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My 70ms latency is currently above 1300ms. I'm not sure if it's coincidental or the new client.
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I have no idea why it would freeze on certain computers, is this only working on Windows? 32 bit or 64 bit? Checked if sound is enabled or disabled? If possible attach your game_console.log to your post.
If possible also try to run the game with "-opengl" as option to see if it's the graphics which make the problems. |
Not a problem on Windows 7 64bit.
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Security Concern: There still isn't a prompt for OpenURL, reported this ages ago.
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In addition, you can click the blue arrow in a quote to be taken directly to the post. http://img337.imageshack.us/img337/5688/mor0n.png Quote:
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This can also be easily exploited to open hundreds of browser tabs, etc. PHP Code:
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In the mean time it may be a good idea to filter openURL requests from the client. |
I've now noticed that going from one level to another but then staying still causes a line of the previous level to be drawn over the current one, I think this depends on the differences between the new and old position of the player somewhat as it occurs every time in some places and others not at all, it can also be done with or without being on a gmap:
http://img186.imageshack.us/img186/3610/levelbug.th.gif Regarding the playerlist alot of things seem really inconsistent, when you receive a PM you should be able to click the Icon at the top that has been changed into a PM bubble in order to open it, but this now doesn't seem to work half the time, mouse-over hint text also seems to display the wrong thing until you click somewhere on the playerlist. It's also annoying that you now have to maximise both the client window and the playerlist window separately, they used to be in sync with eachother. |
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Having tried further it seems to be happening when entering pretty much every level where there is a black background, but we do not use transparent tiles or layers on Classic, it also seems that moving doesn't make it instantly disappear but actually shifts its position. |
Thor, your error sound very similar to this.
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