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Wow...When the preview of G3D came out, I changing the level and graphics and everything (you can edit the .x files with notepad). It wasn't TO hard if you knew what you where doing but i couldn't actually make something that looked good...I could only make it so the head had a random stick coming out of it or have 2 heads or have feet for hands ^_^
And no...the graphics every very simple unless you wanna worry about lining it up with the 3D cords correctly |
Well, if the program 3dsmax is going to be used to develop the content of the game, then I'd suggest implementing the gmax extensions, so that the players who create additional content do not have to pay a large sum of money to contribute to the community.
If you didn't know, gmax is a free application with much of the power of the full 3ds max program. The best part is, it's free, and it works with several popular game titles that are out today. It's meant for the gamer who wants to take the next step into customizing games or creating mods, or the gamer who just wants to extend the life of the current title they are playing. Here's the link: http://www.discreet.com/products/gmax/ Graal 3d will definately be cool. It'll be interesting to see how it all plays out, and hopefully you guys will keep us all informed. Thanks! |
Everyone seem to be intrested in the development of Graal3d but what am wondering is what kind of role (story play) would it have? Would it be the same as kingdoms where you have to be very rich to be good at your character? Cause basically that what kingdoms is all about you must earn alot of money before getting the real vision of the game. Money should not be such a big part of a roleplaying game i believe items should normally be dropped (monster dropped) where the highest characters can go about and explore in dangerous areas and find rare items.
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omfg --offtopic--
Warlord you stole my character template! |
when eer i reply no one ever replys to what i said only something before me...
::is sad:: |
Well it doesn't seem clear as to whether 3D battle sequences will be implemented into Kingdoms or not. From what unixmad said, there would be a demo server, but he didn't make it clear if it would be totally 3D or just partially. Some clarification would be nice. :)
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As a designer, I am curious as to the support and ease of integrating new objects into the new developing Graal3D engine.
Like what 3D formats will it support? How will the textures be handled? Will there be source packs released to help development of new content? I am looking forward to playing around with the new engine whenever it finally gets released for us to play with. Of course, I will have to brush up on my meshing and texture skills beforehand. ;) |
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why not buy ut2 engine for 100k? ^^ i heard it can show outside stuff pretty good.
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Torque Game Engine SDK
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I recently bought the Torque Engine and you can switch between first and third person, but im not sure if Stefan changed that or not.
::Edit:: The torque engine really isnt as easy as they say it is at their website, so dont get misleaded. ;P |
<3's how torque script == new graal script.
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Let's hope it won't be a crappy 3D version of Half-Life in third-person with no animations and no weapons like the last version.
Let's also hope it won't be a game where you jump on 3D landscapes like the first version. |
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