seems to me that doors don't open as soon as you press A on them. I also don't like spin, or rather the infinite spin when holding down S. I would rather you do one spin, maybe make it do area damage like in Zelda and then a cool down after its use. I would also like for there to be a charge up animation, similar to Zelda's. I don't like the colors used for sign text, the colors are too close and makes the signs harder to read. I don't like how you limit player's name length. I play as maximus_asinus in game and according to your server I can't go by my own alias. This will drive a lot of people away. I don't like how not having a weapon makes me completely defenseless. I think a player should be able to punch if they do not have a weapon. |
Quote:
Quote:
Quote:
Quote:
Quote:
Thank for your input. Note: Terrain speed is big time incorporated in the server, it goes beyond swamp/sand/ice. Climbing up mountains is slower and going down is a little faster. :D |
Quote:
|
Ok, about 3/4ths done with the dungeon, only have finish the miniboss, "home stretch" and the big boss. After that I'll finish all the systems ( like the spin) and do some 'touch up' then I feel comfortable to apply for hosted. :)
|
Woot, dungeon is nearing completion. Just finished the mini boss so you now can get the 'weapon' to finish the dungeon. I'll upload a vid tomorrow demonstrating the miniboss. I would like to brag about (but please complain any issues/suggestions) of how I handle the online battle. When a player enters the room a countdown is started (30secs for this miniboss) giving time for any one else to enter the minibosses domain when the time runs out the doors lock, no more players in or out, if a player logs out, when they log back in they are warped to the room before. Once the boss is beaten the players all have 2 mins to get the weapon and leave. Otherwise they're warped out and if they don't collect they must fight the boss all over again. As with our dunegons players can not normally save in them, if they die or log out they'll be warped to the beginning. If they have gotten passed the mid warp point, then they can use that get pass the dungeon somewhat, anywho, the levels before the miniboss and big boss the player can save in. So players don't have to go through the hassle of going through some 30 odd number of levels.
In short the dungeon should be completed sometime next week, then followed by the modifications of some system and levels, then hopefully onto Hosted I go. :) |
All times are GMT +2. The time now is 07:51 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.