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No one is on 24 hours a day 7 hours a week, sir.
Doesn't matter about MoD unless guild activity can rise up. Guild activity is out of Classic Management control (Unless they want to go to the extreme and doing local limited guilds), so this thread isn't going to serve it's purpose. |
Each fort should have its own theme and could maybe even be connected to the different Graal types that are situated close to them. An example would be Snow Town actually making use of one of the two types of ice tile that I've given Classic (the ice tiles used in CTF Ice or Ice Sumo) sliding around, making the floor crackable, and the ability to fall through the tiles onto the next floor down. If an elemental theme was pursued rather than just having random attributes for each, they'd feel much more consistent and different to each other. Basically what I'm suggesting is giving each fort its own settings and features, making them individually different and fun in their own way, giving people a reason to actually visit them outside of MoD.
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I agree, also a fire based one could remove .5 hp every 5 seconds until you reach the top?
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An elemental theme would be cool and all, but it will be all for naught if guild activity + rivalries stayed at current levels. In addition, it would be nice if we got a prize for capturing/holding forts.
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'Offical' guild wars could be cool too in which the two highest ranking members online set the terms of victory and first guild to reach the terms wins. Like have a window open where they can set what determines victory (Kills after certain time, first guild to 500 kills, other stuff). |
If there was a larger and more solid playerbase, it might have been worthwhile to reimplement bits and pieces of Nations...
Three years ago. |
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LOL..nations..yahh
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Gimme my beam sword back.
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give me shield level 3 back! and that golden sword too
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