Frolic_RC2 |
02-15-2002 12:35 PM |
Wow, these new bodies make Murasamune feel...well alot more complete. The animation is soooo much better with these new bodies, you can see feeling in the character as he moves, and it just flows. The character has the exact feeling I wanted him to, though it took me a while to come up with (expecially the new equiptment template, the cape...took me a while to figure out a good animation for it, but in the end it was worth the time), and the ganis take long to make, it will be worth it, because the character are alot more important the tiles, and system NPCs even. I am trying to put as much character into the ganis as possible, I want everything to move realisticly, and I want everything to flow. With this, I find the missing puzzle piece to "why I always thought Murasamune was missing something" has been found, and it fits perfectly.
If lucky, I might show the animation of the body with equipment on, and him turning to every direction, stopping at each direction and walking. But, as I said, thats if you are lucky ;). I got alot more ganis to do, although not nearly as much as you may think, since I have redefined movement and everything. Although, to fill in those, I have about 50 ganis (all in all) most likely for weapons and such, so its still will be hard. I am going to do those as I go along though.
So much I want to say, but everything must wait until release. Release will come sooner then expected, I assure you that. Its coming up fast I'd say, and Murasamune will no doubt be ready when I submit...
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