IMO you should use a multi-dimensional array for the matches to save on flag/variable clutter, and also keep it all in the same place.
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Since I see you didn't get a response regarding this directly, my best guess as to why your playerdies on clientside isn't working would be because you are checking a var that is on the serverside of the script.
To access it clientside, you either need to trigger the client or store it in the NPCs attributes (.attr[1-30], 0 doesn't work if I remember) and use that. |
ahhh. :)
if i get time i may change it. ty. |
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