I was figuring it'd be a right given solely to the server owner. If the server's owner wants to leak it to anti-graal, we got bigger problems than how easy it is to backup and restore.
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Backup should just be stored locally - like it is now. If the server needs to be restored it's not a large task for an admin like Tig or Stefan to do and I don't think we have to worry about Graal's servers disappearing overnight.
That way you avoid any potentially damaging or threatening activities while maintaining complete functionality. |
Well sure, but even if we're going to assume Tig and Stefan are going to be available to restore a server from its local backup copy, what about "Hey, I've got a great idea to completely change the system, it's a little risky but I think I can get it to work in one go - but maybe I should back up everything first"?
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Mountain out of a mole hill imo. |
Who cares about Anti-Graal having Back Ups?
I mean what's the use? Anti-Graal can obviously not to ANYTHING to damage Graal, it's not like they're professional Hackers (otherwise they'd have hacked Graal years ago). |
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Well it was fun griefing my client-rc'ers on Zodiac but this should be dealt with.
It needs to filter out HTML tags sent through RC messages. My current hack fix to prevent the tags from continuing to wreak havoc: PHP Code:
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:( I can't find the scripted RC graphics. sad.
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Yeah but then the tags show up.
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I've picked up work on the Scripted RC again and have made the following improvements:
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The scripted rc still needs the ability to search the script list and file browser.
When you have literally hundreds and hundreds of weapons, classes, etc, it would be nice to search for a specific item. Like the external rc does now...you begin typing, and it finds the first instance that begins with what you typed. Other than that...i'm glad this is finally being worked on again. Edit: Also, another thing. Is there any way to check if a player is on clientrc? The only way I found to do this was to check: PHP Code:
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Tig has implemented the type-to-find, albeit in an obstructive way, with the playerlist on Login 2. That should be easy enough to copy and fix up.
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