![]() |
Quote:
|
I'm not in the v6 beta but can't be bothered to make a new thread.
I keep getting the Graal3Dengine error, it freezes my game and I have to restart it every 5 minutes :/. |
For some reason, you can no longer open waiting PMs by double clicking the flashing SysTray icon.
|
Quote:
|
Let me try the beta!
|
Quote:
|
v6 is using the old scripted playerlist again because of performance problems with the new v6.
|
Ok a new version (5.244) is ready, Skyld will upload it soon:
- Fixed polygon fonts (fonts bigger than 30) - Command line option "-listscriptfunctions" has been re-added (generates scriptfunctions_client.txt) - Command line options "-connect servername", "graal://servername" should work again - Improved hacker protection - Fixed GuiScrollCtrl drawing in external windows when the scroll bar appears or disappears - The tray icons works now on Window98/ME - Improved window positioning behaviour: only moves to the mouse the first time you are opening the window (F7 etc.) instead of always following the mouse; this will however further improved in some later version when scripts can set the position - Small speed improvements when drawing ganis and inside levels with many players From my testing the setup is working fine (GraalSetup.exe). One of the next features that will be added will be the possibility for external script windows to be dockable like the old player list. |
Quote:
|
Quote:
|
Will there be a way to disable built-in playerlist via serveroption? I was hoping to use the forced scripted playerlist to incorporate some much-needed things into the playerlist, and having most players using built-in would break that.
|
Yes it should be possible to let servers make a completely new playerlist.
|
Made some pretty drastic changes in the playerlist on login2 to greatly reduce lag, beta testers should check to make sure it's still functioning as well as it was before.
|
Quote:
|
Tig you still need to remove/gray out the listscriptfunctions line in the first post.
|
I think that there should be a better way of displaying on the playerlist that a person on your buddy list is not on the same server as you are. I haven't got any suggestions for a good visual fix (not just setting that weird head) but compared to the current external playerlist I find it really distracting seeing everyone's heads. Perhaps someone could come up with something.
|
Quote:
|
Graal crashes entirely when a gani that is both an ani and a script is displayed.
Example: PHP Code:
|
1 Attachment(s)
The progress bar (though, for some reason I seem to get this only on GK, though not a GK bug as discovered) in some interfaces seem to be layering incorrectly, generally after they've reached 0%, and end up overlapping other displays they're meant to be underneath.
Stefan or Tig might have to check out what governs the following screenshot for a specific function or object that isn't responding correctly though. Attachment 50370 |
Quote:
Quote:
|
Quote:
Here is where we are encountering the problem:
That uses the exact gani script I provided here. You could also use *Bomb which is a more complicated script, but has the same problem. Edit: Looked at it more, and it seems these conditions need to be satisfied for the crash:
It seems like the gani script finished before the crash happens, so possible some code problem in the destruction of images in setcharanis. |
Found a very strange bug..
Whilst testing Dusty's movement system, I found that if I had a high enough speed, I could move so fast the levels wouldn't be drawn in time and I ended up in a black level (except for the animated flower tiles). The other strange bug occurred in both a custom and default movement system. I started at the bottom left corner of lith.gmap (on Litheria). Holding both up and left I was able to move up against the left hand boundary of the gmap. Eventually, I was walking into pure black. The other odd issue I'm expierencing is after a while of being on Lith, it seems the timeout becomes more jagged. While I was moving normally with Dustys system, it eventually becomes a rather pulsated. Changing server doesn't resolve the issue and eventually I have to restart the client. Task manager has the client sitting comfortably at 60MB usage with no noticable CPU usage. Would be nice if anyone else could confirm that they have this issue. 1. 0.087890624 % Weapon +Movement |
Quote:
We actually checked the time occurring between the end of the onTimeout() and the start of the next one, and it was .1 rather than .05. It seems to only happen after being on the server for awhile. |
I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.
|
Quote:
It's pretty odd. |
Is it only timeouts or is there an actual drop in game FPS?
|
It's happening now to me, definitely seems to be a general decrease in FPS, but it's hard to tell.
EDIT: Actually it's probably just timeouts, if it was FPS you wouldn't see yourself only moving every other frame. |
Quote:
|
So bump for Stefan. There are still two problems (that I know of): The ani problem and the timeout problem.
The timeout problem kind of makes everything unplayable so that is probably more important. The ani problem does crash the client though so it should probably also be addressed. Edit: The timeout problem seems to also affect scheduleevents. |
Quote:
|
GuiButtonCtrl.performclick() doesn't seem to work; Script: Function SQL_Data_CloseTab.performclick not found in function SQL_Data_Tabs_Menu.onSelect in script of Weapon Staff/SQL Explorer. I can use any other functions or variables of the button, and objectType() returns "GuiButtonCtrl". Can anyone reproduce this?
|
Quote:
|
How do I get the new version? I have W7
|
Quote:
|
Quote:
|
Not sure if this is an Era bug, but it only happens on my laptop..
When i try to double click an item in my inventory it changed to Equipped Item: (none).. This only happens on my laptop (windows 7) and I tried to see if the bug happened on my desktop computer (windows vista) and it didn't. |
Quote:
|
Quote:
|
I sometimes experience weird highlighting behavior with TextEditCtrls, a good way to reproduce it is to use the GUI Editor Tool in Scripted RC, and change values (text is a good choice).
Specs: Win7, Intel Core2Duo, and ATI GFX |
Quote:
Edit: if it helps I'll list computer specs. Windows 7 Processor: AMD Turion(tm) II Ultra Duel-Core Mobile M600 2.40 GHz System Type: 64 bit |
All times are GMT +2. The time now is 04:37 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.