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-   -   Windows v6 beta test (https://forums.graalonline.com/forums/showthread.php?t=134257598)

oo_jazz_oo 10-11-2010 12:57 AM

Whenever I open the task manager while Graal is running, the client freezes.

Although, its only the image that freezes. I can still hear myself walking around if I use the arrow keys.
So, task manager crashes the clients video...

I'm running on windows 7 home premium, 64-bit.
ATI Radeon HD 3200 graphics card.

But, I had this problem on the last client as well.

TSAdmin 10-11-2010 09:33 AM

Quote:

Originally Posted by oo_jazz_oo (Post 1605478)
Whenever I open the task manager while Graal is running, the client freezes.

Although, its only the image that freezes. I can still hear myself walking around if I use the arrow keys.
So, task manager crashes the clients video...

I'm running on windows 7 home premium, 64-bit.
ATI Radeon HD 3200 graphics card.

But, I had this problem on the last client as well.

Try to resize the window a little then back to what you had it. The image should unfreeze if it's what I'm thinking it is. I'm guessing when you open Task Manager, it's prompting you with the User Account Control that blanks the screen slightly asking you to Continue?

Admins 10-11-2010 06:07 PM

Has anyone tried to get the clientstats? It's also possible that I come online on a server to get the /clientstats.

oo_jazz_oo 10-11-2010 09:44 PM

2 Attachment(s)
Quote:

Originally Posted by TSAdmin (Post 1605531)
Try to resize the window a little then back to what you had it. The image should unfreeze if it's what I'm thinking it is. I'm guessing when you open Task Manager, it's prompting you with the User Account Control that blanks the screen slightly asking you to Continue?

Resizing the window just makes everything black.

And no, its not prompting me with the user account control.

My client stats are attached.
And I also noticed some other weird things.
Pure white tiles on the tileset dont draw correctly. They seem to appear as transparent, so, anywhere with white tiles, it the image gets skewed. (Image attached, left is v6, right is v5)

And one more thing, when using this script:
PHP Code:

new GuiDrawingPanel("Tile_Editor_Tiles") {
    
0;
    
width 2048;
    
height 512;
    
clearall();
    
drawimage(00gettileset());


The tiles will not draw the full 2048. It seems to draw the control, just not display the image.
About half way, the image just dissapears, but it actually extends the parent control the full 2048.

ffcmike 10-12-2010 12:22 PM

2 Attachment(s)
I'm not sure how showpoly alpha is supposed to be exactly, my guess is that it now takes r/g/b into greater consideration but either way for me it displays completely different in V6 compared to V5:

http://img830.imageshack.us/img830/7...lyalpha.th.gif

http://img218.imageshack.us/img218/8...yalpha2.th.gif

http://img408.imageshack.us/img408/8...yalpha3.th.gif

Seems to be the case regardless of whether I use opengl.

Thought I'd also attach my Clientstats for the sake of the freezing/speed issues I mentioned before.

xXziroXx 10-12-2010 12:24 PM

Quote:

Originally Posted by oo_jazz_oo (Post 1605628)
The tiles will not draw the full 2048. It seems to draw the control, just not display the image.
About half way, the image just dissapears, but it actually extends the parent control the full 2048.


Quote:

Originally Posted by Stefan (Post 1550482)
Why do you need bigger images? There are texture size limitations in OpenGL and DirectX, stuff should never be larger than 1024x1024.

:(

Admins 10-12-2010 02:10 PM

Quote:

Originally Posted by ffcmike (Post 1605701)
I'm not sure how showpoly alpha is supposed to be exactly, my guess is that it now takes r/g/b into greater consideration but either way for me it displays completely different in V6 compared to V5:

http://img830.imageshack.us/img830/7...lyalpha.th.gif

http://img218.imageshack.us/img218/8...yalpha2.th.gif

http://img408.imageshack.us/img408/8...yalpha3.th.gif

Seems to be the case regardless of whether I use opengl.

Thought I'd also attach my Clientstats for the sake of the freezing/speed issues I mentioned before.

May be it multiplies the alpha value two times, can check this.
For freezing things: the game is lagging for you? It doesn't look it's the same server though. On DirectX the drawing of tiles seems to be very slow for you, while on OpenGL the tiles don't take any time, but there is some unknown thing in the game-timer.

ffcmike 10-12-2010 02:39 PM

Quote:

Originally Posted by Stefan (Post 1605712)
May be it multiplies the alpha value two times, can check this.
For freezing things: the game is lagging for you? It doesn't look it's the same server though. On DirectX the drawing of tiles seems to be very slow for you, while on OpenGL the tiles don't take any time, but there is some unknown thing in the game-timer.

With DirectX my framerate at first is incredibly slow, but only until I resize my screen (regardless of how large/small I make it), then it's normal, OpenGL on the other hand is normal with the exception of the freeze that occurs every second or so as reported by others.

DustyPorViva 10-12-2010 02:55 PM

For some reason the newest version won't work when placed in my old Graal folder. I never had problems with the other v6 versions, but the latest update causes a crash when I try to start it. Works fine when I run it right out of the zip, though.

MrOmega 10-12-2010 06:10 PM

1 Attachment(s)
My client is crashing whenever my baddie system hits/kills the player, never did this on v5.1

Still getting these errors too

NPC Code:

Script: Function -ScriptedRC.addPlayerlistMenuEntries not found in function onCreated in script of Weapon -Playerlist_v6
Script: Function updateVisibleDistance not found in function OptGraphicsVisibleDistance.onAction in script of Weapon -Serverlist_Options


spydrct02 10-13-2010 06:17 PM

1 Attachment(s)
Quote:

Originally Posted by Stefan (Post 1605464)
To everyone who has performance problems:
- Please tell us your Windows version and Graphics card
- On your favourite server please get an admin doing "/clientstats youraccountname", twice, with 10 seconds inbetween, and post or attach the second of those stats here
That way we can eventually see what is slowing you down.

- Windows XP Pro SP3, Mobile Intel(R) 945 Express Chipset Family
- I was on Era and got an admin to do my clientstats twice, I attached the second one.

Skyld 10-13-2010 07:37 PM

Quote:

Originally Posted by DustyPorViva (Post 1605720)
For some reason the newest version won't work when placed in my old Graal folder. I never had problems with the other v6 versions, but the latest update causes a crash when I try to start it. Works fine when I run it right out of the zip, though.

This may be related to the filenamecache; try deleting it and allowing the game to rebuild a new filenamecache.

DustyPorViva 10-13-2010 07:44 PM

Quote:

Originally Posted by Skyld (Post 1605947)
This may be related to the filenamecache; try deleting it and allowing the game to rebuild a new filenamecache.

I deleted FILENAMECACHE, scriptfiles, config and weblevels and still no luck. Doesn't even recreate FILENAMECACHE.

Skyld 10-13-2010 11:44 PM

Quote:

Originally Posted by DustyPorViva (Post 1605952)
I deleted FILENAMECACHE, scriptfiles, config and weblevels and still no luck. Doesn't even recreate FILENAMECACHE.

Just out of curiosity, can you open the properties window for your Graal folder and tell me how many files are inside? I've noticed just today that Graal on Mac opens a last faster when it's in a folder that doesn't have many files (or subfolders) in it.

DustyPorViva 10-14-2010 12:16 AM

Quote:

Originally Posted by Skyld (Post 1606004)
Just out of curiosity, can you open the properties window for your Graal folder and tell me how many files are inside? I've noticed just today that Graal on Mac opens a last faster when it's in a folder that doesn't have many files (or subfolders) in it.

27,088 files, 576 folders.


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