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Still getting the issue of when I reconnect a couple of times the client freezes.
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I completely forgot about this, but when I was working on my project a while ago I noticed a very odd bug: Having a weapon named Shield caused it to disappear from the players inventory(and any reference to it, even in the weapons array) when the player logged on, until the weapon was updated. Though the last time I tested this I had v5, I imagine it's still there.
Considering it's not a default weapon like Bomb or Bow, I found this a little odd. |
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EDIT: New client will sometimes just freeze when closing. |
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From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC). |
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It's a db NPC that warps to the next level, it works fine in the first level but after the NPC warps chat text doesn't work at all |
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I always considered this a bug, and it's still not fixed with v6:
When using play2() or playlooped2() with coordinates, the "direction" of the sound playing doesn't update when the player moves, but stays the same all the time, from the point where the function is called. Not cool. Can't we make this dynamic? |
You probably already now this but:
All of the era instruments besides flute I suppose are silent and needs the correct .wav supposedly. |
Latest V6 broke the dialog system on Zodiac, narrowed it down to the use of waitfor.
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If you put a player on ignore who is in the same guild with the tag on at the time, it will keep them under the "Guild" tab
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Also, am I the only one who finds the automatic name search on playerlist annoying? |
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