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A good point...
I dunno. Maybe it's time we opened hirings again, though I'm hardly in a position to orchestrate it. |
And Lomgren was inactive the last six months or so, so I doubt he'll be able to do a hiring now. And I'm neither a LAT (Asst.) Chief, nor do I have the time for it now. Could we make an "emergency" hiring maybe? Just two LATs or so without a vote?
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I frown on doing so...but none of the LATs bother showing up either...*shrugs* If it becomes necessary to the conversion project.
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i concur with kai.
get loads of people to help with the rescripting tyhm, i stand by "Quantity over Quality" all they will be doing to most scripts is //#CLIENTSIDE i can train my hampster to do that x.x. |
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And I've got to convert all of them manually. :( |
Meh, I meant serverside. There are very few occasions where you'd need to have serverside timeouts. A baddy, okay, but those all use pretty much the same script and can be rescripted manually. All the shiny light shows etc won't use serverside timeouts.
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You can't guess how many NPCs there are which are doing nothing else than walking aimless around in a room... :(
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A lot of things can use clientside timeouts, after the //#CLIENTSIDE, which can be under .1
For example lights, which have to be clientside anyway. |
this thread topic went out the window :D
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check it.
Old bodys aren't working for me. |
try doing setani idle,;
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but classic is old and they didnt have the move command back then nope ser-y-bob
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Obviously there are still problems with the new exe :\
Raiden sent me this just now. |
Fortunately, most walking scripts can be recognized as one of two or three versions...then you just replace all the standard code with a new standard code...
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At least this will all be a lot easier if you do upgrade to an NPC Server. No need for batchers if you use class files - you can just update the class and everything is fixed at once :)
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We'll still need a batcher to replace
if(playerenters||wasthrown){... with this.mode=3; join walk; and so forth. Just we'd only need it once. |
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I'd say manual conversion is practically the only way. A program to evaluate types of scripts would actually take longer, because it'd have to be a damn good program. Would probably have big bugs and make mistakes that have to be handfixed in the end anyway.
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Not necessarily.
If the script starts with that //Character Script by Stefan Take the if(created) part and put that in the new NPC take the this.mode==#; line and put that in the new NPC Join the new NPC to the new Default Character script and you're done. |
It'd work if it had enough signs of such activity. Test it on some sample levels I guess, should work.
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Ganis on G2k2 bodies
If yuo carry a bomb on the new Graal,
the gani maps to the old body dimentions (i guess) cause it looks quite strange! ALso if you shoot an arrow it looks messed up. Need to include the G2k2 carry and shoot ganis in the download pack. |
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NPC Code: |
Re: Ganis on G2k2 bodies
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Also, removeweapon is not ingored in the npc editor, like the other serverside commands. |
Sometimes transparencys of PNGs mess up when using setimgmode index,1;
Like I had the color Blue as the transparenct color in my png and it works fine w/ regular, but sometimes when its transparent, the blue shows up. |
I can take a picture of Magic Bullet on G2K2, same problem, if anyone needs proof
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well, either my tileset is whacked and fuzzy and crap, or its black and there is no tileset. If thats what you call playable gaming, id love to see what you call "****ED THE HELL UP"
edit, oh yeah, i have a gforce2 mx on a p3 1000mhz pentium and transparency on pngs buggers up and everything works fine offline x.x |
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lol,shut up.. |
Trainers are just pathetic. Half have viruses in them...
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You cant install squat now like WarCaptain and this other guy said in other threads.
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