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-   -   Spreading the love for Valentines. (https://forums.graalonline.com/forums/showthread.php?t=57633)

maximus_asinus 03-09-2005 12:04 AM

Quote:

Originally Posted by p2p_Sir_Link
This whole staff strike makes me lol. Storm, you have some people to fire.

No, the Administrators of each respected division has people to fire. In the case of LAT, you maybe right.

p2p_Sir_Link 03-09-2005 03:19 AM

GCs who need to be fired:
Sting
Kitten
Kat

LATs:
None, there appear to be no LATs, thanks to Selflon

FAQs:
Fire all these newbs, WTF, a 10 hourer FAQ. Fabulous.

Evil_Trunks 03-09-2005 04:36 AM

Quote:

Originally Posted by p2p_Sir_Link
GCs who need to be fired:
Sting
Kitten
Kat

Kat isn't a staff person on Classic

p2p_Sir_Link 03-09-2005 10:43 PM

=\, Good then, fire Sting and Kitten though, =\

jake13jake 03-09-2005 10:56 PM

Quote:

Originally Posted by p2p_Sir_Link
=\, Good then, fire Sting and Kitten though, =\

But I love Kitten :(.

p2p_Sir_Link 03-10-2005 01:24 AM

But kitten is striking.

maximus_asinus 03-14-2005 05:34 PM

Thread Revival:
Classic restored the original stats. That is a giant step in the right direction.
Not items, just kills/deaths.

jake13jake 03-15-2005 09:22 PM

Quote:

Originally Posted by maximus_asinus
Thread Revival:
Classic restored the original stats. That is a giant step in the right direction.
Not items, just kills/deaths.

The big things bothering me are the bushes and the movement.

I'm just wondering, how many think it would be better to not even be able to slide by a sqrt8 tile width instead of having such buggy diaganol movement?

One of my movement scripts gets that far at least. The movement is also more precise than the default (instead of having ##.9899353434 for your x it would be a multiple of 1/16. The biggest of differences is that my movement doesn't support speeds with a 20 tiles/sec or greater... I think, although having so fast a speed can hurt the smoothness of it, and I think that would be a bug in the default movement too. (Just curious, I already know that Storm would never use my movement, and all I have scripted is the movement, save jumping and hurt modes, and gani controls and sword).

I haven't investigated bushes entirely, because updateboard is extremely strange. I made a script that just destroys the bush, and the bush acts like a default bush for no reason. Then again, I could do things kindof backwards of what the current system is (but not on gmap), now that I think of it. Since updateboard is so wierd I can just putnpc, setimg of the slashed bush, draw it under the player, and setshape2 to walkable tiles. Then there wouldn't be so much lag when entering levels, unless there are a lot of bushes slashed. If the stupid clientside updateboard thing didn't drop items I would just have to figure out how to cache the x,y of the bush so that it could be redrawn. I would also not want to redraw the bush when someone is standing on it, and hmmm... I just realized that glove strength could be built into rocks, though not so easily with this method.

maximus_asinus 03-16-2005 01:05 AM

why couldn't you make the sword detect the bush tiles and have it update board via this? I am not the best scripter, and I can see how checking each time you used the sword could lag, but I doubt it'd be noticeable.

p2p_Sir_Link 03-16-2005 01:18 AM

This thread died like classic guys. Get over it.

jake13jake 03-16-2005 09:00 AM

Quote:

Originally Posted by maximus_asinus
why couldn't you make the sword detect the bush tiles and have it update board via this? I am not the best scripter, and I can see how checking each time you used the sword could lag, but I doubt it'd be noticeable.

Simply, you can't updateboard on a gmap.
NPC Code:

if (keypressed) {
this.test_x = int(playerx + 1.0) + 2*vecx(playerdir);
this.test_y = int(playery + 1.5) + 2*vecy(playerdir);
if (keydown(5)) {
if (tiles[this.test_x,this.test_y] == 2 && tiles[this.test_x+1,this.test_y] == 3 && tiles[this.test_x,this.test_y+1] == 18 && tiles[this.test_x+1,this.test_y+1] == 19) {
tiles[this.test_x,this.test_y] = 677;
tiles[this.test_x+1,this.test_y] = 678;
tiles[this.test_x,this.test_y+1] = 693;
tiles[this.test_x+1,this.test_y+1] = 694;
putleaps 0,this.test_x,this.test_y;
updateboard this.test_x,this.test_y,2,2;
}
}
}



Put a //#CLIENTSIDE above that and it mimics the default bush script. It will drop rupees and items on it's own. Not Classic's rupees but the default bush drop items. It will slash the bush for everyone, and the bush will reappear on it's own.

All of these automatic things, they shouldn't be happening. I should have to write this serverside to get the bush to be slashed for everyone. I should have to write special code for the items to drop. I should have to cache the bush locations so that I can redraw them.

Now, the clientside updateboard updating for everyone isn't exactly a bad thing, this helps a lot. But all of the other stuff screws me up.

maximus_asinus 03-16-2005 04:33 PM

Quote:

Originally Posted by jake13jake
Simply, you can't updateboard on a gmap.

Oh GMAP, I hate you so.

csod123 03-16-2005 05:41 PM

you all can ***** about anything can't you.

maximus_asinus 03-16-2005 06:26 PM

Quote:

Originally Posted by csod123
you all can ***** about anything can't you.

Yes I can, now shut up.

jake13jake 03-17-2005 12:01 AM

Quote:

Originally Posted by maximus_asinus
Oh GMAP, I hate you so.

Hmm... however, I just realized something. -If- tiles can be recognized on a gmap at all, they could probably be backwards scripted so that it puts an npc of the slashed bush image and setshape2s to a walkable tile and destroys itself on a timeout. If I had preference, I'd make it so that nothing could respawn if you were standing on it (like the pots and getting stuck in the corner of Vangel JFs).

p2p_Sir_Link 03-19-2005 02:47 PM

Quote:

Originally Posted by csod123
you all can ***** about anything can't you.

Maximus and I would be working hard on classic, if Selflon was active to hire/Storm would hire some people.

jake13jake 03-21-2005 01:00 AM

I'm so sad that there is nothing interesting to talk about recently. There has been nothing happening on Classic. Absolutely nothing.

p2p_Sir_Link 03-21-2005 08:19 PM

This is trueness. I'm on the verge of quitting and working full time on my server.

maximus_asinus 03-21-2005 08:26 PM

Storm was hinting at a new addition he was working on. He wasn't very specific, but from what I was able to pry out of him was that it was a hangout of some sort, based on old levels. Hope you enjoy it.

Minoc 03-21-2005 10:10 PM

Hopefully the old Graal Castle. :)

Unpredlctable 03-21-2005 11:29 PM

Hopefully anything. :frown:

p2p_Sir_Link 03-22-2005 03:21 PM

Are we now beleiving what storm says?

jake13jake 03-24-2005 09:44 PM

Quote:

Originally Posted by p2p_Sir_Link
Are we now beleiving what storm says?

All I believe is that you misspelled a word.

Evil_Trunks 03-24-2005 10:19 PM

why do you guys keep bumping this old topic?

might as well make a new topic called "*****ing and moaning about classic" and put comments there

Minoc 03-24-2005 11:10 PM

Quote:

Originally Posted by p2p_Sir_Link
Are we now beleiving what storm says?

I do.
I've known Storm for a long time, he's one of the most trustable players I know.

Even if you disagree with Storm's vision of Classic, you can't say he's not doing his best to improve the server.

maximus_asinus 03-24-2005 11:18 PM

who's definition of improve are we using?

Minoc 03-24-2005 11:21 PM

Quote:

Originally Posted by maximus_asinus
who's definition of improve are we using?

Improve as in adding things that would satisfy the players.

Minoc 03-24-2005 11:28 PM

Ok.. all is fine but one thing I've just noticed.
There seem to be new PK rooms, which are exactly like the old PK Cave.
It really ruins the value of kills count, and the classic feeling. :(

maximus_asinus 03-24-2005 11:34 PM

Quote:

Originally Posted by Minoc
Improve as in adding things that would satisfy the players.

I'm confused, when you're satisfied, you complain? because thats what people are doing now.

Minoc 03-24-2005 11:55 PM

Quote:

Originally Posted by maximus_asinus
I'm confused, when you're satisfied, you complain? because thats what people are doing now.

No, but he's TRYING to satisfy the players.
You can disagree with his ideas without claiming he's lazy, corrupt, etc'.

maximus_asinus 03-25-2005 12:06 AM

Quote:

Originally Posted by Minoc
No, but he's TRYING to satisfy the players.
You can disagree with his ideas without claiming he's lazy, corrupt, etc'.

I can question his motives as he is making classic in his own view, and not listening to player input.

Polo 03-25-2005 12:30 AM

Quote:

Originally Posted by maximus_asinus
I can question his motives as he is making classic in his own view, and not listening to player input.

Simply untrue. In my own view, we wouldn't have the PK rooms, as like Minoc, I think it devalues what a kill is worth, also would probably be using the built in movement, and a whole load of other things would be different. Realise that I have to balance what the players want, what is good in terms of making a robust server, and then try and mould it all into one coherent ball of pleasure for you all. Its simply not possible to please 100% of the people, 100% of the time, but that doesn't stop me trying.

maximus_asinus 03-25-2005 12:55 AM

Quote:

Originally Posted by Polo
also would probably be using the built in movement

so the players asked for the custom movement system?

I think your goal should be pleasing atleast 75% of the server, and I doubt you are doing that much.

Polo 03-25-2005 01:13 AM

Quote:

Originally Posted by maximus_asinus
so the players asked for the custom movement system?

Some did, not the majority. However, some things I dont have a choice over.

-Ramirez- 03-25-2005 01:37 AM

Quote:

Originally Posted by Polo
some things I dont have a choice over.

What things are you referring to? It sure isn't the movement system.

maximus_asinus 03-25-2005 02:08 AM

Quote:

Originally Posted by Polo
Some did, not the majority. However, some things I dont have a choice over.

I am quite sure you could have gotten away with using the original movement system.


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