Found any problems with the Linux version except the libsdl-mixer?
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The client randomly freezes from time to time but other than that everything else seems fine.
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New versions 5.327 for Linux 32 bit and 64 bit have been uploaded:
32 bit: http://www.graalonline.com/downloads...al_linux32.zip 64 bit: http://www.graalonline.com/downloads...al_linux64.zip - Added undo/redo functionality to GuiMLTextEditCtrl, by default 16 undo steps, you can increase by setting undostacksize = number; the undo/redo is working with normal shortcuts: Ctrl+Z for undo, Ctrl+Y or Ctrl+Shift+Z for redo - Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors) - Fixed the indigo html color - Improved the speed of GuiMLTextCtrl.reflow(), especially for syntax highlighting - Fixed some problems where multi-line text in external windows was not correctly refreshed - Doesn't deselect text if a text field loses the focus or you copy text from it - Improved support for wba-styles: uses them for drawing GuiTextEditSliderCtrl, and reads the color of the start bar text (GuiTextCtrl.stylesection="Clock"); you can see a new gui style VPlusBlue in the options - added Verdana bold to the login server - Fixes a bug that could crash the game on login when a server uses the default weapons (Bow, Bomb etc.) - Correctly animates showimgs even if the NPC which is showing them is itself not visible - Doesn't crash anymore when a gani animation is hiding showimgs It also fixes some problems with Copy&Paste and Drag&Drop on Linux. |
Sound playback is about .5s behind. Running Kubuntu 10.10 Maverick Meerkat with pulseaudio. I have only noticed the delay with Graal, all other applications are correct, so I know everything is configured correctly on my system.
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Linux v6 is using SDL mixer, normally it should be fine
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V6 seems to be using different sounds when slashing, droping bombs, etc, is this correct?
also, grab gani doesn't show for me, tried to delete it, no change. |
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(Chances are I'm completely wrong. lol.) |
The sounds haven't changed, may be some server was overwriting them. It's also possible that the sounds sound differently with SDL, like it's doing on Facebook (because it only supports 11,22 and 44 kHz).
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Both V5 and V6 seem to have a sound delay for me in both Ubuntu 11.04, and Ubuntu 10.10, on both of my computers. (Which are both pretty slow) V5 had about a 1-2 second delay, while V6 is only about half a second. I also noticed that the sounds seem different too.
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44,1 kHz is standard, this is what most people use anyway (nowadays).
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since v6 is using the same files as v5, they use the same sounds, nothing is overwritten ( to fix this "overwriting" issue, you could make the default files read-only), so it has to be the SDL library |
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