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-   -   Guilds and Warring (https://forums.graalonline.com/forums/showthread.php?t=84647)

MysticX2X 03-17-2009 03:38 AM

No one is on 24 hours a day 7 hours a week, sir.


Doesn't matter about MoD unless guild activity can rise up. Guild activity is out of Classic Management control (Unless they want to go to the extreme and doing local limited guilds), so this thread isn't going to serve it's purpose.

Rufus 03-31-2009 01:09 AM

Each fort should have its own theme and could maybe even be connected to the different Graal types that are situated close to them. An example would be Snow Town actually making use of one of the two types of ice tile that I've given Classic (the ice tiles used in CTF Ice or Ice Sumo) sliding around, making the floor crackable, and the ability to fall through the tiles onto the next floor down. If an elemental theme was pursued rather than just having random attributes for each, they'd feel much more consistent and different to each other. Basically what I'm suggesting is giving each fort its own settings and features, making them individually different and fun in their own way, giving people a reason to actually visit them outside of MoD.

Luda 03-31-2009 01:11 AM

I agree, also a fire based one could remove .5 hp every 5 seconds until you reach the top?

BlackSolider 03-31-2009 01:43 AM

An elemental theme would be cool and all, but it will be all for naught if guild activity + rivalries stayed at current levels. In addition, it would be nice if we got a prize for capturing/holding forts.

maximus_asinus 03-31-2009 02:15 AM

Quote:

Originally Posted by Rufus (Post 1479602)
Each fort should have its own theme and could maybe even be connected to the different Graal types that are situated close to them. An example would be Snow Town actually making use of one of the two types of ice tile that I've given Classic (the ice tiles used in CTF Ice or Ice Sumo) sliding around, making the floor crackable, and the ability to fall through the tiles onto the next floor down. If an elemental theme was pursued rather than just having random attributes for each, they'd feel much more consistent and different to each other. Basically what I'm suggesting is giving each fort its own settings and features, making them individually different and fun in their own way, giving people a reason to actually visit them outside of MoD.

Most likely players would choose the normal version, as in something that doesn't modify the player's movement or health. I'm certain that players would rather not slide around when they're PKing. The idea of different themes is nice though.

jacob_bald6225 03-31-2009 03:19 AM

Quote:

Originally Posted by maximus_asinus (Post 1479620)
Most likely players would choose the normal version, as in something that doesn't modify the player's movement or health. I'm certain that players would rather not slide around when they're PKing. The idea of different themes is nice though.

Ya I would go to the regular one but I think different themes would be best without the bells and whistles of sliding and degenerating health.

'Offical' guild wars could be cool too in which the two highest ranking members online set the terms of victory and first guild to reach the terms wins. Like have a window open where they can set what determines victory (Kills after certain time, first guild to 500 kills, other stuff).

Terazel Tenjin 03-31-2009 04:39 AM

If there was a larger and more solid playerbase, it might have been worthwhile to reimplement bits and pieces of Nations...

Three years ago.

xnervNATx 03-31-2009 05:10 AM

Quote:

Originally Posted by Terazel Tenjin (Post 1479651)
If there was a larger and more solid playerbase, it might have been worthwhile to reimplement bits and pieces of Nations...

Three years ago.

found that funny

Shadow87 03-31-2009 01:23 PM

LOL..nations..yahh

StrykerTFFD 03-31-2009 07:47 PM

Gimme my beam sword back.

xnervNATx 04-01-2009 04:00 AM

give me shield level 3 back! and that golden sword too


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