Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Era Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=162)
-   -   My plans for Era (https://forums.graalonline.com/forums/showthread.php?t=134258889)

swift 04-25-2010 03:23 PM

fix the dumb sh*t where a bullet breaks/destroys/disappears whenever you walk into a different level on the gmap.

i'd only play this again if there was a reset.

cbk1994 04-25-2010 03:29 PM

Quote:

Originally Posted by swift (Post 1572093)
fix the dumb sh*t where a bullet breaks/destroys/disappears whenever you walk into a different level on the gmap.

That's beyond our control to fix, it's a problem with the projectile functionality in Graal.

Pelikano 04-25-2010 07:27 PM

Quote:

Originally Posted by cbk1994 (Post 1572095)
That's beyond our control to fix, it's a problem with the projectile functionality in Graal.

Did you try to script your own "bullet handler"? Not quite sure how the outcome would be though.

However, I really like your plans, if you can realise them Era's playercount will certainly rise.

The idea to only trade items in the Mall is fascinating, I don't like the "search tool" you're going to make though. Why don't you let them players just walk around and look at items, instead of automating everything?

DustyPorViva 04-25-2010 07:34 PM

Quote:

Originally Posted by Pelikano (Post 1572160)
Did you try to script your own "bullet handler"? Not quite sure how the outcome would be though.

However, I really like your plans, if you can realise them Era's playercount will certainly rise.

The idea to only trade items in the Mall is fascinating, I don't like the "search tool" you're going to make though. Why don't you let them players just walk around and look at items, instead of automating everything?

Era is already probably using an insane amount of resources. Scripting custom projectiles to handle hundreds of bullets flying at the same time would murder the server, and probably have Stefan on their ASAP slapping them around.

Pelikano 04-25-2010 07:39 PM

Quote:

Originally Posted by DustyPorViva (Post 1572161)
Era is already probably using an insane amount of resources. Scripting custom projectiles to handle hundreds of bullets flying at the same time would murder the server, and probably have Stefan on their ASAP slapping them around.

Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.

Seeya 04-25-2010 07:43 PM

Quote:

Originally Posted by Pelikano (Post 1572160)
However, I really like your plans, if you can realise them Era's playercount will certainly rise.?

I stopped reading a "realise".

DustyPorViva 04-25-2010 07:44 PM

Quote:

Originally Posted by Pelikano (Post 1572163)
Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.

Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.

Pelikano 04-25-2010 07:47 PM

Quote:

Originally Posted by DustyPorViva (Post 1572165)
Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.

Oh I see! The NPC Server is obviously written in a programming language.

Now it's clear, thanks.

DustyPorViva 04-25-2010 07:49 PM

Quote:

Originally Posted by Pelikano (Post 1572166)
Oh I see! The NPC Server is obviously written in a programming language.

Now it's clear, thanks.

And yet you couldn't see why this would be more efficient that scripting something to handle custom projectiles.

Pelikano 04-25-2010 07:54 PM

Quote:

Originally Posted by DustyPorViva (Post 1572167)
And yet you couldn't see why this would be more efficient that scripting something to handle custom projectiles.

Now I can see it, thank you.

cbk1994 04-25-2010 07:55 PM

Quote:

Originally Posted by DustyPorViva (Post 1572165)
Projectiles are handled by the NPC-server, which is coded. The difference between the code handling them(very efficiently, per Stefan's words) and gscript is vastly different.

They're handled by the client, actually, though the NPC-server does handle them serverside.

DustyPorViva 04-25-2010 08:01 PM

Quote:

Originally Posted by cbk1994 (Post 1572170)
They're handled by the client, actually, though the NPC-server does handle them serverside.

Well most of the data is handled by the NPC server on the global level, which is what I was implying would be the most intensive to replicate. Clientside just handles the visual aspect, I'm pretty sure.

cbk1994 04-25-2010 08:12 PM

Quote:

Originally Posted by DustyPorViva (Post 1572172)
Well most of the data is handled by the NPC server on the global level, which is what I was implying would be the most intensive to replicate. Clientside just handles the visual aspect, I'm pretty sure.

Nope, the client moves the bullet and checks for collisions once it receives the data from the server.

Pelikano 04-25-2010 08:21 PM

Quote:

Originally Posted by cbk1994 (Post 1572173)
Nope, the client moves the bullet and checks for collisions once it receives the data from the server.

So what's the conclusion, Dusty? ;)

DustyPorViva 04-25-2010 08:34 PM

Quote:

Originally Posted by Pelikano (Post 1572176)
So what's the conclusion, Dusty? ;)

That you're still the same ******* as you always have been, and that it is still something that would take way too much resources compared to projectiles.


All times are GMT +2. The time now is 12:01 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.