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My Plans for now:
- Finishing the first Town (with a nice oldskoolish city wall maybe) - Integration of some Elements of Dusty's former Classic-Style Project (Credits! Thanks for the great work!) - Further refining the concept of the oldskool world. Quote:
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It wasn't the old style you're feeling though, but I know the angle you're coming from. Elven Lands was cute. Sadly I started in 2000, im one of those Bravo trashcan noobs that hopped between EL, Bravo, "Classic", etc. Didn't have a home server until Xone, but that was the summer of 01. |
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Minor Update.
I've got the roof windows from Dusty and slightly modified them, is it okay or slightly too much? |
I really really liked the black roof - I think it was Crono who said he didn't.. but I dunno, it worked really well with the gold.
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p.s, the wolf thing you were talking about. oh good times~ The OW was made in early 2002, compare the levels to anything from that era and yeah...complete change from the norm. That's kind of why I like Darklux's large classic buildings, and how they're in close proximity. |
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I will likely add two more roof types - a dark one (maybe I will use the black) and a slated one, I am still looking around to find one. |
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I am still unsure which color to add as last roof color, so I've tried out a bit.
Any comments? Which should be added, or generally any idea on interesting color combinations? (Edit: I think the Colors of the middle roof parts are still a bit odd :) ideas welcome xD I am sadly no GFX Genius) |
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I feel the saturation needs to be dropped a ton. I also feel they should be much lighter. For example in pics1 there is no deep black used; almost all outlines use a black that's more darker gray then black. It's very soft, so having this 100% black on a roof just contrasts way too much against pics1 and makes it look like it doesn't belong.
Also dude, fix the shadow to the house :P |
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Update: Working on the tileset at the moment, expect the new roof colors shortly. I am also adding playerhouses on interest ;) Should I keep the name? It's not too nice, but maybe the name is already out for too long to change it ;) any ideas? |
Yeah, the house fix Dusty did are prefect. I like the 'gold/brown' roof border on them.. makes it look more like it should be like that, rather than a recolour.
If you're talking about 'The Olde Times' I like the name, suits. |
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I'll start playing around with them tomorrow :) |
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Jikes, atleast still had to finish two demo houses to show off the new roof tiles.
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I may know someone who might like to help out on this as a side project - let me talk to them :)
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Yet of course any help is appreciated as soon as this can be called a real Playerworld project - I will probaply call this a real project when the first town is finished, so just contact me. I enlarged the town today, adding a castle/mansion to the Town. Feedback strongly appreciated :) Credits to Wan for his nice Cliff Presets ;) |
That looks sweet. Good job!
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I have added a major update yesterday, introducing the castle out of the screenshots, a cliff and more decoration :)
Update: Added some updated screenshots, still somehow wip :) |
I think you need more bushes
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Awesome besides some tiling errors like the water in the 4th picture. But I can image this being very very great!
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If you notice big white lines on the server at the moment (yes they are somewhat eyehurting, but I promise that they are gone soon):
I decided that The Olde Time has reached an amount of content, where I need to start some actual planning, so that in the end, the content is not only oldskool - but playable too. One notice: This Playerworld is still somehow a hobby project and rather in planning phase. I'll try to finish it in reasonable time, yet I do not plan to rush the things and want to aim for a continouos style - therefore I am not hiring at the moment, however, I might be after there is reasonable content and the server is worth being called a playerworld project. Gameplay Plans for now: - Spar & PK, with oldskool AP System and some Non-PK Zones. - Oldskool Guild Gameplay and Guildwars. As I like the global guilds system and wan't to keep it, later it might be possible to just send an application for an guildbase. I do not plan to implement my own guilds system, however there might be optional possibilities for registrated guilds. - Quests and System Plans. At the moment, I am planning to add few optional items that can be obtained during quests. Some of these items might be used as weapon, others might be useable to find hidden treasures hidden all around the playerworld - but there will be no Laser Guns or ZOMG overmighty weapon. - Housing System: There will be a possibility to get an playerhouse or appartment later for ingame money, however there will be style guidelines to keep up the style everywhere - World: At first the world will be quite compact to concentrate the playerbase. Areas will be designed, where the player profits of revisiting them at a later point of time - with new quest items maybe. There will be an town wall, surrounding most parts of the town with an surrounding, dark forest. The Dark Forest with a small Settlement might be added as second step later. - Quests: There will be oldskool quests, however I plan them to be singleplayer at first. Multiplayer quests might be added at a later point of time. Dungeons will require good swordfight skills and to be honest - I plan it to be somehow hard :) Any ideas? Feedback and constructive criticism - on Gameplay Plans and Town Layout - is welcome! |
Make it so guilds can only have a maximum of 3 letters.
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is it still in dev mode? or can people go on the server?:0
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im in love<3
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Currently porting the content to a bigger gmap as 10x10 has shown to be too small to fit an reasonable amount of houses.
I will likely open a new news post in a few days, as this one is quite old and can be confusing if you read it from the beginning. |
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Some impressions on my new addition, still wip (needs more plants xD)
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Red and green aren't very complimentary colors, imo.
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But yeah Red/Green is maybe a lil too poppy, atleast I will have a christmas preset when the season arrives. |
green and gold would look awesome
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go pack go!
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I like it - though I'd say either saturate the yellow less? or make the green a little deeper. But I still like it ;)
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Hello!
I have decided to update this project again, just out of the fun to tile from time to time. At the moment (and especially given the currently situation of PC Graal) this is still no real playerworld project. Current goals: - Completion of the first town, more playerhouses, insides for the whole town. - Surrounding the area of the first town with a forest, so that there is a fixed overworld. There is alot of reserve space in the gmap tho, so more towns and regions could be added easily. - Also Iam trying to add a bit more detail, without ruining the 1.41 charme of the levels. - At the moment, the server lacks a theme or topic, besides having oldskool styled levels. A sparring theme with some oldskool quests could do the trick, tho. If you have ideas or input around, just reply to this thread. Again, at the moment this is no real playerworld project at the moment, yet help and input is very welcome: - What did you like about oldskool servers? Which elements should a oldskool server have, besides quest and spar systems? - I am lacking outside castle tiles, as the outside castle tiles of zelda3 never really made it into the 1.41 tiles. And I don't like trying the simulate buildings by tile puzzling (it can look nice in some places, but I don't want it here). If someone of you has actually ported the hyrule castle tiles to fit with 1.41 in the past, I would be very grateful if I could use these. If you would actually like to create graphics for the playerworld and especially if you are capable to recreate the feeling of 1.41 even for new tiles and objects, I'd be very happy hearing from you. - Although I work in IT for a living and can write some java, I was never really interested in learning GS2. Now I don't have the free time and would rather spend the few hours I have for graal with level design, instead of digging myself into GS2. If you can code and would like to support the project, contact me or write in this post. If there actually is enough interest, I might reconsider to make a real playerworld out of this. Things, this project will never feature: - Overfilled, overdetailed zodiac level design. It was never better than oldskool design. - RPG Systems like on Valikorlia or Zodiac, there might be a sparring skill scale, tho. - I don't like grinding and prefer to avoid it, where possible. Conclusion / tldr: - At the moment I just create those levels for my own entertainment, this is no place to brag about graals current situation. - This is no hiring thread! If you work for your own entertainment aswell and think you could support this, you are of course free to contact me anyways. - If you like to debate about classic graal server design, you are very welcome. Best regards, Darklux |
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