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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

ffcmike 10-18-2010 09:53 PM

Quote:

Originally Posted by Stefan (Post 1607173)
Can you check if you have correctly downloaded it (should display a valid signature when right click -> properties)

Yeah it had the signature and everything, just found the problem was running it in XP compatibility mode which was a relic I had from the release of V5, it's fine without it.

MrOmega 10-18-2010 11:07 PM

Still getting the issue of when I reconnect a couple of times the client freezes.

DustyPorViva 10-18-2010 11:12 PM

I completely forgot about this, but when I was working on my project a while ago I noticed a very odd bug: Having a weapon named Shield caused it to disappear from the players inventory(and any reference to it, even in the weapons array) when the player logged on, until the weapon was updated. Though the last time I tested this I had v5, I imagine it's still there.

Considering it's not a default weapon like Bomb or Bow, I found this a little odd.

MrOmega 10-18-2010 11:32 PM

Quote:

Originally Posted by DustyPorViva (Post 1607193)
I completely forgot about this, but when I was working on my project a while ago I noticed a very odd bug: Having a weapon named Shield caused it to disappear from the players inventory(and any reference to it, even in the weapons array) when the player logged on, until the weapon was updated. Though the last time I tested this I had v5, I imagine it's still there.

Considering it's not a default weapon like Bomb or Bow, I found this a little odd.

There should be a serveropt to disable the classic naming.

EDIT: New client will sometimes just freeze when closing.

ffcmike 10-19-2010 08:43 PM

Quote:

Originally Posted by Stefan (Post 1607023)
A new Windows beta version has been released (5.302):
- fixed chat text of showcharacter() npcs

It seems as if this problem is still occuring for me :confused:

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).

MrOmega 10-19-2010 09:22 PM

Quote:

Originally Posted by ffcmike (Post 1607364)
It seems as if this problem is still occuring for me :confused:

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).

Yes still happens on Varia (levels: gale_castle-1.nw/gale_castle-2.nw)
It's a db NPC that warps to the next level, it works fine in the first level but after the NPC warps chat text doesn't work at all

TSAdmin 10-21-2010 10:26 AM

Quote:

Originally Posted by ffcmike (Post 1607364)
It seems as if this problem is still occuring for me :confused:

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).

Quote:

Originally Posted by MrOmega (Post 1607370)
Yes still happens on Varia (levels: gale_castle-1.nw/gale_castle-2.nw)
It's a db NPC that warps to the next level, it works fine in the first level but after the NPC warps chat text doesn't work at all

I can also confirm this has not been fixed.

Crow 10-21-2010 06:20 PM

I always considered this a bug, and it's still not fixed with v6:

When using play2() or playlooped2() with coordinates, the "direction" of the sound playing doesn't update when the player moves, but stays the same all the time, from the point where the function is called. Not cool. Can't we make this dynamic?

WillaWonka 10-21-2010 09:15 PM

You probably already now this but:

All of the era instruments besides flute I suppose are silent and needs the correct .wav supposedly.

fowlplay4 10-22-2010 02:47 AM

Latest V6 broke the dialog system on Zodiac, narrowed it down to the use of waitfor.

PHP Code:

//#CLIENTSIDE

/*
Proper output:

sending request
request received
returning result 'test'
result returned 'test'

What happens when you have a waitfor:

sending request
request received
returning result 'test'
result returned ''

What happens without a waitfor:

sending request
request received
returning result 'test'
result returned 'test'
*/

function onCreated() {
  echo(
"sending request");
  
temp.test requestVar("test");
  echo(
"result returned '" temp.test "'");
}

public function 
requestVar(a) {
  echo(
"request received");
  
waitfor(this"randomevent"0.05); // Causes problem
  
echo("returning result '" "'");
  return 
a;



Admins 10-25-2010 09:27 PM

Quote:

Originally Posted by fowlplay4 (Post 1608012)
Latest V6 broke the dialog system on Zodiac, narrowed it down to the use of waitfor.

Ok thanks for reporting, will be fixed in the next version.

Luda 10-28-2010 01:30 AM

If you put a player on ignore who is in the same guild with the tag on at the time, it will keep them under the "Guild" tab

TSAdmin 10-28-2010 06:32 PM

Quote:

Originally Posted by Luda (Post 1608888)
If you put a player on ignore who is in the same guild with the tag on at the time, it will keep them under the "Guild" tab

In my opinion, I think the "Ignore" menu should be removed entirely and those on ignore should be denoted by their nick/account text in playerlist being red.

Luda 10-28-2010 08:53 PM

Quote:

Originally Posted by TSAdmin (Post 1608927)
In my opinion, I think the "Ignore" menu should be removed entirely and those on ignore should be denoted by their nick/account text in playerlist being red.

Yeah, I'm fine with that.

Also, am I the only one who finds the automatic name search on playerlist annoying?

Stephen 10-28-2010 08:59 PM

Quote:

Originally Posted by TSAdmin (Post 1608927)
In my opinion, I think the "Ignore" menu should be removed entirely and those on ignore should be denoted by their nick/account text in playerlist being red.

I would prefer they were grouped, even if that means grouping them the bottom of the players section.


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