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-   Bug Report (https://forums.graalonline.com/forums/forumdisplay.php?f=193)
-   -   Linux v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257634)

Admins 04-04-2011 08:58 PM

Found any problems with the Linux version except the libsdl-mixer?

cyan3 04-07-2011 07:35 PM

The client randomly freezes from time to time but other than that everything else seems fine.

Admins 04-25-2011 03:32 AM

New versions 5.327 for Linux 32 bit and 64 bit have been uploaded:
32 bit: http://www.graalonline.com/downloads...al_linux32.zip
64 bit: http://www.graalonline.com/downloads...al_linux64.zip

- Added undo/redo functionality to GuiMLTextEditCtrl, by default 16 undo steps, you can increase by setting undostacksize = number; the undo/redo is working with normal shortcuts: Ctrl+Z for undo, Ctrl+Y or Ctrl+Shift+Z for redo
- Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors)
- Fixed the indigo html color
- Improved the speed of GuiMLTextCtrl.reflow(), especially for syntax highlighting
- Fixed some problems where multi-line text in external windows was not correctly refreshed
- Doesn't deselect text if a text field loses the focus or you copy text from it
- Improved support for wba-styles: uses them for drawing GuiTextEditSliderCtrl, and reads the color of the start bar text (GuiTextCtrl.stylesection="Clock"); you can see a new gui style VPlusBlue in the options
- added Verdana bold to the login server
- Fixes a bug that could crash the game on login when a server uses the default weapons (Bow, Bomb etc.)
- Correctly animates showimgs even if the NPC which is showing them is itself not visible
- Doesn't crash anymore when a gani animation is hiding showimgs

It also fixes some problems with Copy&Paste and Drag&Drop on Linux.

Zeke 04-25-2011 10:39 PM

Sound playback is about .5s behind. Running Kubuntu 10.10 Maverick Meerkat with pulseaudio. I have only noticed the delay with Graal, all other applications are correct, so I know everything is configured correctly on my system.

cyan3 04-25-2011 10:41 PM

Quote:

Originally Posted by Zeke (Post 1645553)
Sound playback is about .5s behind. Running Kubuntu 10.10 Maverick Meerkat with pulseaudio. I have only noticed the delay with Graal, all other applications are correct, so I know everything is configured correctly on my system.

I used to get that on V5 with Ubuntu 10.10 but It doesn't happen on V6.

Zeke 04-27-2011 03:59 PM

Quote:

Originally Posted by cyan3 (Post 1645555)
I used to get that on V5 with Ubuntu 10.10 but It doesn't happen on V6.

I just upgraded mine to ubuntu 11.04 beta, It's lagging on here too, but the delay is not as long as it was on 10.10. Odd.. I suspect they might improve ALSA performance via pulseaudio on the normal 11.04 release that comes out tomorrow. I'll post if it's any better or not then.

cyan3 04-27-2011 04:21 PM

Quote:

Originally Posted by Zeke (Post 1645923)
I just upgraded mine to ubuntu 11.04 beta, It's lagging on here too, but the delay is not as long as it was on 10.10. Odd.. I suspect they might improve ALSA performance via pulseaudio on the normal 11.04 release that comes out tomorrow. I'll post if it's any better or not then.

I went back and checked V5 and sound doesn't have any delay but I've had this problem many times with different installs after formatting and reinstalling Linux and mostly had the same problem with new installations but a few of the installs the sound worked without any problems.

Admins 04-27-2011 05:56 PM

Linux v6 is using SDL mixer, normally it should be fine

Deas_Voice 04-27-2011 11:00 PM

V6 seems to be using different sounds when slashing, droping bombs, etc, is this correct?

also, grab gani doesn't show for me, tried to delete it, no change.

Zeke 04-27-2011 11:43 PM

Quote:

Originally Posted by Deas_Voice (Post 1646001)
V6 seems to be using different sounds when slashing, droping bombs, etc, is this correct?

The only thing I can think of is that a lot of the sounds were redone on some iphone servers. Of course, the only way for you to have obtained those would've been to actually log onto one, (which I don't know if you have), though I wouldn't think those would've carried over to other servers. Or perhaps I'm completely wrong, and the default/included sound files have changed.

(Chances are I'm completely wrong. lol.)

Admins 04-27-2011 11:53 PM

The sounds haven't changed, may be some server was overwriting them. It's also possible that the sounds sound differently with SDL, like it's doing on Facebook (because it only supports 11,22 and 44 kHz).

Forkk 04-28-2011 01:58 AM

Both V5 and V6 seem to have a sound delay for me in both Ubuntu 11.04, and Ubuntu 10.10, on both of my computers. (Which are both pretty slow) V5 had about a 1-2 second delay, while V6 is only about half a second. I also noticed that the sounds seem different too.

Umat 04-28-2011 12:17 PM

44,1 kHz is standard, this is what most people use anyway (nowadays).

Deas_Voice 04-28-2011 09:46 PM

Quote:

Originally Posted by Stefan (Post 1646024)
The sounds haven't changed, may be some server was overwriting them. It's also possible that the sounds sound differently with SDL, like it's doing on Facebook (because it only supports 11,22 and 44 kHz).

that's odd.

since v6 is using the same files as v5, they use the same sounds, nothing is overwritten ( to fix this "overwriting" issue, you could make the default files read-only), so it has to be the SDL library

Twinny 04-28-2011 11:17 PM

Quote:

Originally Posted by Umat (Post 1646112)
44,1 kHz is standard, this is what most people use anyway (nowadays).

192Khz, baby!


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